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Steam News17 March 20224y ago

Releasing version 2.1 update!

Hello, everyone! The major changes of are as follows. Gameplay/Balance Japanese is available in the language settings! Beginner difficulty: AI does not prefer to cancel player's concentration.

Full notes

Full Monads II update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, everyone!

What changed

0 fixes1 addition22 changes1 removal
  • UI and audio
  • Balance
  • Gameplay
changedGameplay/BalanceJapanese is available in the language settings!
changedGameplay/BalanceBeginner difficulty : AI does not prefer to cancel player's concentration.
changedGameplay/BalanceChapter 21: if the difficulty Adventurer or lower , artillery will not attack in the first phase.
changedGameplay/BalanceChapter 26: when no agitator is remaining without contact, the battle will finish as loss.
changedGameplay/BalanceChapter 27: Released neutral units immediately leaves.
changedGameplay/BalanceChapter 29: If you succeed in interacting with control tower, the defeat condition will decrease by 1 .

Monads II changes

changedJapanese is available in the language settings!
changedBeginner difficulty : AI does not prefer to cancel player's concentration.
changedChapter 21: if the difficulty Adventurer or lower , artillery will not attack in the first phase.
changedChapter 26: when no agitator is remaining without contact, the battle will finish as loss.
changedChapter 27: Released neutral units immediately leaves.

The major changes of are as follows.

Gameplay/Balance

  • Japanese is available in the language settings!

  • Beginner difficulty: AI does not prefer to cancel player's concentration.

  • Chapter 21: if the difficulty Adventurer or lower, artillery will not attack in the first phase.

  • Chapter 26: when no agitator is remaining without contact, the battle will finish as loss.

  • Chapter 27: Released neutral units immediately leaves.

  • Chapter 29: If you succeed in interacting with control tower, the defeat condition will decrease by 1.

  • Chapter 33Added "Cairn" unit. Destroying it removes nearby unit spawn point .
  • Chapter 35Darkenir's starting position and the abilities of enemy units were adjusted.

Bug Fix

Solved the problems below.

  • Beginner difficulty, Chapter 33: Bianca couldn't standby when she has more than 5 skills.

  • Some visual inconsistencies with actual state after rewind, including highlight of unit spawn point and shield effect of units

  • Rewinding after battle loss sometimes provided additional turn for a player unit which acted latest.

  • On the detailed info panel, HP gauge of the enemy unit was yellow (not red).

  • When damaged by passive skill, the continuous reduction of HP gauge was not applied.

  • The word "Evade" was covered by HP gauge.

  • Character's skills was reset without warning when pressing the number area of ether icon.

  • Icons or color conversions were sometimes incorrectly applied to the text of the ability value ('Power', 'Defense', etc.)

  • Chapter buttons in interlude scene ignored the boundary of the parchment.

  • When turning the screen by Q/E key while the camera was shaking by tactical hit, the location of target unit became wrong.

  • Tutorial battle: Some dialogues were always in Korean regardless of the actual language setting.

  • Chapter 21: A tutorial was displayed over the battle result screen when finished a battle by killing unit.

  • Some dialogues showed untranslated lines.

  • Battle scene: After displaying an optional tutorial, red ! button at the top-left corner did not respond even if you mouse or click on it.

  • Some tutorial images didn't reflect on previous changes.

  • Some sound effects were not played in dialogue mode.

  • The tutorial text was empty when first selecting 'One step before' after battle loss with English.

  • Jason 'Conceal' skill was only involved in AI activations but didn't affect whether or not to attack from a long distance.

  • Not opening the correct category of dictionary when opened by clicking a notification

  • When the battle finished by escape in the last turn of phase, it still went to next phase even though the battle was over.

  • Achievement 'Brawl'could be achieved even if it didn't meet the actual conditions.

  • Concentration for interaction didn't stop even the target object was removed before finish.

  • Mouse tooltip for control sometimes showed inappropriate action when previewing the result of direction type skill.

  • After Luvericha AI invoked 'Sonic Flow' skill, rewinding and acting same way made different result than before.

Convenience/Interface

  • When selecting a character for first time, all actives skills are automatically selected, but it has been modified so as not to exceed the cost limit.

  • Chapter 37: the turn of injured soldiers without Damage/Healing Over Turns is skipped.

  • Optional tutorial notifications are clickable even when the dialogue or skill direction selection indication is on the screen.

  • You can immediately check the detailed description in the list of newly opened abilities in this chapter, and the panel is closed by a button only.

  • The explanation of units which can be immediately interacted is shown as'Instant'instead of 'concentrate(0 turns)'.

  • While the

Source

Steam News / 17 March 2022

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