Full notes
Full MolEconomy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Events
Enhancements:
Added option to change between Fullscreen/Windowed mode
Changed Nailed Games logo in Splash Screen to the updated one
Changed Discoveries descriptions to enhance readability
Changed Alchemy related costs - Alchemy can be utilized in early game
Updated Trajectory Line design - Changed design and animated motion
Updated Resource Views - All resource views will show elements in Alphabetical order, for discovery there is an option to choose between highest to lowest price or alphabetical order
Added Hover description for working moles - when mouse is over the mole in the bottom right corner it will show the name and current level of work Steam post image
Increase selling stack limits and tweak on Demand System to provide easier money generation in late game
Fixes:
Fixed bug related to Hook Mole was not able to correctly determine Mined Resources in the corners
Fixed bug about Foundry and Factory Learning Paths, now moles are able to reach highest stats
Fixed collider issue related to Hook Tree, which showed the tree interactive even in cases where it wasn't
Fixed Quest Reward scaling - synchronization was failing between quest scale tracker and elapsed time, which prevented correct quest reward scaling for late game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
