What changed
2 fixes4 additions0 changes0 removals
- Gameplay
- UI and audio
- Performance
- Compatibility
addedDid a significant rework of the underlying system for the structure -- This allowed me to changed the way how parts are mirrored => They can now be mirrored in both directions. -- In order to make the Sci fi StyleSet work with mirroring, each panel had to be moved up 1 unit. -- Added the mirroring option to the Pipette tool
addedAdded Part Settings UI, where you can change the; -- rotation => left, right, and reset to world alignment. -- mirroring => X,Y,Z -- coloring options
addedReworked the Tramsforms for the Parts and added the ability to scale them. - Added keybinding for deleting parts => [DEL] - Added (temporary) keybindings for rotating parts => rotate Left [ , ] and rotate Right [ . ]
addedmore UX rework -- Added labels to even more controls and rearranged some things. -- Colors are now previewed in the panel selection UI. -- The active panel / color is now highlighted in green. -- Null panels are now displayed as crosses, instead of the actual model to symbolize that they should be used to "delete" a panel. -- The main category's for the panels are now minimized by default as they where often wrongfully used to get half panels, instead of cutting a panel.
fixedBug fixes: -- Significant performance improvements with the Sci fi StyleSet thanks to a solved error. -- Pipette tool was not able to paste if a panel was directly above or below => Fixed. -- Null panels would show when switching directly from Wireframe to Decorations => Fixed. -- The category's where not properly applied when switching from Panels to Decorations for the fist time => Fixed -- When placing the "Fist person camera" it often clipped through the ground. it is now spawned a little bit higher up to lower the chance of that happening
fixedBETA 1.04 - Fixed the issue with the save button
MOENTO - Modular Environment Toolkit changes
addedDid a significant rework of the underlying system for the structure -- This allowed me to changed the way how parts are mirrored => They can now be mirrored in both directions. -- In order to make the Sci fi StyleSet work with mirroring, each panel had to be moved up 1 unit. -- Added the mirroring option to the Pipette tool
addedAdded Part Settings UI, where you can change the; -- rotation => left, right, and reset to world alignment. -- mirroring => X,Y,Z -- coloring options
addedReworked the Tramsforms for the Parts and added the ability to scale them. - Added keybinding for deleting parts => [DEL] - Added (temporary) keybindings for rotating parts => rotate Left [ , ] and rotate Right [ . ]
addedmore UX rework -- Added labels to even more controls and rearranged some things. -- Colors are now previewed in the panel selection UI. -- The active panel / color is now highlighted in green. -- Null panels are now displayed as crosses, instead of the actual model to symbolize that they should be used to "delete" a panel. -- The main category's for the panels are now minimized by default as they where often wrongfully used to get half panels, instead of cutting a panel.
fixedBug fixes: -- Significant performance improvements with the Sci fi StyleSet thanks to a solved error. -- Pipette tool was not able to paste if a panel was directly above or below => Fixed. -- Null panels would show when switching directly from Wireframe to Decorations => Fixed. -- The category's where not properly applied when switching from Panels to Decorations for the fist time => Fixed -- When placing the "Fist person camera" it often clipped through the ground. it is now spawned a little bit higher up to lower the chance of that happening
- Did a significant rework of the underlying system for the structure -- This allowed me to changed the way how parts are mirrored => They can now be mirrored in both directions. -- In order to make the Sci fi StyleSet work with mirroring, each panel had to be moved up 1 unit. -- Added the mirroring option to the Pipette tool
- Added Part Settings UI, where you can change the; -- rotation => left, right, and reset to world alignment. -- mirroring => X,Y,Z -- coloring options
- Reworked the Tramsforms for the Parts and added the ability to scale them. - Added keybinding for deleting parts => [DEL] - Added (temporary) keybindings for rotating parts => rotate Left [ , ] and rotate Right [ . ]
- more UX rework -- Added labels to even more controls and rearranged some things. -- Colors are now previewed in the panel selection UI. -- The active panel / color is now highlighted in green. -- Null panels are now displayed as crosses, instead of the actual model to symbolize that they should be used to "delete" a panel. -- The main category's for the panels are now minimized by default as they where often wrongfully used to get half panels, instead of cutting a panel.
- Bug fixes: -- Significant performance improvements with the Sci fi StyleSet thanks to a solved error. -- Pipette tool was not able to paste if a panel was directly above or below => Fixed. -- Null panels would show when switching directly from Wireframe to Decorations => Fixed. -- The category's where not properly applied when switching from Panels to Decorations for the fist time => Fixed -- When placing the "Fist person camera" it often clipped through the ground. it is now spawned a little bit higher up to lower the chance of that happening
BETA 1.04 - Fixed the issue with the save button