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Steam News29 January 20265mo ago

Patch #01

Hey, in first patch after release we focused on bug fixes and small improvements 1.0.31 [c]- Fixed an issue where force grab was enabled even when the digging claws were active.

Full notes

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Repeated intro

Hey, in first patch after release we focused on bug fixes and small improvements 1.0.31 [c]- Fixed an issue where force grab was enabled even when the digging claws were active.[/c]

What changed

3 fixes0 additions6 changes1 removal
  • Fixes
  • Gameplay
  • Balance
  • UI and audio
fixedHey, in first patch after release we focused on bug fixes and small improvements 1.0.31 [c]- Fixed an issue where force grab was enabled even when the digging claws were active.[/c]
fixed[c]- Fixed an issue where the dynamite explosion affected items held in the player's hands.[/c]
fixed[c]- Fixed an issue where the digging claws could be enabled while holding the trigger to detonate dynamite.[/c]
changed[c]- Updated the game completion condition: you now need to find the final statue (not all statues).[/c]
removed[c]- Disabled crouching.[/c]
changed[c]- Rebalanced upgrade prices and energy restore costs.[/c]

[c]- Fixed an issue where the dynamite explosion affected items held in the player's hands.[/c]

[c]- Fixed an issue where the digging claws could be enabled while holding the trigger to detonate dynamite.[/c]

[c]- Updated the game completion condition: you now need to find the final statue (not all statues).[/c]

[c]- Disabled crouching.[/c]

[c]- Rebalanced upgrade prices and energy restore costs.[/c]

[c]- Tuned dynamite strength and its power multiplier based on the ground layer.[/c]

[c]- Adjusted the minimum digging velocity.[/c]

[c]- Improved the size of the death screen UI.[/c]

[c]- Increased item spawn rates in some layers. - Some other small fixes [/c]

Source

Steam News / 29 January 2026

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