Full notes
Full MODSORK update
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What changed
- Gameplay
- Events
- UI and audio
- Fixes
- Balance
Hi everyone! As some of you know, I invested some time into the Switch port of the game recently. That also was a good opportunity to work on the controller support on the PC version. Since MODSORK revolves so much around its unique control scheme, I've always wanted to pay special attention to how you physically interact with the game and to make the best of what the hardware can offer. What's New:
Customized rumble patterns for DS4 and XBox360 controllers. In the past I noticed the rumbling felt weird when I wasn't using the controllers I normally worked with, so now it's calibrated for each device.
New rumble events, for instance when teleporting.
Light bar support for DS4: it shows correct player color and also blinks in the color of the surviving avatar when the other is dead.
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Bugfixes and Other Changes:
Updated game engine to Unity 2018.3 to take advantage of various features. Miraculously, almost nothing broke in the process.
Co-op: Players should now always be assigned the same color when playing another round.
Fixed a bug with teleport sound sometimes not playing in the "EDM" SoundSet.
Fixed a bug where changing SoundSets would load an outdated version of EDM.
Fixed a visual glitch of the Stun ability's charge animation.
Changed bomb screenshake to better match the sound effect and controller rumble.
Cleaned up some misbehaving button labels in the menu and removed a duplicate button from a submenu.
Please Note: As always, the previous version of the game is available in a correspondingly named branch. This update brings no balance or leaderboard changes. A long time ago, there was feedback from players that felt confused when their controllers rumbled when they teleported at the edge of the screen, because it felt similar to colliding with an enemy and dying. I'm hoping with the recalibrated rumbling, the two events will feel distinct enough not to cause any confusion. Please let me know your experience with it (maybe give it a bit of time to get used to it first) and what kind of controller you use. What's Next: The next update will arrive before I leave for EGX Rezzed in London early April. There won't be enough time to implement a nice version of Progress Mode until then, so I will leave that for when I return and instead use the next two weeks for a variety of improvements and new features.
Source
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