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Steam News21 July 20214y ago

Modbox Update + SDK now out!

Modbox v2.2022 is now out - which now includes the first release of the Unity SDK for creating new Modbox mods!

Full notes

Full Modbox update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions0 changes0 removals
  • Gameplay
  • Workshop
  • Balance
addedModbox v2.2022 is now out - which now includes the first release of the Unity SDK for creating new Modbox mods!
addedSDKOur SDK is different than other Unity SDKs since you can run Modbox using it - and see/edit the C# code of our own mods. It can be used to create new Modbox mods out of Unity prefabs/scenes, or new components/options with C#, or it could be used as a reference to see how the core components work and their C# source.
addedNew Features/Changes'Folders' in Assets screen. Can now organize assets into Folders - by creating a Folder, then dragging and dropping assets under it. Folders can also be uploaded to the Steam Workshop, for easier sharer of a group of assets - Better Voxels: Better support for large voxel worlds and LOD transitions.
fixedMinorFixed error that happened with climbing VR players when game was Restarted, resulting in their locomotion getting locked in place - Fixed ammo going back into holder after being taken out first time - Added 'No Toy Handle Highlight' and 'No Grab Outline' creation settings - 'ProjectileSpawnedEntity' event to Gun component to get what entity it spawned in a projectile - 'MoveHeadToPosition' method in PlayerAvatar/EntPlayerAvatarVR to move the avatar based on head position - 'Open Online Doc Page' option in dropdown in edit window - Fixed HumanoidnimationLoop not starting again on entity active - Fixed 'Heal' with health system not adding right amount if lews than start health

Modbox v2.2022 is now out - which now includes the first release of the Unity SDK for creating new Modbox mods!

SDK

Our SDK is different than other Unity SDKs since you can run Modbox using it - and see/edit the C# code of our own mods. It can be used to create new Modbox mods out of Unity prefabs/scenes, or new components/options with C#, or it could be used as a reference to see how the core components work and their C# source.

The SDK is included as a zip file in the Modbox Steam folder. Check out our docs here on how to use it - and we also recorded a quick video going through it

New Features/Changes

  • 'Folders' in Assets screen. Can now organize assets into Folders - by creating a Folder, then dragging and dropping assets under it. Folders can also be uploaded to the Steam Workshop, for easier sharer of a group of assets - Better Voxels: Better support for large voxel worlds and LOD transitions.

Example of using a folder:

https://steamcommunity.com/sharedfiles/filedetails/?id=2550184033&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=2523715728&searchtext=

Minor

  • Fixed error that happened with climbing VR players when game was Restarted, resulting in their locomotion getting locked in place - Fixed ammo going back into holder after being taken out first time - Added 'No Toy Handle Highlight' and 'No Grab Outline' creation settings - 'ProjectileSpawnedEntity' event to Gun component to get what entity it spawned in a projectile - 'MoveHeadToPosition' method in PlayerAvatar/EntPlayerAvatarVR to move the avatar based on head position - 'Open Online Doc Page' option in dropdown in edit window - Fixed HumanoidnimationLoop not starting again on entity active - Fixed 'Heal' with health system not adding right amount if lews than start health

Let us know any issues / thoughts on our Discord thanks!

Source

Steam News / 21 July 2021

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