What changed
1 fix0 additions2 changes0 removals
changedThank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f21.
changedVer.1.0f21 - The Last Layer: exclusive elements to the "Nightmare" version of bosses have been changed to inflict "Vulnerable" status on the player character and leave them at 1 HP on first hit, and kill if the player is at 1 HP - According to the above changes, the Sigils "Glazed Aegils" and "Last Wish" will now behave as normal during "Nightmare" version of bosses - Adjusted certain details of the first "gauntlet" of the Fairy Village segment, improving enemy layouts and preventing some of them from getting stuck in the level geometry - Fixed an issue when, during fishing, the game would display the incorrect amount of Lunar Crystals carried by the player
fixedVer.1.0f20 - Added an extra key for pausing the game: Escape. This is a "fixed" (non-bindable) key and works in conjunction with the bindable default option - Added an extra key for shooting arrows: W on keyboard, Rb on Xbox controllers, and R1 on Playstation controllers. This is a bindable key, meaning it can be changed for any other, and works in conjunction with the default option of pressing Up + Melee Attack - Added a tutorial prompt for the pause menu in the first screen of the game
Momodora: Moonlit Farewell changes
changedThank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f21.
changedVer.1.0f21 - The Last Layer: exclusive elements to the "Nightmare" version of bosses have been changed to inflict "Vulnerable" status on the player character and leave them at 1 HP on first hit, and kill if the player is at 1 HP - According to the above changes, the Sigils "Glazed Aegils" and "Last Wish" will now behave as normal during "Nightmare" version of bosses - Adjusted certain details of the first "gauntlet" of the Fairy Village segment, improving enemy layouts and preventing some of them from getting stuck in the level geometry - Fixed an issue when, during fishing, the game would display the incorrect amount of Lunar Crystals carried by the player
fixedVer.1.0f20 - Added an extra key for pausing the game: Escape. This is a "fixed" (non-bindable) key and works in conjunction with the bindable default option - Added an extra key for shooting arrows: W on keyboard, Rb on Xbox controllers, and R1 on Playstation controllers. This is a bindable key, meaning it can be changed for any other, and works in conjunction with the default option of pressing Up + Melee Attack - Added a tutorial prompt for the pause menu in the first screen of the game
Hi everyone,
Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f21.
Ver.1.0f21 - The Last Layer: exclusive elements to the "Nightmare" version of bosses have been changed to inflict "Vulnerable" status on the player character and leave them at 1 HP on first hit, and kill if the player is at 1 HP - According to the above changes, the Sigils "Glazed Aegils" and "Last Wish" will now behave as normal during "Nightmare" version of bosses - Adjusted certain details of the first "gauntlet" of the Fairy Village segment, improving enemy layouts and preventing some of them from getting stuck in the level geometry - Fixed an issue when, during fishing, the game would display the incorrect amount of Lunar Crystals carried by the player
Ver.1.0f20 - Added an extra key for pausing the game: Escape. This is a "fixed" (non-bindable) key and works in conjunction with the bindable default option - Added an extra key for shooting arrows: W on keyboard, Rb on Xbox controllers, and R1 on Playstation controllers. This is a bindable key, meaning it can be changed for any other, and works in conjunction with the default option of pressing Up + Melee Attack - Added a tutorial prompt for the pause menu in the first screen of the game
We hope you continue to enjoy Momodora: Moonlit Farewell!
PLAYISM
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