Full notes
Full 魔哆魔哆 Modo Modo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
8 fixes5 additions4 changes3 removals
- Performance
- Balance
- Gameplay
- Fixes
- UI and audio
addedMap Optimization: Imported new maps for Worlds 1-4. Adjusted collisions, models, and terrain to fix monsters getting stuck after being knocked back.
changedText Optimization: Adjusted description text for several Curios.
addedDialogue Optimization: Revised text anomalies in certain dialogues and imported a new dialogue sequence library.
changedStory Optimization: Deleted the intro cutscene for World 1, Day 7.
addedCombat Mechanic: Added Invincibility Frames (I-Frames) for the entire duration of MoMo and DoDo's Q and E skill montages.
changedMoMo Skill Polish: Increased the speed of MoMo's E skill from 30 FPS to 60 FPS and updated all montage calculations accordingly.
- Map OptimizationImported new maps for Worlds 1-4. Adjusted collisions, models, and terrain to fix monsters getting stuck after being knocked back.
- Text OptimizationAdjusted description text for several Curios.
- Dialogue OptimizationRevised text anomalies in certain dialogues and imported a new dialogue sequence library.
Story Optimization: Deleted the intro cutscene for World 1, Day 7.
- Combat MechanicAdded Invincibility Frames (I-Frames) for the entire duration of MoMo and DoDo's Q and E skill montages.
- MoMo Skill PolishIncreased the speed of MoMo's E skill from 30 FPS to 60 FPS and updated all montage calculations accordingly.
Quest System: Quests already accepted in the quest panel can no longer be accepted repeatedly.
- Quest SystemAdded the ability to cancel accepted quests (Note: Canceling a quest will not reset its status in the panel to "Available").
- Bug FixFixed an issue in the endgame battle where Magicrystals could not be unequipped if the inventory was full.
- Bug FixFixed an issue where the player touching the Boss would result in an instant kill during the endgame battle.
- UI AdaptationRemoved "Windowed Fullscreen" mode. The game now only supports "Fullscreen" and "Windowed" modes. Resolution is now fixed to standard 16:9 aspect ratios. On non-16:9 monitors, the image will scale (stretching vertically for 16:10 or horizontally for 21:9). In windowed mode, manual resizing maintains the ratio, but using the "Maximize" button in the top-right corner will distort UI elements. Please avoid using the maximize button!
- SettingsRemoved Windowed Fullscreen from display modes.
- SettingsRemoved 2560x1600. Supported resolutions are now 1280x720, 1920x1080, and 2560x1440.
- System Save OptimizationAdded a validity check for system settings files to prevent ID errors. Defaults to Fullscreen + 2560x1440 for returning players.
- Bug FixFixed an issue where returning players could not reset display settings if their previous save was in windowed or non-standard ratios.
Localization: Revised loading screen text: "Loading" -> "Loading..." (Localized equivalents).
- UI FixFixed text clipping for the "Loading" prompt in various languages.
- UI FixFixed text clipping for the "Press F to Skip" prompt during Boss intros, story cutscenes, gallery videos, and the endgame special video in various languages.
- Bug FixFixed an issue with the "Versatile 100%" achievement calculation.
- Bug FixFixed an issue where the "Paper Thin" achievement (Max HP below 50) failed to trigger if Max HP dropped below 10 instantly.
Source
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