Repeated intro
What changed
1 fix1 addition2 changes0 removals
- Gameplay
- Events
- Fixes
- Balance
changedArtists are working on their scenes for Mongirl Conquest v0.9.9. No previews just yet, but I think one should be ready the next week. Anyway, stay tuned for the upcoming previews. I’ll post them as soon as I’ll get the art packs from the artists.
addedCleo’s special scene is the goal for next week. Like Adia’s special scene, it will be part of the endings blog for the main quest. Since working 2 big narrative chunks kind of dries up my brain, I’ll try to fix this by switching things up with the code for the mini-game new feature. I want to add some spicy messages during pose transactions for the stat of the event.
fixedSpeaking about the striptease mini-game, I have some good news. As I mentioned in the previous weekly report, I found a nasty effect from the added plugin. It screwed up saves made before the code addition. Fixed this effect, so you won’t lose any progress during the mini-game deployment. That would be a disaster otherwise since we are so late in the development.
changedAside from this, we are making steady progress on the mini-game itself, both art and code-wise. The big decider on the release date will be the main artist’s schedule. She needs to make a business trip during August, closer to the update rollout date. And this will be the big “if” factor. If she manages to finish the art pack before her, there’s a decent chance that the mini-game will be released in MonGirl Conquest v0.9.9. If not, we’ll present it in the next update after that. If something big happens, I’ll make a separate info post to keep you informed.
MonGirl Conquest changes
changedArtists are working on their scenes for Mongirl Conquest v0.9.9. No previews just yet, but I think one should be ready the next week. Anyway, stay tuned for the upcoming previews. I’ll post them as soon as I’ll get the art packs from the artists.
addedCleo’s special scene is the goal for next week. Like Adia’s special scene, it will be part of the endings blog for the main quest. Since working 2 big narrative chunks kind of dries up my brain, I’ll try to fix this by switching things up with the code for the mini-game new feature. I want to add some spicy messages during pose transactions for the stat of the event.
fixedSpeaking about the striptease mini-game, I have some good news. As I mentioned in the previous weekly report, I found a nasty effect from the added plugin. It screwed up saves made before the code addition. Fixed this effect, so you won’t lose any progress during the mini-game deployment. That would be a disaster otherwise since we are so late in the development.
changedAside from this, we are making steady progress on the mini-game itself, both art and code-wise. The big decider on the release date will be the main artist’s schedule. She needs to make a business trip during August, closer to the update rollout date. And this will be the big “if” factor. If she manages to finish the art pack before her, there’s a decent chance that the mini-game will be released in MonGirl Conquest v0.9.9. If not, we’ll present it in the next update after that. If something big happens, I’ll make a separate info post to keep you informed.
Artists are working on their scenes for Mongirl Conquest v0.9.9. No previews just yet, but I think one should be ready the next week. Anyway, stay tuned for the upcoming previews. I’ll post them as soon as I’ll get the art packs from the artists.
I’m mostly done with Adia’s special ending scene narrative. Just need to re-read it again and make some final edits before putting everything in the game. After that, everything will be ready for the art pack’s arrival to finish the scene properly. The scene ended up pretty big. ~ 1500 words, but it’s kinda needed since the prelude sets up the mood for the entire scene. Adia’s special scene will use the standard narrative fork – you can either run it either in animation-only mode or the full pack with the narrative. Since the narrative is the big moment for the ending, I suggest running it in this mode at least once.
Cleo’s special scene is the goal for next week. Like Adia’s special scene, it will be part of the endings blog for the main quest. Since working 2 big narrative chunks kind of dries up my brain, I’ll try to fix this by switching things up with the code for the mini-game new feature. I want to add some spicy messages during pose transactions for the stat of the event.
Speaking about the striptease mini-game, I have some good news. As I mentioned in the previous weekly report, I found a nasty effect from the added plugin. It screwed up saves made before the code addition. Fixed this effect, so you won’t lose any progress during the mini-game deployment. That would be a disaster otherwise since we are so late in the development.
Aside from this, we are making steady progress on the mini-game itself, both art and code-wise. The big decider on the release date will be the main artist’s schedule. She needs to make a business trip during August, closer to the update rollout date. And this will be the big “if” factor. If she manages to finish the art pack before her, there’s a decent chance that the mini-game will be released in MonGirl Conquest v0.9.9. If not, we’ll present it in the next update after that. If something big happens, I’ll make a separate info post to keep you informed.
As always, if you don’t like something about the game – tell me, and if you like it – tell your friends ^^