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Steam News22 June 202614d ago

Announcement of New MS & MS guaranteed Free Supply Drop

Hello, Pilots! This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team. The details of Unit Adjustment made on [JST] 06/25/2026 are listed below.

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Full MOBILE SUIT GUNDAM BATTLE OPERATION 2 update

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Hello, Pilots! This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team. The details of Unit Adjustment made on [JST] 06/25/2026 are listed below. This adjustment will be as same as a unit adjustment on other platform(PS4/PS5) last April. Please refer to the official website of the other platforms below for details on the intent of the adjustment and the results data. https://bo2.ggame.jp/en/info/?p=184551 ■【Application Update file ver.0207】 ■Unit Adjustment In light of changes to the battlefield resulting from the addition of new units and balance adjustments to existing units, we have applied the same adjustments to Gundam Barbatos Lupus that were implemented in the other platform versions in June 2026. Please refer to the official website of the other platforms below for details on the intent of the adjustment and the results data. https://bo2.ggame.jp/en/info/?p=189388 【Gundam Barbatos Lupus】 Melee main weapon: Sword Mace ・Adjusted the damage modifier applied to leg HP Sub-weapon: Arm Rocket Cannon x2 ・Ammo Amount is adjusted as “6” → “4” ・Cool-down time is adjusted as “6.0” → “7.0” ・Reload is adjusted as “18.0” → “25.0” ・Weapon switching time is adjusted ■General Type 【Psycho Bawoo】 Spec ・Unit HP is enhanced as “20000” → “22000” (Upper LVs are also enhanced) ・Unit skill “Special L-Arm Equipment Buffer LV3” is adjusted to “LV4” (Upper LVs are also enhanced) ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” (Upper LVs are also enhanced) Ranged main weapon: Psycho Bawoo Beam Rifle ・Cool-down time is shortened as “5.0” → “4.5” ・Reload is shortened as “12.0” → “10.0” ・Focus is shortened as “2.5” → “1.5” Normal firing: ・Power is increased as “2000” → “2300” (Upper LVs are also enhanced) Focus firing: ・Power is increased Melee main weapon: Bawoo Beam Saber ・Increased downward melee attack strength Sub-weapon: Arm Grenade Launcher ・Power is increased as “500” → “700” (Upper LVs are also enhanced) ・Reload is shortened as “10.0” → “8.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Mega Particle Cannon ・Cool-down time is shortened as “2.0” → “1.0” ・Overheat is shortened as “15.0” → “12.0” ・Focus is shortened as “2.0” → “1.5” Normal firing: ・Power is increased as “800” → “900” (Upper LVs are also enhanced) ・Heat rate consumption is reduced as “20%” → “16%” ・Range is enhanced as “300m” → “350m” Focus firing: ・Power is increased ・Heat rate consumption is reduced ・Range is enhanced ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Psycho Plates [Launch] ・Power is increased as “350” → “400” (Upper LVs are also enhanced) ・Reload is shortened as “12.0” → “10.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Psycho Plates [Defend] ・Overheat is shortened as “20.0” → “15.0” ・Durability is enhanced 【RF Zaku】 Spec ・LV2 Unit HP is enhanced as “23000” → “25000” ・LV2 Unit skill “Composite H Mobility Combat System LV1” has been given ・LV2 Unit skill “Pursuit Ranged Aux. Program LV1” is adjusted to “LV2” ・LV2 Unit skill “Special Shoulder Buffer LV2” is adjusted to “LV3” Ranged main weapon: RF Zaku Beam Rifle ・Reload is shortened as “15.0” → “12.0” ・Focus is shortened as “2.0” → “1.5” Focus firing: ・Power is increased ・ASL (automatic aiming compensation) range is extended Melee main weapon: RF Zaku Beam Axe ・Power is increased as “2400” → “2600” (Upper LVs are also enhanced) ・Cool-down time is shortened as “3.0” → “2.5” ・Increased downward melee attack strength Sub-weapon: RF Zaku 2-Barrel Vulcan Gun ・Power is increased as “180” → “200” (Upper LVs are also enhanced) ・Range is enhanced as “150m” → “200m” ・Damage to leg parts is now increased Sub-weapon: RF Zaku Sea Serpent ・Power is increased as “2300” → “2500” (Upper LVs are also enhanced) ・Cool-down time is shortened as “10.0” → “5.0” Sub-weapon: RF Zaku Beam Bazooka ・Heat rate consumption is reduced as “95%” → “90%” ・Cool-down time is shortened as “5.0” → “3.5” ・Overheat is shortened as “18.0” → “15.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・LV2 Power is increased as “2900” → “3200” 【Dezpada】 Spec ・Unit HP is enhanced as “18000” → “20000” (Upper LVs are also enhanced) ・Unit skill “Damage Control LV1” has been given ⇒LV2 Unit skill “Damage Control LV2” has been given ・Unit skill “Immobile Fire System LV1” has been given ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2” ・LV2 Unit skill “W Pack Binder Special Cushioning LV1” is adjusted to “LV2” Ranged main weapon: Dezpada WB Beam Cannon ・Power is increased as “1000” → “1150” (Upper LVs are also enhanced) ・Cool-down time is shortened as “4.5” → “3.5” ・Projectile speed is increased ・Weapon switching time is shortened Melee main weapon: Dezpada Beam Saber ・Power is increased as “2000” → “2200” (Upper LVs are also enhanced) Sub-weapon: Dezpada Head Vulcan Gun ・Rate of fire is increased ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Dezpada Beam Saber x2 ・Increased downward melee attack strength ・LV2 Power is increased as “2550” → “2700” Sub-weapon: Dezpada WB Missile Launcher ・Power is increased as “250” → “280” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・Weapon switching time is shortened Sub-weapon: Dezpada WB Beam Cannon x2 ・Heat rate consumption is reduced as “20%” → “15%” ・Projectile speed is increased ・Rigidity time after using weapon is shortened ・LV2 Power is increased as “425” → “450” Sub-weapon: Dezpada WB Large Missile ・Power is increased as “1200” → “1350” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・Time until the missile staring acceleration is shortened Skill: W Pack Binder Special Cushioning ・Damage reduction to MS HP is increased as “50%” → “60%” ・The reduction for stagger caused by ranged damage taken is increased 【Zaku II Dozle Zabi Custom】 Spec ・Unit HP is enhanced as “15000” → “16000” (Upper LVs are also enhanced) ・Mid-range Part Slot is increased as “8” → “9” (Upper LVs are also enhanced) ・Long range Part Slot is increased as “2” → “4” (Upper LVs are also enhanced) ・Unit skill “Interrupt Guard LV1” has been given ・Unit skill “Active Guard LV2” has been given ・Unit skill “Offense System LV1” is adjusted to “LV2” ■Raid Type 【Zeta Gundam 3P2 Type】 Spec ・LV2 Close range Part Slot is increased as “21” → “22” ・LV2 Mid-range Part Slot is increased as “20” → “21” ・LV2 Long range Part Slot is increased as “11” → “12” ・LV2 Unit skill “Maneuver Armor LV3” is adjusted to “LV4” ・LV2 Unit skill “Psycho Neutralizer LV1” is adjusted to “LV2” Ranged main weapon: ZG 3P2 Type Beam Pistol Focus firing: ・ASL (automatic aiming compensation) range is extended Sub-weapon: ZG 3P2 Type Head Vulcan Gun ・Rate of fire is increased ・LV2 Power is increased as “130” → “180” Sub-weapon: ZG 3P2 Type Arm GL ・Cool-down time is shortened as “5.0” → “4.5” ・Reload is shortened as “12.0” → “10.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Skill: Psycho Neutralizer ・Condition to trigger the skill effect is adjusted as “MS HP reached 30% or below” → “MS HP reached 50% or below” 【Zeta Gundam 3P2 Type (Transformed)】 Spec ・LV2 Close range Part Slot is increased as “21” → “22” ・LV2 Mid-range Part Slot is increased as “20” → “21” ・LV2 Long range Part Slot is increased as “11” → “12” ・LV2 Unit skill “Psycho Neutralizer LV1” is adjusted to “LV2” Sub-weapon: ZG 3P2 Type BP (Transform) ・Power is increased as “1800” → “2100” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: ZG 3P2 Type Beam Gun x2 ・Heat rate consumption is reduced as “12%” → “9%” ・Cool-down time is shortened as “0.5” → “0.3” ・Overheat is shortened as “12.0” → “10.0” ・ASL (automatic aiming compensation) range is extended 【Gundam Delta Kai Ground Type】 Spec ・Unit HP is enhanced as “20000” → “22000” (Upper LVs are also enhanced) ・Unit skill “Maneuver Armor LV3” is adjusted to “LV4” ・Unit skill “Optimized Cooling Efficiency LV1” is adjusted to “LV2” Ranged main weapon: GDK Ground Type BR [RG] ・Reload is shortened as “15.0” → “12.0” Melee main weapon: GDK Ground Type BS ・Weapon switching time is shortened Sub-weapon: Shield-Mounted Beam Cannon ・Weapon switching time is shortened Normal firing: ・Rate of fire is increased ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・ASL (automatic aiming compensation) range is extended ・LV2 Power is increased as “450” → “500” Focus firing: ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・LV2 Power is increased Sub-weapon: Blast Bolt ・Power is increased as “2600” → “3000” (Upper LVs are also enhanced) Sub-weapon: Beam Rifle Rail Gun ・Reload is shortened as “15.0” → “12.0” 【GDK Ground Type (Transformed)】 Spec ・Unit HP is enhanced as “20000” → “22000” (Upper LVs are also enhanced) ・Unit skill “High Mobility Combat System LV1” has been given ・Unit skill “Optimized Cooling Efficiency LV1” is adjusted to “LV2” Sub-weapon: Shield-Mounted BC (Transform) ・Focus is shortened as “1.0” → “0.8” Normal firing: ・Power is increased as “500” → “600” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Focus firing: ・Power is increased ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Blast Bolt (Transform) ・Overheat is shortened as “25.0” → “15.0” ・Weapon switching time is shortened 【Re-GZ】 Spec ・Unit HP is enhanced as “16000” → “18000” (Upper LVs are also enhanced) ・Close range Part Slot is increased as “14” → “16” (Upper LVs are also enhanced) ・Mid-range Part Slot is increased as “15” → “16” (Upper LVs are also enhanced) ・Long range Part Slot is increased as “14” → “15” (Upper LVs are also enhanced) ・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2” ⇒LV3 and above unit skill “Special Leg Buffer LV2” is adjusted to “LV3” ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2” ⇒LV4 Unit skill “Emergency Evasion System LV1” is adjusted to “LV3” ・LV2 and above unit skill “Forced Injector LV2” is adjusted to “LV3” ・LV3 Unit skill “Maneuver Armor LV2” is adjusted to “LV3” ・LV4 Unit skill “Heavy Attack LV1” is adjusted to “LV2” ・LV4 Unit skill “Thruster Output Increase LV1” is adjusted to “LV2” Ranged main weapon: Re-GZ Beam Rifle ・Power is increased as “2200” → “2300” (Upper LVs are also enhanced) ・Cool-down time is shortened as “6.0” → “5.0” ・Reload is shortened as “18.0” → “15.0” Melee main weapon: Re-GZ Beam Saber ・Charging is shortened as “2.5” → “2.0” Normal attack: ・Power is increased as “2400” → “2500” (Upper LVs are also enhanced) Heavy attack ・Power is increased Sub-weapon: Arm 2-Tube Grenade Launcher ・Power is increased as “500” → “600” (Upper LVs are also enhanced) Sub-weapon: Waist 2-Tube G. Launcher x2 ・Power is increased as “1100” → “1200” (Upper LVs are also enhanced) ・Cool-down time is shortened as “6.0” → “5.5” ・Reload is shortened as “30.0” → “15.0” ・Weapon switching time is shortened ・Rigidity time after using weapon is shortened ■Support Type 【Vigna Ghina】 Spec ・Unit HP is enhanced as “23000” → “25000” ・Unit skill “Flight Control Program LV3” is adjusted to “LV4” Ranged main weapon: Vigna Ghina Beam Rifle ・Reload is shortened as “15.0” → “12.0” Normal firing: ・Power is increased as “2900” → “3000” Focus firing: ・Power is increased Sub-weapon: Vigna Ghina B Rifle [Rapid] ・Projectile speed is increased ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・ASL (automatic aiming compensation) range is extended Sub-weapon: Vigna Ghina Beam Launcher ・Cool-down time is shortened as “0.8” → “0.5” ・Focus is shortened as “2.5” → “2.0” Normal firing: ・Power is increased as “1500” → “1600” Focus firing: ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Skill: Fin Nozzle Controller ・Skill duration is extended ・Skill cooldown time is shortened 【Jeda Cannon】 Spec ・Thrusters are enhanced as “50” → “60” ・Turning is enhanced as “60” → “63” ・LV2 Unit skill “Composite H Mobility Combat System LV1” has been given ・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3” ・LV2 Unit skill “Instant Thruster Precision System LV1” is adjusted to “LV2” Ranged main weapon: Jeda Cannon DBR ・Overheat is shortened as “14.0” → “11.0” ・Focus is shortened as “3.0” → “2.5” Normal firing: ・Power is increased as “800” → “900” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Focus firing: ・Power is increased ・Heat rate consumption is reduced ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Beam Cannon x2 ・Power is increased as “1000” → “1200” (Upper LVs are also enhanced) ・Heat rate consumption is reduced as “90%” → “85%” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Waist-Mounted Grenade x2 ・Reload is shortened as “15.0” → “12.0” ・LV2 Power is increased as “650” → “750” Sub-weapon: 6-Tube SM P [Incendiary] x2 ・Reload is shortened as “15.0” → “13.0” ・LV2 Power is increased as “110” → “200” Sub-weapon: Special Head Sensor ・Overheat is shortened as “30.0” → “20.0” 【GM III Powered FA】 Spec ・Unit skill “Bullet Feeder LV1” has been given ・Unit skill “Immobile Fire System LV1” has been given Ranged main weapon: GM III Powered FA DBR ・Cool-down time is shortened as “1.7” → “1.0” ・Overheat is shortened as “25.0” → “18.0” Normal firing: ・Heat rate consumption is reduced as “30%” → “28%” ・ASL (automatic aiming compensation) range is extended Focus firing: ・Heat rate consumption is reduced Sub-weapon: Rear Beam Cannon ・Weapon switching time is shortened ・Rigidity time after using weapon is shortened Sub-weapon: Chest Missile Launcher x2 ・Projectile speed is increased ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Shoulder Missile Pod ・Power is increased as “350” → “400” (Upper LVs are also enhanced) ・Reload is shortened as “15.0” → “12.0” ・Projectile speed is increased Sub-weapon: Waist-Mounted Grenade x2 ・Power is increased as “800” → “950” (Upper LVs are also enhanced) ・Cool-down time is shortened as “6.0” → “5.0” ・Reload is shortened as “18.0” → “15.0” ・Increase explosion range upon impact Sub-weapon: 6-Tube Leg Missile Pod ・Reload is shortened as “22.0” → “18.0” ・Projectile speed is increased ・Rigidity time after using weapon is shortened ・Extended incendiary effect duration Sub-weapon: Grenade Launcher ・Reload is shortened as “14.0” → “12.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".

What changed

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addedHello, Pilots! This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team. The details of Unit Adjustment made on [JST] 06/25/2026 are listed below. This adjustment will be as same as a unit adjustment on other platform(PS4/PS5) last April. Please refer to the official website of the other platforms below for details on the intent of the adjustment and the results data. https://bo2.ggame.jp/en/info/?p=184551 ■【Application Update file ver.0207】 ■Unit Adjustment In light of changes to the battlefield resulting from the addition of new units and balance adjustments to existing units, we have applied the same adjustments to Gundam Barbatos Lupus that were implemented in the other platform versions in June 2026. Please refer to the official website of the other platforms below for details on the intent of the adjustment and the results data. https://bo2.ggame.jp/en/info/?p=189388 【Gundam Barbatos Lupus】 Melee main weapon: Sword Mace ・Adjusted the damage modifier applied to leg HP Sub-weapon: Arm Rocket Cannon x2 ・Ammo Amount is adjusted as “6” → “4” ・Cool-down time is adjusted as “6.0” → “7.0” ・Reload is adjusted as “18.0” → “25.0” ・Weapon switching time is adjusted ■General Type 【Psycho Bawoo】 Spec ・Unit HP is enhanced as “20000” → “22000” (Upper LVs are also enhanced) ・Unit skill “Special L-Arm Equipment Buffer LV3” is adjusted to “LV4” (Upper LVs are also enhanced) ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” (Upper LVs are also enhanced) Ranged main weapon: Psycho Bawoo Beam Rifle ・Cool-down time is shortened as “5.0” → “4.5” ・Reload is shortened as “12.0” → “10.0” ・Focus is shortened as “2.5” → “1.5” Normal firing: ・Power is increased as “2000” → “2300” (Upper LVs are also enhanced) Focus firing: ・Power is increased Melee main weapon: Bawoo Beam Saber ・Increased downward melee attack strength Sub-weapon: Arm Grenade Launcher ・Power is increased as “500” → “700” (Upper LVs are also enhanced) ・Reload is shortened as “10.0” → “8.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Mega Particle Cannon ・Cool-down time is shortened as “2.0” → “1.0” ・Overheat is shortened as “15.0” → “12.0” ・Focus is shortened as “2.0” → “1.5” Normal firing: ・Power is increased as “800” → “900” (Upper LVs are also enhanced) ・Heat rate consumption is reduced as “20%” → “16%” ・Range is enhanced as “300m” → “350m” Focus firing: ・Power is increased ・Heat rate consumption is reduced ・Range is enhanced ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Psycho Plates [Launch] ・Power is increased as “350” → “400” (Upper LVs are also enhanced) ・Reload is shortened as “12.0” → “10.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Psycho Plates [Defend] ・Overheat is shortened as “20.0” → “15.0” ・Durability is enhanced 【RF Zaku】 Spec ・LV2 Unit HP is enhanced as “23000” → “25000” ・LV2 Unit skill “Composite H Mobility Combat System LV1” has been given ・LV2 Unit skill “Pursuit Ranged Aux. Program LV1” is adjusted to “LV2” ・LV2 Unit skill “Special Shoulder Buffer LV2” is adjusted to “LV3” Ranged main weapon: RF Zaku Beam Rifle ・Reload is shortened as “15.0” → “12.0” ・Focus is shortened as “2.0” → “1.5” Focus firing: ・Power is increased ・ASL (automatic aiming compensation) range is extended Melee main weapon: RF Zaku Beam Axe ・Power is increased as “2400” → “2600” (Upper LVs are also enhanced) ・Cool-down time is shortened as “3.0” → “2.5” ・Increased downward melee attack strength Sub-weapon: RF Zaku 2-Barrel Vulcan Gun ・Power is increased as “180” → “200” (Upper LVs are also enhanced) ・Range is enhanced as “150m” → “200m” ・Damage to leg parts is now increased Sub-weapon: RF Zaku Sea Serpent ・Power is increased as “2300” → “2500” (Upper LVs are also enhanced) ・Cool-down time is shortened as “10.0” → “5.0” Sub-weapon: RF Zaku Beam Bazooka ・Heat rate consumption is reduced as “95%” → “90%” ・Cool-down time is shortened as “5.0” → “3.5” ・Overheat is shortened as “18.0” → “15.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・LV2 Power is increased as “2900” → “3200” 【Dezpada】 Spec ・Unit HP is enhanced as “18000” → “20000” (Upper LVs are also enhanced) ・Unit skill “Damage Control LV1” has been given ⇒LV2 Unit skill “Damage Control LV2” has been given ・Unit skill “Immobile Fire System LV1” has been given ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2” ・LV2 Unit skill “W Pack Binder Special Cushioning LV1” is adjusted to “LV2” Ranged main weapon: Dezpada WB Beam Cannon ・Power is increased as “1000” → “1150” (Upper LVs are also enhanced) ・Cool-down time is shortened as “4.5” → “3.5” ・Projectile speed is increased ・Weapon switching time is shortened Melee main weapon: Dezpada Beam Saber ・Power is increased as “2000” → “2200” (Upper LVs are also enhanced) Sub-weapon: Dezpada Head Vulcan Gun ・Rate of fire is increased ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Dezpada Beam Saber x2 ・Increased downward melee attack strength ・LV2 Power is increased as “2550” → “2700” Sub-weapon: Dezpada WB Missile Launcher ・Power is increased as “250” → “280” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・Weapon switching time is shortened Sub-weapon: Dezpada WB Beam Cannon x2 ・Heat rate consumption is reduced as “20%” → “15%” ・Projectile speed is increased ・Rigidity time after using weapon is shortened ・LV2 Power is increased as “425” → “450” Sub-weapon: Dezpada WB Large Missile ・Power is increased as “1200” → “1350” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・Time until the missile staring acceleration is shortened Skill: W Pack Binder Special Cushioning ・Damage reduction to MS HP is increased as “50%” → “60%” ・The reduction for stagger caused by ranged damage taken is increased 【Zaku II Dozle Zabi Custom】 Spec ・Unit HP is enhanced as “15000” → “16000” (Upper LVs are also enhanced) ・Mid-range Part Slot is increased as “8” → “9” (Upper LVs are also enhanced) ・Long range Part Slot is increased as “2” → “4” (Upper LVs are also enhanced) ・Unit skill “Interrupt Guard LV1” has been given ・Unit skill “Active Guard LV2” has been given ・Unit skill “Offense System LV1” is adjusted to “LV2” ■Raid Type 【Zeta Gundam 3P2 Type】 Spec ・LV2 Close range Part Slot is increased as “21” → “22” ・LV2 Mid-range Part Slot is increased as “20” → “21” ・LV2 Long range Part Slot is increased as “11” → “12” ・LV2 Unit skill “Maneuver Armor LV3” is adjusted to “LV4” ・LV2 Unit skill “Psycho Neutralizer LV1” is adjusted to “LV2” Ranged main weapon: ZG 3P2 Type Beam Pistol Focus firing: ・ASL (automatic aiming compensation) range is extended Sub-weapon: ZG 3P2 Type Head Vulcan Gun ・Rate of fire is increased ・LV2 Power is increased as “130” → “180” Sub-weapon: ZG 3P2 Type Arm GL ・Cool-down time is shortened as “5.0” → “4.5” ・Reload is shortened as “12.0” → “10.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Skill: Psycho Neutralizer ・Condition to trigger the skill effect is adjusted as “MS HP reached 30% or below” → “MS HP reached 50% or below” 【Zeta Gundam 3P2 Type (Transformed)】 Spec ・LV2 Close range Part Slot is increased as “21” → “22” ・LV2 Mid-range Part Slot is increased as “20” → “21” ・LV2 Long range Part Slot is increased as “11” → “12” ・LV2 Unit skill “Psycho Neutralizer LV1” is adjusted to “LV2” Sub-weapon: ZG 3P2 Type BP (Transform) ・Power is increased as “1800” → “2100” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: ZG 3P2 Type Beam Gun x2 ・Heat rate consumption is reduced as “12%” → “9%” ・Cool-down time is shortened as “0.5” → “0.3” ・Overheat is shortened as “12.0” → “10.0” ・ASL (automatic aiming compensation) range is extended 【Gundam Delta Kai Ground Type】 Spec ・Unit HP is enhanced as “20000” → “22000” (Upper LVs are also enhanced) ・Unit skill “Maneuver Armor LV3” is adjusted to “LV4” ・Unit skill “Optimized Cooling Efficiency LV1” is adjusted to “LV2” Ranged main weapon: GDK Ground Type BR [RG] ・Reload is shortened as “15.0” → “12.0” Melee main weapon: GDK Ground Type BS ・Weapon switching time is shortened Sub-weapon: Shield-Mounted Beam Cannon ・Weapon switching time is shortened Normal firing: ・Rate of fire is increased ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・ASL (automatic aiming compensation) range is extended ・LV2 Power is increased as “450” → “500” Focus firing: ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・LV2 Power is increased Sub-weapon: Blast Bolt ・Power is increased as “2600” → “3000” (Upper LVs are also enhanced) Sub-weapon: Beam Rifle Rail Gun ・Reload is shortened as “15.0” → “12.0” 【GDK Ground Type (Transformed)】 Spec ・Unit HP is enhanced as “20000” → “22000” (Upper LVs are also enhanced) ・Unit skill “High Mobility Combat System LV1” has been given ・Unit skill “Optimized Cooling Efficiency LV1” is adjusted to “LV2” Sub-weapon: Shield-Mounted BC (Transform) ・Focus is shortened as “1.0” → “0.8” Normal firing: ・Power is increased as “500” → “600” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Focus firing: ・Power is increased ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Blast Bolt (Transform) ・Overheat is shortened as “25.0” → “15.0” ・Weapon switching time is shortened 【Re-GZ】 Spec ・Unit HP is enhanced as “16000” → “18000” (Upper LVs are also enhanced) ・Close range Part Slot is increased as “14” → “16” (Upper LVs are also enhanced) ・Mid-range Part Slot is increased as “15” → “16” (Upper LVs are also enhanced) ・Long range Part Slot is increased as “14” → “15” (Upper LVs are also enhanced) ・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2” ⇒LV3 and above unit skill “Special Leg Buffer LV2” is adjusted to “LV3” ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2” ⇒LV4 Unit skill “Emergency Evasion System LV1” is adjusted to “LV3” ・LV2 and above unit skill “Forced Injector LV2” is adjusted to “LV3” ・LV3 Unit skill “Maneuver Armor LV2” is adjusted to “LV3” ・LV4 Unit skill “Heavy Attack LV1” is adjusted to “LV2” ・LV4 Unit skill “Thruster Output Increase LV1” is adjusted to “LV2” Ranged main weapon: Re-GZ Beam Rifle ・Power is increased as “2200” → “2300” (Upper LVs are also enhanced) ・Cool-down time is shortened as “6.0” → “5.0” ・Reload is shortened as “18.0” → “15.0” Melee main weapon: Re-GZ Beam Saber ・Charging is shortened as “2.5” → “2.0” Normal attack: ・Power is increased as “2400” → “2500” (Upper LVs are also enhanced) Heavy attack ・Power is increased Sub-weapon: Arm 2-Tube Grenade Launcher ・Power is increased as “500” → “600” (Upper LVs are also enhanced) Sub-weapon: Waist 2-Tube G. Launcher x2 ・Power is increased as “1100” → “1200” (Upper LVs are also enhanced) ・Cool-down time is shortened as “6.0” → “5.5” ・Reload is shortened as “30.0” → “15.0” ・Weapon switching time is shortened ・Rigidity time after using weapon is shortened ■Support Type 【Vigna Ghina】 Spec ・Unit HP is enhanced as “23000” → “25000” ・Unit skill “Flight Control Program LV3” is adjusted to “LV4” Ranged main weapon: Vigna Ghina Beam Rifle ・Reload is shortened as “15.0” → “12.0” Normal firing: ・Power is increased as “2900” → “3000” Focus firing: ・Power is increased Sub-weapon: Vigna Ghina B Rifle [Rapid] ・Projectile speed is increased ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・ASL (automatic aiming compensation) range is extended Sub-weapon: Vigna Ghina Beam Launcher ・Cool-down time is shortened as “0.8” → “0.5” ・Focus is shortened as “2.5” → “2.0” Normal firing: ・Power is increased as “1500” → “1600” Focus firing: ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Skill: Fin Nozzle Controller ・Skill duration is extended ・Skill cooldown time is shortened 【Jeda Cannon】 Spec ・Thrusters are enhanced as “50” → “60” ・Turning is enhanced as “60” → “63” ・LV2 Unit skill “Composite H Mobility Combat System LV1” has been given ・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3” ・LV2 Unit skill “Instant Thruster Precision System LV1” is adjusted to “LV2” Ranged main weapon: Jeda Cannon DBR ・Overheat is shortened as “14.0” → “11.0” ・Focus is shortened as “3.0” → “2.5” Normal firing: ・Power is increased as “800” → “900” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Focus firing: ・Power is increased ・Heat rate consumption is reduced ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Beam Cannon x2 ・Power is increased as “1000” → “1200” (Upper LVs are also enhanced) ・Heat rate consumption is reduced as “90%” → “85%” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Waist-Mounted Grenade x2 ・Reload is shortened as “15.0” → “12.0” ・LV2 Power is increased as “650” → “750” Sub-weapon: 6-Tube SM P [Incendiary] x2 ・Reload is shortened as “15.0” → “13.0” ・LV2 Power is increased as “110” → “200” Sub-weapon: Special Head Sensor ・Overheat is shortened as “30.0” → “20.0” 【GM III Powered FA】 Spec ・Unit skill “Bullet Feeder LV1” has been given ・Unit skill “Immobile Fire System LV1” has been given Ranged main weapon: GM III Powered FA DBR ・Cool-down time is shortened as “1.7” → “1.0” ・Overheat is shortened as “25.0” → “18.0” Normal firing: ・Heat rate consumption is reduced as “30%” → “28%” ・ASL (automatic aiming compensation) range is extended Focus firing: ・Heat rate consumption is reduced Sub-weapon: Rear Beam Cannon ・Weapon switching time is shortened ・Rigidity time after using weapon is shortened Sub-weapon: Chest Missile Launcher x2 ・Projectile speed is increased ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Shoulder Missile Pod ・Power is increased as “350” → “400” (Upper LVs are also enhanced) ・Reload is shortened as “15.0” → “12.0” ・Projectile speed is increased Sub-weapon: Waist-Mounted Grenade x2 ・Power is increased as “800” → “950” (Upper LVs are also enhanced) ・Cool-down time is shortened as “6.0” → “5.0” ・Reload is shortened as “18.0” → “15.0” ・Increase explosion range upon impact Sub-weapon: 6-Tube Leg Missile Pod ・Reload is shortened as “22.0” → “18.0” ・Projectile speed is increased ・Rigidity time after using weapon is shortened ・Extended incendiary effect duration Sub-weapon: Grenade Launcher ・Reload is shortened as “14.0” → “12.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".

MOBILE SUIT GUNDAM BATTLE OPERATION 2 changes

addedHello, Pilots! This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team. The details of Unit Adjustment made on [JST] 06/25/2026 are listed below. This adjustment will be as same as a unit adjustment on other platform(PS4/PS5) last April. Please refer to the official website of the other platforms below for details on the intent of the adjustment and the results data. https://bo2.ggame.jp/en/info/?p=184551 ■【Application Update file ver.0207】 ■Unit Adjustment In light of changes to the battlefield resulting from the addition of new units and balance adjustments to existing units, we have applied the same adjustments to Gundam Barbatos Lupus that were implemented in the other platform versions in June 2026. Please refer to the official website of the other platforms below for details on the intent of the adjustment and the results data. https://bo2.ggame.jp/en/info/?p=189388 【Gundam Barbatos Lupus】 Melee main weapon: Sword Mace ・Adjusted the damage modifier applied to leg HP Sub-weapon: Arm Rocket Cannon x2 ・Ammo Amount is adjusted as “6” → “4” ・Cool-down time is adjusted as “6.0” → “7.0” ・Reload is adjusted as “18.0” → “25.0” ・Weapon switching time is adjusted ■General Type 【Psycho Bawoo】 Spec ・Unit HP is enhanced as “20000” → “22000” (Upper LVs are also enhanced) ・Unit skill “Special L-Arm Equipment Buffer LV3” is adjusted to “LV4” (Upper LVs are also enhanced) ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” (Upper LVs are also enhanced) Ranged main weapon: Psycho Bawoo Beam Rifle ・Cool-down time is shortened as “5.0” → “4.5” ・Reload is shortened as “12.0” → “10.0” ・Focus is shortened as “2.5” → “1.5” Normal firing: ・Power is increased as “2000” → “2300” (Upper LVs are also enhanced) Focus firing: ・Power is increased Melee main weapon: Bawoo Beam Saber ・Increased downward melee attack strength Sub-weapon: Arm Grenade Launcher ・Power is increased as “500” → “700” (Upper LVs are also enhanced) ・Reload is shortened as “10.0” → “8.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Mega Particle Cannon ・Cool-down time is shortened as “2.0” → “1.0” ・Overheat is shortened as “15.0” → “12.0” ・Focus is shortened as “2.0” → “1.5” Normal firing: ・Power is increased as “800” → “900” (Upper LVs are also enhanced) ・Heat rate consumption is reduced as “20%” → “16%” ・Range is enhanced as “300m” → “350m” Focus firing: ・Power is increased ・Heat rate consumption is reduced ・Range is enhanced ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Psycho Plates [Launch] ・Power is increased as “350” → “400” (Upper LVs are also enhanced) ・Reload is shortened as “12.0” → “10.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Psycho Plates [Defend] ・Overheat is shortened as “20.0” → “15.0” ・Durability is enhanced 【RF Zaku】 Spec ・LV2 Unit HP is enhanced as “23000” → “25000” ・LV2 Unit skill “Composite H Mobility Combat System LV1” has been given ・LV2 Unit skill “Pursuit Ranged Aux. Program LV1” is adjusted to “LV2” ・LV2 Unit skill “Special Shoulder Buffer LV2” is adjusted to “LV3” Ranged main weapon: RF Zaku Beam Rifle ・Reload is shortened as “15.0” → “12.0” ・Focus is shortened as “2.0” → “1.5” Focus firing: ・Power is increased ・ASL (automatic aiming compensation) range is extended Melee main weapon: RF Zaku Beam Axe ・Power is increased as “2400” → “2600” (Upper LVs are also enhanced) ・Cool-down time is shortened as “3.0” → “2.5” ・Increased downward melee attack strength Sub-weapon: RF Zaku 2-Barrel Vulcan Gun ・Power is increased as “180” → “200” (Upper LVs are also enhanced) ・Range is enhanced as “150m” → “200m” ・Damage to leg parts is now increased Sub-weapon: RF Zaku Sea Serpent ・Power is increased as “2300” → “2500” (Upper LVs are also enhanced) ・Cool-down time is shortened as “10.0” → “5.0” Sub-weapon: RF Zaku Beam Bazooka ・Heat rate consumption is reduced as “95%” → “90%” ・Cool-down time is shortened as “5.0” → “3.5” ・Overheat is shortened as “18.0” → “15.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・LV2 Power is increased as “2900” → “3200” 【Dezpada】 Spec ・Unit HP is enhanced as “18000” → “20000” (Upper LVs are also enhanced) ・Unit skill “Damage Control LV1” has been given ⇒LV2 Unit skill “Damage Control LV2” has been given ・Unit skill “Immobile Fire System LV1” has been given ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2” ・LV2 Unit skill “W Pack Binder Special Cushioning LV1” is adjusted to “LV2” Ranged main weapon: Dezpada WB Beam Cannon ・Power is increased as “1000” → “1150” (Upper LVs are also enhanced) ・Cool-down time is shortened as “4.5” → “3.5” ・Projectile speed is increased ・Weapon switching time is shortened Melee main weapon: Dezpada Beam Saber ・Power is increased as “2000” → “2200” (Upper LVs are also enhanced) Sub-weapon: Dezpada Head Vulcan Gun ・Rate of fire is increased ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Dezpada Beam Saber x2 ・Increased downward melee attack strength ・LV2 Power is increased as “2550” → “2700” Sub-weapon: Dezpada WB Missile Launcher ・Power is increased as “250” → “280” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・Weapon switching time is shortened Sub-weapon: Dezpada WB Beam Cannon x2 ・Heat rate consumption is reduced as “20%” → “15%” ・Projectile speed is increased ・Rigidity time after using weapon is shortened ・LV2 Power is increased as “425” → “450” Sub-weapon: Dezpada WB Large Missile ・Power is increased as “1200” → “1350” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・Time until the missile staring acceleration is shortened Skill: W Pack Binder Special Cushioning ・Damage reduction to MS HP is increased as “50%” → “60%” ・The reduction for stagger caused by ranged damage taken is increased 【Zaku II Dozle Zabi Custom】 Spec ・Unit HP is enhanced as “15000” → “16000” (Upper LVs are also enhanced) ・Mid-range Part Slot is increased as “8” → “9” (Upper LVs are also enhanced) ・Long range Part Slot is increased as “2” → “4” (Upper LVs are also enhanced) ・Unit skill “Interrupt Guard LV1” has been given ・Unit skill “Active Guard LV2” has been given ・Unit skill “Offense System LV1” is adjusted to “LV2” ■Raid Type 【Zeta Gundam 3P2 Type】 Spec ・LV2 Close range Part Slot is increased as “21” → “22” ・LV2 Mid-range Part Slot is increased as “20” → “21” ・LV2 Long range Part Slot is increased as “11” → “12” ・LV2 Unit skill “Maneuver Armor LV3” is adjusted to “LV4” ・LV2 Unit skill “Psycho Neutralizer LV1” is adjusted to “LV2” Ranged main weapon: ZG 3P2 Type Beam Pistol Focus firing: ・ASL (automatic aiming compensation) range is extended Sub-weapon: ZG 3P2 Type Head Vulcan Gun ・Rate of fire is increased ・LV2 Power is increased as “130” → “180” Sub-weapon: ZG 3P2 Type Arm GL ・Cool-down time is shortened as “5.0” → “4.5” ・Reload is shortened as “12.0” → “10.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Skill: Psycho Neutralizer ・Condition to trigger the skill effect is adjusted as “MS HP reached 30% or below” → “MS HP reached 50% or below” 【Zeta Gundam 3P2 Type (Transformed)】 Spec ・LV2 Close range Part Slot is increased as “21” → “22” ・LV2 Mid-range Part Slot is increased as “20” → “21” ・LV2 Long range Part Slot is increased as “11” → “12” ・LV2 Unit skill “Psycho Neutralizer LV1” is adjusted to “LV2” Sub-weapon: ZG 3P2 Type BP (Transform) ・Power is increased as “1800” → “2100” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: ZG 3P2 Type Beam Gun x2 ・Heat rate consumption is reduced as “12%” → “9%” ・Cool-down time is shortened as “0.5” → “0.3” ・Overheat is shortened as “12.0” → “10.0” ・ASL (automatic aiming compensation) range is extended 【Gundam Delta Kai Ground Type】 Spec ・Unit HP is enhanced as “20000” → “22000” (Upper LVs are also enhanced) ・Unit skill “Maneuver Armor LV3” is adjusted to “LV4” ・Unit skill “Optimized Cooling Efficiency LV1” is adjusted to “LV2” Ranged main weapon: GDK Ground Type BR [RG] ・Reload is shortened as “15.0” → “12.0” Melee main weapon: GDK Ground Type BS ・Weapon switching time is shortened Sub-weapon: Shield-Mounted Beam Cannon ・Weapon switching time is shortened Normal firing: ・Rate of fire is increased ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・ASL (automatic aiming compensation) range is extended ・LV2 Power is increased as “450” → “500” Focus firing: ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・LV2 Power is increased Sub-weapon: Blast Bolt ・Power is increased as “2600” → “3000” (Upper LVs are also enhanced) Sub-weapon: Beam Rifle Rail Gun ・Reload is shortened as “15.0” → “12.0” 【GDK Ground Type (Transformed)】 Spec ・Unit HP is enhanced as “20000” → “22000” (Upper LVs are also enhanced) ・Unit skill “High Mobility Combat System LV1” has been given ・Unit skill “Optimized Cooling Efficiency LV1” is adjusted to “LV2” Sub-weapon: Shield-Mounted BC (Transform) ・Focus is shortened as “1.0” → “0.8” Normal firing: ・Power is increased as “500” → “600” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Focus firing: ・Power is increased ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Blast Bolt (Transform) ・Overheat is shortened as “25.0” → “15.0” ・Weapon switching time is shortened 【Re-GZ】 Spec ・Unit HP is enhanced as “16000” → “18000” (Upper LVs are also enhanced) ・Close range Part Slot is increased as “14” → “16” (Upper LVs are also enhanced) ・Mid-range Part Slot is increased as “15” → “16” (Upper LVs are also enhanced) ・Long range Part Slot is increased as “14” → “15” (Upper LVs are also enhanced) ・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2” ⇒LV3 and above unit skill “Special Leg Buffer LV2” is adjusted to “LV3” ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2” ⇒LV4 Unit skill “Emergency Evasion System LV1” is adjusted to “LV3” ・LV2 and above unit skill “Forced Injector LV2” is adjusted to “LV3” ・LV3 Unit skill “Maneuver Armor LV2” is adjusted to “LV3” ・LV4 Unit skill “Heavy Attack LV1” is adjusted to “LV2” ・LV4 Unit skill “Thruster Output Increase LV1” is adjusted to “LV2” Ranged main weapon: Re-GZ Beam Rifle ・Power is increased as “2200” → “2300” (Upper LVs are also enhanced) ・Cool-down time is shortened as “6.0” → “5.0” ・Reload is shortened as “18.0” → “15.0” Melee main weapon: Re-GZ Beam Saber ・Charging is shortened as “2.5” → “2.0” Normal attack: ・Power is increased as “2400” → “2500” (Upper LVs are also enhanced) Heavy attack ・Power is increased Sub-weapon: Arm 2-Tube Grenade Launcher ・Power is increased as “500” → “600” (Upper LVs are also enhanced) Sub-weapon: Waist 2-Tube G. Launcher x2 ・Power is increased as “1100” → “1200” (Upper LVs are also enhanced) ・Cool-down time is shortened as “6.0” → “5.5” ・Reload is shortened as “30.0” → “15.0” ・Weapon switching time is shortened ・Rigidity time after using weapon is shortened ■Support Type 【Vigna Ghina】 Spec ・Unit HP is enhanced as “23000” → “25000” ・Unit skill “Flight Control Program LV3” is adjusted to “LV4” Ranged main weapon: Vigna Ghina Beam Rifle ・Reload is shortened as “15.0” → “12.0” Normal firing: ・Power is increased as “2900” → “3000” Focus firing: ・Power is increased Sub-weapon: Vigna Ghina B Rifle [Rapid] ・Projectile speed is increased ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・ASL (automatic aiming compensation) range is extended Sub-weapon: Vigna Ghina Beam Launcher ・Cool-down time is shortened as “0.8” → “0.5” ・Focus is shortened as “2.5” → “2.0” Normal firing: ・Power is increased as “1500” → “1600” Focus firing: ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Skill: Fin Nozzle Controller ・Skill duration is extended ・Skill cooldown time is shortened 【Jeda Cannon】 Spec ・Thrusters are enhanced as “50” → “60” ・Turning is enhanced as “60” → “63” ・LV2 Unit skill “Composite H Mobility Combat System LV1” has been given ・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3” ・LV2 Unit skill “Instant Thruster Precision System LV1” is adjusted to “LV2” Ranged main weapon: Jeda Cannon DBR ・Overheat is shortened as “14.0” → “11.0” ・Focus is shortened as “3.0” → “2.5” Normal firing: ・Power is increased as “800” → “900” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Focus firing: ・Power is increased ・Heat rate consumption is reduced ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Beam Cannon x2 ・Power is increased as “1000” → “1200” (Upper LVs are also enhanced) ・Heat rate consumption is reduced as “90%” → “85%” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Waist-Mounted Grenade x2 ・Reload is shortened as “15.0” → “12.0” ・LV2 Power is increased as “650” → “750” Sub-weapon: 6-Tube SM P [Incendiary] x2 ・Reload is shortened as “15.0” → “13.0” ・LV2 Power is increased as “110” → “200” Sub-weapon: Special Head Sensor ・Overheat is shortened as “30.0” → “20.0” 【GM III Powered FA】 Spec ・Unit skill “Bullet Feeder LV1” has been given ・Unit skill “Immobile Fire System LV1” has been given Ranged main weapon: GM III Powered FA DBR ・Cool-down time is shortened as “1.7” → “1.0” ・Overheat is shortened as “25.0” → “18.0” Normal firing: ・Heat rate consumption is reduced as “30%” → “28%” ・ASL (automatic aiming compensation) range is extended Focus firing: ・Heat rate consumption is reduced Sub-weapon: Rear Beam Cannon ・Weapon switching time is shortened ・Rigidity time after using weapon is shortened Sub-weapon: Chest Missile Launcher x2 ・Projectile speed is increased ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Shoulder Missile Pod ・Power is increased as “350” → “400” (Upper LVs are also enhanced) ・Reload is shortened as “15.0” → “12.0” ・Projectile speed is increased Sub-weapon: Waist-Mounted Grenade x2 ・Power is increased as “800” → “950” (Upper LVs are also enhanced) ・Cool-down time is shortened as “6.0” → “5.0” ・Reload is shortened as “18.0” → “15.0” ・Increase explosion range upon impact Sub-weapon: 6-Tube Leg Missile Pod ・Reload is shortened as “22.0” → “18.0” ・Projectile speed is increased ・Rigidity time after using weapon is shortened ・Extended incendiary effect duration Sub-weapon: Grenade Launcher ・Reload is shortened as “14.0” → “12.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".

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Steam News / 22 June 2026

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