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Steam News28 May 20261mo ago

Unit Adjustment Announcement(2026/05/28)

Hello, Pilots! This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team. The details of Unit Adjustment made on [JST] 05/28/2026 are listed below.

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Full MOBILE SUIT GUNDAM BATTLE OPERATION 2 update

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Repeated intro

Hello, Pilots! This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team. The details of Unit Adjustment made on [JST] 05/28/2026 are listed below. This adjustment will be as same as a unit adjustment on other platform(PS4/PS5) last March. Please refer to the official website of the other platforms below for details on the intent of the adjustment and the results data. https://bo2.ggame.jp/en/info/?p=181793 ■【Application Update file ver.0206】 ■General Type 【Moon Gundam】 Spec ・Unit HP is enhanced as “26000” → “28000” (Upper LVs are also enhanced) ・Unit skill “Full Attack LV1” has been given ・Unit skill “Emergency Evasion System LV2” is adjusted to “LV3” ・Unit skill “Forced Injector LV3” is adjusted to “LV4” ・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4” Sub-weapon: Head Vulcan Gun x2 ・Rate of fire is increased Sub-weapon: Butterfly Edge x2 ・Power is increased as “1750” → “1900” (Upper LVs are also enhanced) ・Adjusted to able to use during moving Sub-weapon: Psycho Plates [Launch] ・Power is increased as “1500” → “1600” (Upper LVs are also enhanced) Skill: Psycho Plate Resonance ・Skill effect while activation is increased ⇒Thruster consumption while high speed movement is reduced 【Gundam Mk-V [MP Equipped]】 Spec ・Unit HP is enhanced as “20000” → “24000” (Upper LVs are also enhanced) ・Unit skill “Full Attack LV1” has been given ・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1” ・Unit skill “Special Back Add-On Buffer LV2” is adjusted to “LV3” ⇒LV2 Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4” ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV4” ⇒LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4” ・LV2 Unit skill “Damage Control LV1” is adjusted to “LV2” ・LV2 Unit skill “Optimized Shield Booster LV1” is adjusted to “LV2” Sub-weapon: Incom Beam Cannon [R] ・Overheat is shortened as “12.0” → “10.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Incom Beam Cannon [L] ・Overheat is shortened as “12.0” → “10.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Rear Beam Cannon x2 ・Power is increased as “1250” → “1300” (Upper LVs are also enhanced) ・Reduces the time until fire ・Rigidity time after using weapon is shortened Sub-weapon: Missile Pod ・Power is increased as “500” → “600” (Upper LVs are also enhanced) ・Reload is shortened as “12.0” → “10.0” ・Projectile speed is increased Sub-weapon: Missile Pod [Shrapnel] ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・Hit detection has been expanded and easier to hit the target 【Atlas Gundam [TB]】 Spec ・Unit HP is enhanced as “19500” → “22000” (Upper LVs are also enhanced) ・LV2 Unit skill “Flight Control Program LV3” is adjusted to “LV4” ・LV2 Unit skill “Special L-Arm Equipment Buffer LV4” is adjusted to “LV5” ・LV3 Unit skill “Forced Injector LV3” is adjusted to “LV4” ・LV3 Unit skill “Special Back Add-On Buffer LV4” is adjusted to “LV5” Ranged main weapon: AG Rail Gun [TB] ・Power is increased as “2600” → “2700” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Melee main weapon: AG Beam Saber [TB] ・Power is increased as “2500” → “2600” (Upper LVs are also enhanced) ・Increased downward melee attack strength Sub-weapon: Velos Medusa ・Range is enhanced as “150m” → “200m” Sub-weapon: AG Beam Saber [TB] x2 ・Power is increased as “2800” → “2900” (Upper LVs are also enhanced) ・Increased downward melee attack strength ・Weapon switching time is shortened Sub-weapon: AG Assault Rifle [GN] [TB] ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: AR Grenade Launcher [TB] ・Power is increased as “1000” → “1200” (Upper LVs are also enhanced) ・Reload is shortened as “11.0” → “10.0” ・Projectile speed is increased 【Gundam Mk-II [Magallanica Issued]】 Spec ・LV2 Speed is enhanced as “130” → “135” ・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3” ・LV2 Unit skill “Forced Injector LV2” is adjusted to “LV3” Ranged main weapon: Beam Magnum [Output Modified] ・Cool-down time is shortened as “6.0” → “5.5” ・Reload is shortened as “15.0” → “12.0” ・Focus is shortened as “1.0” → “0.8” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・Rigidity time after using weapon is shortened Sub-weapon: Shield Launcher ・Power is increased as “900” → “1000” (Upper LVs are also enhanced) ・Reload is shortened as “10.0” → “8.0” ・Projectile speed is increased ・ASL (automatic aiming compensation) range is extended Sub-weapon: Hyper Bazooka II [Shrapnel] ・Power is increased as “80” → “150” (Upper LVs are also enhanced) ・Ammo Amount is increased as “4” → “10” ・Improved projectile grouping Sub-weapon: Knuckles Sealant Launcher ・Reload is shortened as “15.0” → “10.0” 【Jeda】 Spec ・Unit HP is enhanced as “15000” → “17000” (Upper LVs are also enhanced) ・Close range part slot is increased as “6” → “7”(Upper LVs are also enhanced) ・Mid-range part slot is increased as “17” → “18”(Upper LVs are also enhanced) ・Long range part slot is increased as “9” → “10”(Upper LVs are also enhanced) ・Unit skill “Waist Special Cushioning LV1” is adjusted to “LV2” ⇒LV3 Unit skill “Waist Special Cushioning LV2” is adjusted to “LV3” ・LV1–2 Unit skill “Bullet Feeder LV1” has been given ・LV1–2 Unit skill “Pursuit Ranged Aux. Program LV1” has been given ・LV3 and above unit skill “Pursuit Ranged Aux. Program LV1” is adjusted to “LV2” Ranged main weapon: Jeda Beam Rifle ・Power is increased as “1900” → “2000” (Upper LVs are also enhanced) ・Reload is shortened as “17.0” → “15.0” Melee main weapon: Jeda Beam Saber ・Power is increased as “2100” → “2200” (Upper LVs are also enhanced) ・Weapon switching time is shortened Sub-weapon: Waist-Mounted Grenade x2 ・Power is increased as “600” → “700” (Upper LVs are also enhanced) ・Reload is shortened as “15.0” → “13.0” Sub-weapon: Arm Grenade Launcher ・Power is increased as “475” → “500” (Upper LVs are also enhanced) ■Raid Type 【Demeter】 Spec ・Unit skill “Glide Structure LV3” is adjusted to “LV4” ・Unit skill “Special Leg Buffer LV1” is adjusted to “LV3” ・Unit skill “Special Back Add-On Buffer LV4” is adjusted to “LV5” ・LV2 Unit skill “Aerial Melee System LV1” is adjusted to “LV2” ・LV2 Unit skill “Grimoire (Red) LV1” is adjusted to “LV2” Sub-weapon: Demeter Beam Saber x3 ・Cool-down time is shortened as “3.0” → “2.5” Sub-weapon: Funnel x5 [Pursue] ・Heat rate consumption is reduced as “30%” → “25%” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Skill: Grimoire (Red) ・Skill effect while activation is increased ⇒Damage taken reduction from ranged attack 【Atlas Gundam (BC) [TB]】 Spec ・Unit skill “Immobile Fire System LV1” has been given ・Unit skill “Maneuver Armor LV2” is adjusted to “LV3” Ranged main weapon: AG (BC) Rail Gun [TB] ・Weapon switching time is shortened Sub-weapon: Rail Gun [Max Output] [TB] ・Weapon switching time is shortened Sub-weapon: AG Assault Rifle [GN] [TB] ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: AR Grenade Launcher [TB] ・Power is increased as “1000” → “1200” ・Reload is shortened as “11.0” → “10.0” ・Projectile speed is increased Skill: Sub Arm Special Cushioning ・Skill LV2 effect is increased ⇒The damage taken to trigger the reaction reduction effect is eased as “1500” → “2000” 【GM NS Space Type (V)】 Spec ・Close range part slot is increased as “15” → “16”(Upper LVs are also enhanced) ・Mid-range part slot is increased as “13” → “14”(Upper LVs are also enhanced) ・Long range part slot is increased as “8” → “9”(Upper LVs are also enhanced) ・LV2 and above unit skill “Maneuver Armor LV2” is adjusted to “LV3” ・LV2 and above unit skill “Assault Booster LV1” is adjusted to “LV2” ⇒LV4 Unit skill “Assault Booster LV1” is adjusted to “LV3” ・LV3 Unit skill “Composite H Mobility Combat System LV1” has been given ⇒LV4 Unit skill “Composite H Mobility Combat System LV2” has been given ・LV3 and above unit skill “Forced Injector LV2” is adjusted to “LV3” Ranged main weapon: GM NS Beam Rifle ・Power is increased as “2400” → “2700” (Upper LVs are also enhanced) ・Ammo Amount is increased as “4” → “5” ・Reload is shortened as “22.0″ → “12.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・Weapon switching time is shortened Melee main weapon: GM NS Beam Saber ・Cool-down time is shortened as “3.0” → “2.0” ・Charging is shortened as “2.5” → “2.0” Normal attack: ・Power is increased as “2200” → “2300” (Upper LVs are also enhanced) Heavy attack: ・Power is increased Sub-weapon: Sea Serpent ・LV2 Power is increased as “1680” → “1800” (Upper LVs are also enhanced) Sub-weapon: GM NS Shield Missile ・Weapon switching time is shortened ・LV2 Power is increased as “440” → “500” (Upper LVs are also enhanced) 【Hobby Hizack】 Spec ・Unit HP is enhanced as “15000” → “17000” (Upper LVs are also enhanced) ・Close range part slot is increased as “15” → “16”(Upper LVs are also enhanced) ・Mid-range part slot is increased as “6” → “7”(Upper LVs are also enhanced) ・Long range part slot is increased as “3” → “4”(Upper LVs are also enhanced) ・Unit skill “Maneuver Armor LV1” is adjusted to “LV2” ⇒LV3 and above unit skill “Maneuver Armor LV2” is adjusted to “LV3” ・LV2 Unit skill “Pursuit Melee Aux. Program LV1” has been given ・LV2 Unit skill “Assault Booster LV1” is adjusted to “LV2” Melee main weapon: Hizack Heat Hawk ・Increased combo compensation ・Increased downward melee attack strength Sub-weapon: Hobby Hizack Blow ・Power is increased as “1600” → “1700” (Upper LVs are also enhanced) ・Cool-down time is shortened as “3.5” → “3.0” Sub-weapon: HH Hand Grenade ・Power is increased as “1000” → “1400” (Upper LVs are also enhanced) ■Support Type 【Dijeh Assault Package】 Spec ・Unit HP is enhanced as “23000” → “26000” (Upper LVs are also enhanced) ・Unit skill “Damage Control LV1” has been given ⇒LV2 Unit skill “Damage Control LV2” has been given ・Unit skill “Forced Injector LV1” is adjusted to “LV2” ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” Ranged main weapon: Dijeh A Clay Bazooka ・Cool-down time is shortened as “6.0” → “5.5” ・Projectile speed is increased Sub-weapon: Missile Launcher ・Reload is shortened as “13.0” → “10.0” Sub-weapon: Dijeh A CB [Shrapnel] ・Power is increased as “100” → “150” (Upper LVs are also enhanced) ・Reload is shortened as “15.0” → “12.0” ・Improved projectile grouping Sub-weapon: Shoulder Missile Pod x2 [Incendiary] ・Projectile speed is increased ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・Extended incendiary effect duration Sub-weapon: Knee M Pod x2 [Chain Explosion] ・Power is increased as “150” → “180” (Upper LVs are also enhanced) 【Geara Doga [Heavy Arms Type]】 Spec ・Unit skill “Special Leg Buffer LV3” has been given ・Unit skill “Damage Control LV1” has been given ⇒LV3 and above unit skill “Damage Control LV2” has been given ・Unit skill “Immobile Fire System LV1” has been given ⇒LV3 and above unit skill “Immobile Fire System LV2” has been given ・Unit skill “High-Performance Scope LV3” is adjusted to “LV4” ・Unit skill “Scouting Parallel Processing Device LV1” is adjusted to “LV2” Sub-weapon: Lange Bruno Gun [APHE] ・Power is increased as “2800” → “3000” (Upper LVs are also enhanced) ・Ammo Amount is increased as “4” → “5” ・Cool-down time is shortened as “7.0” → “6.0” ・Reload is shortened as “25.0” → “15.0” ・Projectile speed is increased ・Expand the explosion radius upon impact ・Rigidity time after using weapon is shortened ・Weapon switching time is shortened Sub-weapon: Lange Bruno Gun [Cluster] ・Power is increased as “1500” → “1600” (Upper LVs are also enhanced) ・Cool-down time is shortened as “3.0” → “2.0” 【Pale Rider DII】 Spec ・Unit skill “High-Performance Balancer LV1” has been given ・LV2 Thrusters are enhanced as “55” → “60” ・LV2 Unit skill “Forced Injector LV1” is adjusted to “LV2” Sub-weapon: DII Shekinah [Gatling Gun] ・Power is increased as “120” → “130” (Upper LVs are also enhanced) ・Reload is shortened as “20.0” → “15.0” ・Rate of fire is increased Sub-weapon: DII Shekinah [M L] ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・LV2 Power is increased as “630” → “700” Sub-weapon: DII Shekinah [Mega Beam] ・Focus is shortened as “1.5” → “1.0” ・LV2 Power is increased as “2420” → “2600” We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".

What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedHello, Pilots! This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team. The details of Unit Adjustment made on [JST] 05/28/2026 are listed below. This adjustment will be as same as a unit adjustment on other platform(PS4/PS5) last March. Please refer to the official website of the other platforms below for details on the intent of the adjustment and the results data. https://bo2.ggame.jp/en/info/?p=181793 ■【Application Update file ver.0206】 ■General Type 【Moon Gundam】 Spec ・Unit HP is enhanced as “26000” → “28000” (Upper LVs are also enhanced) ・Unit skill “Full Attack LV1” has been given ・Unit skill “Emergency Evasion System LV2” is adjusted to “LV3” ・Unit skill “Forced Injector LV3” is adjusted to “LV4” ・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4” Sub-weapon: Head Vulcan Gun x2 ・Rate of fire is increased Sub-weapon: Butterfly Edge x2 ・Power is increased as “1750” → “1900” (Upper LVs are also enhanced) ・Adjusted to able to use during moving Sub-weapon: Psycho Plates [Launch] ・Power is increased as “1500” → “1600” (Upper LVs are also enhanced) Skill: Psycho Plate Resonance ・Skill effect while activation is increased ⇒Thruster consumption while high speed movement is reduced 【Gundam Mk-V [MP Equipped]】 Spec ・Unit HP is enhanced as “20000” → “24000” (Upper LVs are also enhanced) ・Unit skill “Full Attack LV1” has been given ・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1” ・Unit skill “Special Back Add-On Buffer LV2” is adjusted to “LV3” ⇒LV2 Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4” ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV4” ⇒LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4” ・LV2 Unit skill “Damage Control LV1” is adjusted to “LV2” ・LV2 Unit skill “Optimized Shield Booster LV1” is adjusted to “LV2” Sub-weapon: Incom Beam Cannon [R] ・Overheat is shortened as “12.0” → “10.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Incom Beam Cannon [L] ・Overheat is shortened as “12.0” → “10.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Rear Beam Cannon x2 ・Power is increased as “1250” → “1300” (Upper LVs are also enhanced) ・Reduces the time until fire ・Rigidity time after using weapon is shortened Sub-weapon: Missile Pod ・Power is increased as “500” → “600” (Upper LVs are also enhanced) ・Reload is shortened as “12.0” → “10.0” ・Projectile speed is increased Sub-weapon: Missile Pod [Shrapnel] ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・Hit detection has been expanded and easier to hit the target 【Atlas Gundam [TB]】 Spec ・Unit HP is enhanced as “19500” → “22000” (Upper LVs are also enhanced) ・LV2 Unit skill “Flight Control Program LV3” is adjusted to “LV4” ・LV2 Unit skill “Special L-Arm Equipment Buffer LV4” is adjusted to “LV5” ・LV3 Unit skill “Forced Injector LV3” is adjusted to “LV4” ・LV3 Unit skill “Special Back Add-On Buffer LV4” is adjusted to “LV5” Ranged main weapon: AG Rail Gun [TB] ・Power is increased as “2600” → “2700” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Melee main weapon: AG Beam Saber [TB] ・Power is increased as “2500” → “2600” (Upper LVs are also enhanced) ・Increased downward melee attack strength Sub-weapon: Velos Medusa ・Range is enhanced as “150m” → “200m” Sub-weapon: AG Beam Saber [TB] x2 ・Power is increased as “2800” → “2900” (Upper LVs are also enhanced) ・Increased downward melee attack strength ・Weapon switching time is shortened Sub-weapon: AG Assault Rifle [GN] [TB] ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: AR Grenade Launcher [TB] ・Power is increased as “1000” → “1200” (Upper LVs are also enhanced) ・Reload is shortened as “11.0” → “10.0” ・Projectile speed is increased 【Gundam Mk-II [Magallanica Issued]】 Spec ・LV2 Speed is enhanced as “130” → “135” ・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3” ・LV2 Unit skill “Forced Injector LV2” is adjusted to “LV3” Ranged main weapon: Beam Magnum [Output Modified] ・Cool-down time is shortened as “6.0” → “5.5” ・Reload is shortened as “15.0” → “12.0” ・Focus is shortened as “1.0” → “0.8” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・Rigidity time after using weapon is shortened Sub-weapon: Shield Launcher ・Power is increased as “900” → “1000” (Upper LVs are also enhanced) ・Reload is shortened as “10.0” → “8.0” ・Projectile speed is increased ・ASL (automatic aiming compensation) range is extended Sub-weapon: Hyper Bazooka II [Shrapnel] ・Power is increased as “80” → “150” (Upper LVs are also enhanced) ・Ammo Amount is increased as “4” → “10” ・Improved projectile grouping Sub-weapon: Knuckles Sealant Launcher ・Reload is shortened as “15.0” → “10.0” 【Jeda】 Spec ・Unit HP is enhanced as “15000” → “17000” (Upper LVs are also enhanced) ・Close range part slot is increased as “6” → “7”(Upper LVs are also enhanced) ・Mid-range part slot is increased as “17” → “18”(Upper LVs are also enhanced) ・Long range part slot is increased as “9” → “10”(Upper LVs are also enhanced) ・Unit skill “Waist Special Cushioning LV1” is adjusted to “LV2” ⇒LV3 Unit skill “Waist Special Cushioning LV2” is adjusted to “LV3” ・LV1–2 Unit skill “Bullet Feeder LV1” has been given ・LV1–2 Unit skill “Pursuit Ranged Aux. Program LV1” has been given ・LV3 and above unit skill “Pursuit Ranged Aux. Program LV1” is adjusted to “LV2” Ranged main weapon: Jeda Beam Rifle ・Power is increased as “1900” → “2000” (Upper LVs are also enhanced) ・Reload is shortened as “17.0” → “15.0” Melee main weapon: Jeda Beam Saber ・Power is increased as “2100” → “2200” (Upper LVs are also enhanced) ・Weapon switching time is shortened Sub-weapon: Waist-Mounted Grenade x2 ・Power is increased as “600” → “700” (Upper LVs are also enhanced) ・Reload is shortened as “15.0” → “13.0” Sub-weapon: Arm Grenade Launcher ・Power is increased as “475” → “500” (Upper LVs are also enhanced) ■Raid Type 【Demeter】 Spec ・Unit skill “Glide Structure LV3” is adjusted to “LV4” ・Unit skill “Special Leg Buffer LV1” is adjusted to “LV3” ・Unit skill “Special Back Add-On Buffer LV4” is adjusted to “LV5” ・LV2 Unit skill “Aerial Melee System LV1” is adjusted to “LV2” ・LV2 Unit skill “Grimoire (Red) LV1” is adjusted to “LV2” Sub-weapon: Demeter Beam Saber x3 ・Cool-down time is shortened as “3.0” → “2.5” Sub-weapon: Funnel x5 [Pursue] ・Heat rate consumption is reduced as “30%” → “25%” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Skill: Grimoire (Red) ・Skill effect while activation is increased ⇒Damage taken reduction from ranged attack 【Atlas Gundam (BC) [TB]】 Spec ・Unit skill “Immobile Fire System LV1” has been given ・Unit skill “Maneuver Armor LV2” is adjusted to “LV3” Ranged main weapon: AG (BC) Rail Gun [TB] ・Weapon switching time is shortened Sub-weapon: Rail Gun [Max Output] [TB] ・Weapon switching time is shortened Sub-weapon: AG Assault Rifle [GN] [TB] ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: AR Grenade Launcher [TB] ・Power is increased as “1000” → “1200” ・Reload is shortened as “11.0” → “10.0” ・Projectile speed is increased Skill: Sub Arm Special Cushioning ・Skill LV2 effect is increased ⇒The damage taken to trigger the reaction reduction effect is eased as “1500” → “2000” 【GM NS Space Type (V)】 Spec ・Close range part slot is increased as “15” → “16”(Upper LVs are also enhanced) ・Mid-range part slot is increased as “13” → “14”(Upper LVs are also enhanced) ・Long range part slot is increased as “8” → “9”(Upper LVs are also enhanced) ・LV2 and above unit skill “Maneuver Armor LV2” is adjusted to “LV3” ・LV2 and above unit skill “Assault Booster LV1” is adjusted to “LV2” ⇒LV4 Unit skill “Assault Booster LV1” is adjusted to “LV3” ・LV3 Unit skill “Composite H Mobility Combat System LV1” has been given ⇒LV4 Unit skill “Composite H Mobility Combat System LV2” has been given ・LV3 and above unit skill “Forced Injector LV2” is adjusted to “LV3” Ranged main weapon: GM NS Beam Rifle ・Power is increased as “2400” → “2700” (Upper LVs are also enhanced) ・Ammo Amount is increased as “4” → “5” ・Reload is shortened as “22.0″ → “12.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・Weapon switching time is shortened Melee main weapon: GM NS Beam Saber ・Cool-down time is shortened as “3.0” → “2.0” ・Charging is shortened as “2.5” → “2.0” Normal attack: ・Power is increased as “2200” → “2300” (Upper LVs are also enhanced) Heavy attack: ・Power is increased Sub-weapon: Sea Serpent ・LV2 Power is increased as “1680” → “1800” (Upper LVs are also enhanced) Sub-weapon: GM NS Shield Missile ・Weapon switching time is shortened ・LV2 Power is increased as “440” → “500” (Upper LVs are also enhanced) 【Hobby Hizack】 Spec ・Unit HP is enhanced as “15000” → “17000” (Upper LVs are also enhanced) ・Close range part slot is increased as “15” → “16”(Upper LVs are also enhanced) ・Mid-range part slot is increased as “6” → “7”(Upper LVs are also enhanced) ・Long range part slot is increased as “3” → “4”(Upper LVs are also enhanced) ・Unit skill “Maneuver Armor LV1” is adjusted to “LV2” ⇒LV3 and above unit skill “Maneuver Armor LV2” is adjusted to “LV3” ・LV2 Unit skill “Pursuit Melee Aux. Program LV1” has been given ・LV2 Unit skill “Assault Booster LV1” is adjusted to “LV2” Melee main weapon: Hizack Heat Hawk ・Increased combo compensation ・Increased downward melee attack strength Sub-weapon: Hobby Hizack Blow ・Power is increased as “1600” → “1700” (Upper LVs are also enhanced) ・Cool-down time is shortened as “3.5” → “3.0” Sub-weapon: HH Hand Grenade ・Power is increased as “1000” → “1400” (Upper LVs are also enhanced) ■Support Type 【Dijeh Assault Package】 Spec ・Unit HP is enhanced as “23000” → “26000” (Upper LVs are also enhanced) ・Unit skill “Damage Control LV1” has been given ⇒LV2 Unit skill “Damage Control LV2” has been given ・Unit skill “Forced Injector LV1” is adjusted to “LV2” ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” Ranged main weapon: Dijeh A Clay Bazooka ・Cool-down time is shortened as “6.0” → “5.5” ・Projectile speed is increased Sub-weapon: Missile Launcher ・Reload is shortened as “13.0” → “10.0” Sub-weapon: Dijeh A CB [Shrapnel] ・Power is increased as “100” → “150” (Upper LVs are also enhanced) ・Reload is shortened as “15.0” → “12.0” ・Improved projectile grouping Sub-weapon: Shoulder Missile Pod x2 [Incendiary] ・Projectile speed is increased ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・Extended incendiary effect duration Sub-weapon: Knee M Pod x2 [Chain Explosion] ・Power is increased as “150” → “180” (Upper LVs are also enhanced) 【Geara Doga [Heavy Arms Type]】 Spec ・Unit skill “Special Leg Buffer LV3” has been given ・Unit skill “Damage Control LV1” has been given ⇒LV3 and above unit skill “Damage Control LV2” has been given ・Unit skill “Immobile Fire System LV1” has been given ⇒LV3 and above unit skill “Immobile Fire System LV2” has been given ・Unit skill “High-Performance Scope LV3” is adjusted to “LV4” ・Unit skill “Scouting Parallel Processing Device LV1” is adjusted to “LV2” Sub-weapon: Lange Bruno Gun [APHE] ・Power is increased as “2800” → “3000” (Upper LVs are also enhanced) ・Ammo Amount is increased as “4” → “5” ・Cool-down time is shortened as “7.0” → “6.0” ・Reload is shortened as “25.0” → “15.0” ・Projectile speed is increased ・Expand the explosion radius upon impact ・Rigidity time after using weapon is shortened ・Weapon switching time is shortened Sub-weapon: Lange Bruno Gun [Cluster] ・Power is increased as “1500” → “1600” (Upper LVs are also enhanced) ・Cool-down time is shortened as “3.0” → “2.0” 【Pale Rider DII】 Spec ・Unit skill “High-Performance Balancer LV1” has been given ・LV2 Thrusters are enhanced as “55” → “60” ・LV2 Unit skill “Forced Injector LV1” is adjusted to “LV2” Sub-weapon: DII Shekinah [Gatling Gun] ・Power is increased as “120” → “130” (Upper LVs are also enhanced) ・Reload is shortened as “20.0” → “15.0” ・Rate of fire is increased Sub-weapon: DII Shekinah [M L] ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・LV2 Power is increased as “630” → “700” Sub-weapon: DII Shekinah [Mega Beam] ・Focus is shortened as “1.5” → “1.0” ・LV2 Power is increased as “2420” → “2600” We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".

MOBILE SUIT GUNDAM BATTLE OPERATION 2 changes

addedHello, Pilots! This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team. The details of Unit Adjustment made on [JST] 05/28/2026 are listed below. This adjustment will be as same as a unit adjustment on other platform(PS4/PS5) last March. Please refer to the official website of the other platforms below for details on the intent of the adjustment and the results data. https://bo2.ggame.jp/en/info/?p=181793 ■【Application Update file ver.0206】 ■General Type 【Moon Gundam】 Spec ・Unit HP is enhanced as “26000” → “28000” (Upper LVs are also enhanced) ・Unit skill “Full Attack LV1” has been given ・Unit skill “Emergency Evasion System LV2” is adjusted to “LV3” ・Unit skill “Forced Injector LV3” is adjusted to “LV4” ・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4” Sub-weapon: Head Vulcan Gun x2 ・Rate of fire is increased Sub-weapon: Butterfly Edge x2 ・Power is increased as “1750” → “1900” (Upper LVs are also enhanced) ・Adjusted to able to use during moving Sub-weapon: Psycho Plates [Launch] ・Power is increased as “1500” → “1600” (Upper LVs are also enhanced) Skill: Psycho Plate Resonance ・Skill effect while activation is increased ⇒Thruster consumption while high speed movement is reduced 【Gundam Mk-V [MP Equipped]】 Spec ・Unit HP is enhanced as “20000” → “24000” (Upper LVs are also enhanced) ・Unit skill “Full Attack LV1” has been given ・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1” ・Unit skill “Special Back Add-On Buffer LV2” is adjusted to “LV3” ⇒LV2 Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4” ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV4” ⇒LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4” ・LV2 Unit skill “Damage Control LV1” is adjusted to “LV2” ・LV2 Unit skill “Optimized Shield Booster LV1” is adjusted to “LV2” Sub-weapon: Incom Beam Cannon [R] ・Overheat is shortened as “12.0” → “10.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Incom Beam Cannon [L] ・Overheat is shortened as “12.0” → “10.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: Rear Beam Cannon x2 ・Power is increased as “1250” → “1300” (Upper LVs are also enhanced) ・Reduces the time until fire ・Rigidity time after using weapon is shortened Sub-weapon: Missile Pod ・Power is increased as “500” → “600” (Upper LVs are also enhanced) ・Reload is shortened as “12.0” → “10.0” ・Projectile speed is increased Sub-weapon: Missile Pod [Shrapnel] ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・Hit detection has been expanded and easier to hit the target 【Atlas Gundam [TB]】 Spec ・Unit HP is enhanced as “19500” → “22000” (Upper LVs are also enhanced) ・LV2 Unit skill “Flight Control Program LV3” is adjusted to “LV4” ・LV2 Unit skill “Special L-Arm Equipment Buffer LV4” is adjusted to “LV5” ・LV3 Unit skill “Forced Injector LV3” is adjusted to “LV4” ・LV3 Unit skill “Special Back Add-On Buffer LV4” is adjusted to “LV5” Ranged main weapon: AG Rail Gun [TB] ・Power is increased as “2600” → “2700” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Melee main weapon: AG Beam Saber [TB] ・Power is increased as “2500” → “2600” (Upper LVs are also enhanced) ・Increased downward melee attack strength Sub-weapon: Velos Medusa ・Range is enhanced as “150m” → “200m” Sub-weapon: AG Beam Saber [TB] x2 ・Power is increased as “2800” → “2900” (Upper LVs are also enhanced) ・Increased downward melee attack strength ・Weapon switching time is shortened Sub-weapon: AG Assault Rifle [GN] [TB] ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: AR Grenade Launcher [TB] ・Power is increased as “1000” → “1200” (Upper LVs are also enhanced) ・Reload is shortened as “11.0” → “10.0” ・Projectile speed is increased 【Gundam Mk-II [Magallanica Issued]】 Spec ・LV2 Speed is enhanced as “130” → “135” ・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3” ・LV2 Unit skill “Forced Injector LV2” is adjusted to “LV3” Ranged main weapon: Beam Magnum [Output Modified] ・Cool-down time is shortened as “6.0” → “5.5” ・Reload is shortened as “15.0” → “12.0” ・Focus is shortened as “1.0” → “0.8” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・Rigidity time after using weapon is shortened Sub-weapon: Shield Launcher ・Power is increased as “900” → “1000” (Upper LVs are also enhanced) ・Reload is shortened as “10.0” → “8.0” ・Projectile speed is increased ・ASL (automatic aiming compensation) range is extended Sub-weapon: Hyper Bazooka II [Shrapnel] ・Power is increased as “80” → “150” (Upper LVs are also enhanced) ・Ammo Amount is increased as “4” → “10” ・Improved projectile grouping Sub-weapon: Knuckles Sealant Launcher ・Reload is shortened as “15.0” → “10.0” 【Jeda】 Spec ・Unit HP is enhanced as “15000” → “17000” (Upper LVs are also enhanced) ・Close range part slot is increased as “6” → “7”(Upper LVs are also enhanced) ・Mid-range part slot is increased as “17” → “18”(Upper LVs are also enhanced) ・Long range part slot is increased as “9” → “10”(Upper LVs are also enhanced) ・Unit skill “Waist Special Cushioning LV1” is adjusted to “LV2” ⇒LV3 Unit skill “Waist Special Cushioning LV2” is adjusted to “LV3” ・LV1–2 Unit skill “Bullet Feeder LV1” has been given ・LV1–2 Unit skill “Pursuit Ranged Aux. Program LV1” has been given ・LV3 and above unit skill “Pursuit Ranged Aux. Program LV1” is adjusted to “LV2” Ranged main weapon: Jeda Beam Rifle ・Power is increased as “1900” → “2000” (Upper LVs are also enhanced) ・Reload is shortened as “17.0” → “15.0” Melee main weapon: Jeda Beam Saber ・Power is increased as “2100” → “2200” (Upper LVs are also enhanced) ・Weapon switching time is shortened Sub-weapon: Waist-Mounted Grenade x2 ・Power is increased as “600” → “700” (Upper LVs are also enhanced) ・Reload is shortened as “15.0” → “13.0” Sub-weapon: Arm Grenade Launcher ・Power is increased as “475” → “500” (Upper LVs are also enhanced) ■Raid Type 【Demeter】 Spec ・Unit skill “Glide Structure LV3” is adjusted to “LV4” ・Unit skill “Special Leg Buffer LV1” is adjusted to “LV3” ・Unit skill “Special Back Add-On Buffer LV4” is adjusted to “LV5” ・LV2 Unit skill “Aerial Melee System LV1” is adjusted to “LV2” ・LV2 Unit skill “Grimoire (Red) LV1” is adjusted to “LV2” Sub-weapon: Demeter Beam Saber x3 ・Cool-down time is shortened as “3.0” → “2.5” Sub-weapon: Funnel x5 [Pursue] ・Heat rate consumption is reduced as “30%” → “25%” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Skill: Grimoire (Red) ・Skill effect while activation is increased ⇒Damage taken reduction from ranged attack 【Atlas Gundam (BC) [TB]】 Spec ・Unit skill “Immobile Fire System LV1” has been given ・Unit skill “Maneuver Armor LV2” is adjusted to “LV3” Ranged main weapon: AG (BC) Rail Gun [TB] ・Weapon switching time is shortened Sub-weapon: Rail Gun [Max Output] [TB] ・Weapon switching time is shortened Sub-weapon: AG Assault Rifle [GN] [TB] ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon: AR Grenade Launcher [TB] ・Power is increased as “1000” → “1200” ・Reload is shortened as “11.0” → “10.0” ・Projectile speed is increased Skill: Sub Arm Special Cushioning ・Skill LV2 effect is increased ⇒The damage taken to trigger the reaction reduction effect is eased as “1500” → “2000” 【GM NS Space Type (V)】 Spec ・Close range part slot is increased as “15” → “16”(Upper LVs are also enhanced) ・Mid-range part slot is increased as “13” → “14”(Upper LVs are also enhanced) ・Long range part slot is increased as “8” → “9”(Upper LVs are also enhanced) ・LV2 and above unit skill “Maneuver Armor LV2” is adjusted to “LV3” ・LV2 and above unit skill “Assault Booster LV1” is adjusted to “LV2” ⇒LV4 Unit skill “Assault Booster LV1” is adjusted to “LV3” ・LV3 Unit skill “Composite H Mobility Combat System LV1” has been given ⇒LV4 Unit skill “Composite H Mobility Combat System LV2” has been given ・LV3 and above unit skill “Forced Injector LV2” is adjusted to “LV3” Ranged main weapon: GM NS Beam Rifle ・Power is increased as “2400” → “2700” (Upper LVs are also enhanced) ・Ammo Amount is increased as “4” → “5” ・Reload is shortened as “22.0″ → “12.0” ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・Weapon switching time is shortened Melee main weapon: GM NS Beam Saber ・Cool-down time is shortened as “3.0” → “2.0” ・Charging is shortened as “2.5” → “2.0” Normal attack: ・Power is increased as “2200” → “2300” (Upper LVs are also enhanced) Heavy attack: ・Power is increased Sub-weapon: Sea Serpent ・LV2 Power is increased as “1680” → “1800” (Upper LVs are also enhanced) Sub-weapon: GM NS Shield Missile ・Weapon switching time is shortened ・LV2 Power is increased as “440” → “500” (Upper LVs are also enhanced) 【Hobby Hizack】 Spec ・Unit HP is enhanced as “15000” → “17000” (Upper LVs are also enhanced) ・Close range part slot is increased as “15” → “16”(Upper LVs are also enhanced) ・Mid-range part slot is increased as “6” → “7”(Upper LVs are also enhanced) ・Long range part slot is increased as “3” → “4”(Upper LVs are also enhanced) ・Unit skill “Maneuver Armor LV1” is adjusted to “LV2” ⇒LV3 and above unit skill “Maneuver Armor LV2” is adjusted to “LV3” ・LV2 Unit skill “Pursuit Melee Aux. Program LV1” has been given ・LV2 Unit skill “Assault Booster LV1” is adjusted to “LV2” Melee main weapon: Hizack Heat Hawk ・Increased combo compensation ・Increased downward melee attack strength Sub-weapon: Hobby Hizack Blow ・Power is increased as “1600” → “1700” (Upper LVs are also enhanced) ・Cool-down time is shortened as “3.5” → “3.0” Sub-weapon: HH Hand Grenade ・Power is increased as “1000” → “1400” (Upper LVs are also enhanced) ■Support Type 【Dijeh Assault Package】 Spec ・Unit HP is enhanced as “23000” → “26000” (Upper LVs are also enhanced) ・Unit skill “Damage Control LV1” has been given ⇒LV2 Unit skill “Damage Control LV2” has been given ・Unit skill “Forced Injector LV1” is adjusted to “LV2” ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” Ranged main weapon: Dijeh A Clay Bazooka ・Cool-down time is shortened as “6.0” → “5.5” ・Projectile speed is increased Sub-weapon: Missile Launcher ・Reload is shortened as “13.0” → “10.0” Sub-weapon: Dijeh A CB [Shrapnel] ・Power is increased as “100” → “150” (Upper LVs are also enhanced) ・Reload is shortened as “15.0” → “12.0” ・Improved projectile grouping Sub-weapon: Shoulder Missile Pod x2 [Incendiary] ・Projectile speed is increased ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・Extended incendiary effect duration Sub-weapon: Knee M Pod x2 [Chain Explosion] ・Power is increased as “150” → “180” (Upper LVs are also enhanced) 【Geara Doga [Heavy Arms Type]】 Spec ・Unit skill “Special Leg Buffer LV3” has been given ・Unit skill “Damage Control LV1” has been given ⇒LV3 and above unit skill “Damage Control LV2” has been given ・Unit skill “Immobile Fire System LV1” has been given ⇒LV3 and above unit skill “Immobile Fire System LV2” has been given ・Unit skill “High-Performance Scope LV3” is adjusted to “LV4” ・Unit skill “Scouting Parallel Processing Device LV1” is adjusted to “LV2” Sub-weapon: Lange Bruno Gun [APHE] ・Power is increased as “2800” → “3000” (Upper LVs are also enhanced) ・Ammo Amount is increased as “4” → “5” ・Cool-down time is shortened as “7.0” → “6.0” ・Reload is shortened as “25.0” → “15.0” ・Projectile speed is increased ・Expand the explosion radius upon impact ・Rigidity time after using weapon is shortened ・Weapon switching time is shortened Sub-weapon: Lange Bruno Gun [Cluster] ・Power is increased as “1500” → “1600” (Upper LVs are also enhanced) ・Cool-down time is shortened as “3.0” → “2.0” 【Pale Rider DII】 Spec ・Unit skill “High-Performance Balancer LV1” has been given ・LV2 Thrusters are enhanced as “55” → “60” ・LV2 Unit skill “Forced Injector LV1” is adjusted to “LV2” Sub-weapon: DII Shekinah [Gatling Gun] ・Power is increased as “120” → “130” (Upper LVs are also enhanced) ・Reload is shortened as “20.0” → “15.0” ・Rate of fire is increased Sub-weapon: DII Shekinah [M L] ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) ・LV2 Power is increased as “630” → “700” Sub-weapon: DII Shekinah [Mega Beam] ・Focus is shortened as “1.5” → “1.0” ・LV2 Power is increased as “2420” → “2600” We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".

Source

Steam News / 28 May 2026

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