What changed
1 fix0 additions0 changes0 removals
fixedThis is a update to fix a few issues we had with the last update. I was planning on updating with all the massive amount of changes we are working on (visual scripting / radial gravity / LOD system / completely new net code), but I don't think it would be stable enough to release for now. I still plan to have a big update out in the next 2 to 3 weeks! Along with some new videos to show of all our new work Fixes: - Better voxel syncing: Fixed issues with loading voxel terrain when joining a game midgame, or joining a game in edit mode - Fixed a error that happened on joining a game in mid mode (harmless error message) - Fixed a crash that happened on the host when joining a game in play mode (I am 95% sure this is entirely fixed, but please let me know in the Discord if you experience this) - Fixed loading an old mod's grass texture that was used in a few creations - Fixed 'Only Once' and 'invert' wiring options missing - Fixed drone enemies not going for players head (they were going for torso) - A lot faster voxel generation when in CPU mode (for older GPUs / operating systems like Win7) Let us know any issues / comments in our Discord - https://discord.gg/2cNnWjb . And you can check the status of any bugs / suggestions on our public trello here: https://trello.com/b/mrZrNwx6/modbox-public-bug-tracker Thanks! - Lee
Modbox changes
fixedThis is a update to fix a few issues we had with the last update. I was planning on updating with all the massive amount of changes we are working on (visual scripting / radial gravity / LOD system / completely new net code), but I don't think it would be stable enough to release for now. I still plan to have a big update out in the next 2 to 3 weeks! Along with some new videos to show of all our new work Fixes: - Better voxel syncing: Fixed issues with loading voxel terrain when joining a game midgame, or joining a game in edit mode - Fixed a error that happened on joining a game in mid mode (harmless error message) - Fixed a crash that happened on the host when joining a game in play mode (I am 95% sure this is entirely fixed, but please let me know in the Discord if you experience this) - Fixed loading an old mod's grass texture that was used in a few creations - Fixed 'Only Once' and 'invert' wiring options missing - Fixed drone enemies not going for players head (they were going for torso) - A lot faster voxel generation when in CPU mode (for older GPUs / operating systems like Win7) Let us know any issues / comments in our Discord - https://discord.gg/2cNnWjb . And you can check the status of any bugs / suggestions on our public trello here: https://trello.com/b/mrZrNwx6/modbox-public-bug-tracker Thanks! - Lee
This is a update to fix a few issues we had with the last update. I was planning on updating with all the massive amount of changes we are working on (visual scripting / radial gravity / LOD system / completely new net code), but I don't think it would be stable enough to release for now. I still plan to have a big update out in the next 2 to 3 weeks! Along with some new videos to show of all our new work Fixes: - Better voxel syncing: Fixed issues with loading voxel terrain when joining a game midgame, or joining a game in edit mode - Fixed a error that happened on joining a game in mid mode (harmless error message) - Fixed a crash that happened on the host when joining a game in play mode (I am 95% sure this is entirely fixed, but please let me know in the Discord if you experience this) - Fixed loading an old mod's grass texture that was used in a few creations - Fixed 'Only Once' and 'invert' wiring options missing - Fixed drone enemies not going for players head (they were going for torso) - A lot faster voxel generation when in CPU mode (for older GPUs / operating systems like Win7) Let us know any issues / comments in our Discord - https://discord.gg/2cNnWjb. And you can check the status of any bugs / suggestions on our public trello here: https://trello.com/b/mrZrNwx6/modbox-public-bug-tracker Thanks! - Lee