Full notes
Full 魔哆魔哆 Modo Modo update
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Repeated intro
Hello everyone!
What changed
- Performance
- Gameplay
魔哆魔哆 Modo Modo changes
The moment has finally arrived. After countless late nights, our team's very first game, "MoDoMoDo," is about to officially launch.
We are a tiny indie team of just 3 people. This is our debut title, and throughout the development process, we have learned so much and poured our hearts and souls into it. We were especially surprised and thrilled to see the game make it onto Steam's "Popular Upcoming" list before its release. This has given our small team immense encouragement and motivation. We truly appreciate every single player who has followed us.
As our first game, we understand it may not be perfect yet. We would like to make the following promises to you:
We highly value every player's opinion. Your suggestions will be a crucial reference for our future optimizations.
We will do our absolute best to fix any bugs and performance issues reported by the community.
Due to our small team size and members living in different time zones, we may not be able to reply to every comment or review immediately. However, please rest assured that we will read and process every piece of information seriously.
If you encounter any problems during gameplay or have anything you'd like to share with us, please feel free to leave a message in the Steam Discussion Board.
Finally, thank you for being part of this "indie game dream." The broadcast has started—MoMo and DoDo’s performance begins now!
HaJi Heavy Industries Development Team. Happy New Year!Steam post image
Source
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