What changed
0 fixes2 additions3 changes0 removals
- Compatibility
- UI and audio
- Gameplay
- Events
addedAs the Music Updates approaches, there's now a new preview version available in the beta branch. Check it out to get an sneak peak of what's coming! (You can do so by right-clicking on the game in your library, and going to the beta tab). Here's some highlights:
changedSeamless audio between menu, pre-game and post-game screens
changedvarious visual effects that are synchronized to the music can now adapt to various rhythms. some were previously deactivated (like the flashing lines on the edges of the arena, I think it looks quite cool)
addedvarious events such as the big screen-wiping laser and the collapsing walls now have musical effects
changedThe preview includes only the electronic music sound set, which is why I didn't make this an update of the main branch. That will follow soon as I get to implement the actual audio content now that the systems are mostly done. (I'm hoping for next weekend). If you give it a go, please make sure to let me know if you encounter any issues, especially audio-related ones! Enjoy! :)
MODSORK changes
addedAs the Music Updates approaches, there's now a new preview version available in the beta branch. Check it out to get an sneak peak of what's coming! (You can do so by right-clicking on the game in your library, and going to the beta tab). Here's some highlights:
changedSeamless audio between menu, pre-game and post-game screens
changedvarious visual effects that are synchronized to the music can now adapt to various rhythms. some were previously deactivated (like the flashing lines on the edges of the arena, I think it looks quite cool)
addedvarious events such as the big screen-wiping laser and the collapsing walls now have musical effects
changedThe preview includes only the electronic music sound set, which is why I didn't make this an update of the main branch. That will follow soon as I get to implement the actual audio content now that the systems are mostly done. (I'm hoping for next weekend). If you give it a go, please make sure to let me know if you encounter any issues, especially audio-related ones! Enjoy! :)
As the Music Updates approaches, there's now a new preview version available in the beta branch. Check it out to get an sneak peak of what's coming! (You can do so by right-clicking on the game in your library, and going to the beta tab). Here's some highlights:
Seamless audio between menu, pre-game and post-game screens
Expanded musical structure: as the game progresses, the semi-random chord progressions can change, samples can change (for instance different hihat patterns later into the game), all sorts of things can adapt to how far you are into a run
various visual effects that are synchronized to the music can now adapt to various rhythms. some were previously deactivated (like the flashing lines on the edges of the arena, I think it looks quite cool)
the patterns themselves now allow for variations, so for example a drum pattern can play 3 bars of pattern A and do a little variation on bar 4
various events such as the big screen-wiping laser and the collapsing walls now have musical effects
various bugfixes
The preview includes only the electronic music sound set, which is why I didn't make this an update of the main branch. That will follow soon as I get to implement the actual audio content now that the systems are mostly done. (I'm hoping for next weekend). If you give it a go, please make sure to let me know if you encounter any issues, especially audio-related ones! Enjoy! :)