In this update15
Full notes
Full Modern Warships update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Events
- Store
- UI and audio
Modern Warships changes
Main Update Features
⭐️ RNG-Free Upgrades: Guaranteed Improvements!
We have completely removed the probability-based system from module upgrades. Stat upgrades are now 100% transparent and guaranteed — each stage has a clear fixed cost.
Changes to the Stealth Parameter
The Stealth parameter can no longer be upgraded. Enemy ships and aircraft with this parameter will appear on the minimap as neutral circles when they are outside your view range.
To identify which enemy is hidden behind the circle and which direction they are facing, you will need to detect the target again by moving close enough for it to enter your view range.
⭐️ Protection Against Ping Abuse
An end to ping abuse! We want battles to be decided by tactics and skill, not by artificial connection delays.
Previously, when ping spiked abnormally, damage dealt could be applied with a delay, creating an unfair advantage. Starting from version 0.107, such damage is no longer counted: the loophole has been closed.
⭐️ Target Lock Through Obstacles
The update introduces a new experimental mechanic for missile weapons:
One of the missile batteries scheduled for release in this version can lock on to detected targets outside direct line of sight — for example, targets hidden behind islands or terrain.
The lock-on is maintained as long as the target is detected by your radar or that of your allies.
A successful launch still depends on position and trajectory: the missile does not automatically bypass obstacles and may strike terrain during flight.
We plan to test this mechanic on a separate unit as an experiment and will closely monitor your feedback.
Battle Pass: “Virtual Worlds”
The new Battle Pass season is available from August 1 through August 31. It features 40 stages, each granting access to valuable resources, Upgrade Points, Gold, and exclusive cosmetic content.
Complete Battle Pass stages, earn the seasonal currency — Battle Pass Credits — and exchange them in the special Battle Pass Shop for the equipment or vehicles you want.
The Premium Battle Pass unlocks an additional premium rewards track. You can earn even more Battle Pass Credits, Gold, Dollars, and Upgrade Points, as well as unlock exclusive seasonal camouflages and avatars.
The VIP Battle Pass unlocks a separate track of unique VIP rewards, including the new YJ-17 Missile Battery, legendary cosmetic content, and an additional set of Battle Pass Credits.
YJ-17 Missile Battery
Available in the VIP Battle Pass
Features:
A powerful hypersonic missile with advanced target acquisition sensors. It has a reinforced hull and a very high flight trajectory. Ideal for destroying surface targets at long ranges.
Battle Pass Shop
In August, the Battle Pass Shop will be replenished with ships, aircraft, and equipment from past seasons that are already available on the Market.
Equipment
FQF-6000 Grenade Launcher
Mako Missile Battery
Silent Hunter Air Defense
Ships
RF Typhoon Assault Carrier
CN Type 054B Frigate
Destroyer USS Spruance (DD-963) — available for purchase for one more season, until August 31
Aircraft
AV-8B Harrier II Night Attack Strike Fighter
Pan Spatial Jacknife Bomber
Z-19E Kite Helicopter
Legendary camouflage “Wraith V1rU5”
Available in the VIP Battle Pass.
Steam post image
Epic camouflage “Virtalis One”
Available in the Premium Battle Pass.
Steam post image
Rare camouflage “Pixel Space”
Available in the free Battle Pass track.
Legendary avatar “Contagion Code Siruv”
Available in the Premium Battle Pass.
Epic avatar “Node Guardian Fragmenta”
Available in the Premium Battle Pass.
Rare avatar “Brad "Byte" Adsit”
Available in the free Battle Pass track.
Vault Pass
In this update, the Pass Vault has been expanded with another season, “Operation North Star”, released in December 2025. Inside the pass, you can find valuable VIP rewards, customization items, and the ROKS Jang Yeong-sil submarine.
An advanced diesel-electric submarine with a lithium-ion power plant that provides extended underwater endurance and high speed without the need to surface. This makes the vessel quieter and less vulnerable to detection. The submarine is equipped with 10 larger vertical launchers, capable of firing cruise or ballistic missiles.
🛠 Other Changes
Work on the improved matchmaking system continues. Further tests will launch in August, and we will notify you in advance. We appreciate your feedback!
Updated some interface designs and screens.
A new port has appeared in the game files… or not exactly a port? Stay tuned for the second half of the season!
The inventory limit has been significantly increased for all players — from 400 to 500 items!
🛠 Bug Fixes
- Interfacefixed a number of errors that could occur when opening certain windows and UI sections
A ship fire effect could appear in the menu
Fixed an issue with the distribution of keys from drops for players in Brazil
Fixed an issue where mute incorrectly restricted squad creation, sending invitations, and private messages
The ballistic missile camera sensitivity slider did not reset to default
PC / Steam: automatic authorization into a Gaijin account could fail
PC / Steam: focus was not reset to the first element when reopening the 2FA code entry window
Arctic map: submarines could enter underwater terrain
🛠 Bug Fixes | Game Models and Behavior
CN DX-125: the grenade launcher could shoot through allied ship hulls
Rodrigo Avella F-47 Phoenix: the wrong icon was displayed on the minimap
Dreamer camouflage: VFX was visible before the ship was detected
JS Takanami (DD-110): the helicopter could hover above the deck
INS Nilgiri (P-17A): the aiming point was offset
FAB-250-M62: the wrong projectile marker was used
FGS Admiral Graf Spee: the aiming point was offset
Su-33 Flanker-D: the wrong icon was displayed on the minimap
Quintessence camouflage: the texture on aircraft was compressed in battle and test drive
- AH-64 Apachethe helicopter tail was raised above the deck
FS Forbin: MU90 Hard Kill fired torpedoes along an incorrect trajectory, and the B515 mount rotated incorrectly
Bofors NAG Stealth (57 mm): the barrel passed through the hatches before they opened
S-500 Prometheus and RIM-174C (SM-6 Block Ib): the reload button was missing
LIONFISH RWS (30 mm): an extra reload button was displayed
USS Michael Monsoor (DDG-1001): the AGS-155 barrels passed through the hatch covers in port
FS Normandie (D651): Narwhal 20A (20 mm) used the MLG-27 model
Source
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