Full notes
Full Monads II update
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Repeated intro
Hello, everyone!
What changed
- UI and audio
- Balance
- Gameplay
Monads II changes
The major changes of are as follows.
Gameplay/Balance
Japanese is available in the language settings!
Beginner difficulty: AI does not prefer to cancel player's concentration.
Chapter 21: if the difficulty Adventurer or lower, artillery will not attack in the first phase.
Chapter 26: when no agitator is remaining without contact, the battle will finish as loss.
Chapter 27: Released neutral units immediately leaves.
Chapter 29: If you succeed in interacting with control tower, the defeat condition will decrease by 1.
- Chapter 33Added "Cairn" unit. Destroying it removes nearby unit spawn point .
- Chapter 35Darkenir's starting position and the abilities of enemy units were adjusted.
Bug Fix
Solved the problems below.
Beginner difficulty, Chapter 33: Bianca couldn't standby when she has more than 5 skills.
Some visual inconsistencies with actual state after rewind, including highlight of unit spawn point and shield effect of units
Rewinding after battle loss sometimes provided additional turn for a player unit which acted latest.
On the detailed info panel, HP gauge of the enemy unit was yellow (not red).
When damaged by passive skill, the continuous reduction of HP gauge was not applied.
The word "Evade" was covered by HP gauge.
Character's skills was reset without warning when pressing the number area of ether icon.
Icons or color conversions were sometimes incorrectly applied to the text of the ability value ('Power', 'Defense', etc.)
Chapter buttons in interlude scene ignored the boundary of the parchment.
When turning the screen by Q/E key while the camera was shaking by tactical hit, the location of target unit became wrong.
Tutorial battle: Some dialogues were always in Korean regardless of the actual language setting.
Chapter 21: A tutorial was displayed over the battle result screen when finished a battle by killing unit.
Some dialogues showed untranslated lines.
Battle scene: After displaying an optional tutorial, red ! button at the top-left corner did not respond even if you mouse or click on it.
Some tutorial images didn't reflect on previous changes.
Some sound effects were not played in dialogue mode.
The tutorial text was empty when first selecting 'One step before' after battle loss with English.
Jason 'Conceal' skill was only involved in AI activations but didn't affect whether or not to attack from a long distance.
Not opening the correct category of dictionary when opened by clicking a notification
When the battle finished by escape in the last turn of phase, it still went to next phase even though the battle was over.
Achievement 'Brawl'could be achieved even if it didn't meet the actual conditions.
Concentration for interaction didn't stop even the target object was removed before finish.
Mouse tooltip for control sometimes showed inappropriate action when previewing the result of direction type skill.
After Luvericha AI invoked 'Sonic Flow' skill, rewinding and acting same way made different result than before.
Convenience/Interface
When selecting a character for first time, all actives skills are automatically selected, but it has been modified so as not to exceed the cost limit.
Chapter 37: the turn of injured soldiers without Damage/Healing Over Turns is skipped.
Optional tutorial notifications are clickable even when the dialogue or skill direction selection indication is on the screen.
You can immediately check the detailed description in the list of newly opened abilities in this chapter, and the panel is closed by a button only.
The explanation of units which can be immediately interacted is shown as'Instant'instead of 'concentrate(0 turns)'.
While the
Source
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