In this update2
Full notes
Full Momentum Fracture update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Momentum Fracture changes
Probably the last update before bosses are completely implemented.
Major change:
Since I wanted the game to be fast-paced, and normally at the end of rounds when you have about one or two bricks left, it takes so much time to break them — especially in the early game — from now on there will be a timer when there are 2 bricks on screen (only counting the proper level ones, not the ones that spawn later). If any ball is active, then in 5 seconds all the remaining bricks will be broken.
Small changes:
Some small quality-of-life improvements to audio and smoother brick spawning.
The game should run faster with new render optimizations.
As always - Arthur V.S.
Source
Changelog.gg summarizes and formats this update. How we read updates.
