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Steam News30 April 20262mo ago

Unit Adjustment Announcement(2026/04/30)

Notice of Unit Adjustment Hello, Pilots! This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team. The details of Unit Adjustment made on [JST] 04/30/2026 are listed below.

Full notes

Full MOBILE SUIT GUNDAM BATTLE OPERATION 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions18 changes0 removals
  • Maps
  • Balance
  • Gameplay
  • Compatibility
changedNotice of Unit Adjustment Hello, Pilots! This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team. The details of Unit Adjustment made on [JST] 04/30/2026 are listed below. This adjustment will be as same as a unit adjustment on other platform(PS4/PS5) last February. Please refer to the official website of the other platforms below for details on the intent of the adjustment and the results data. https://bo2.ggame.jp/en/info/?p=179219 ■【Application Update file ver.0205】 ■Unit Adjustment ◎In response to those units implementation and the changes on battlefield, we have applied adjustments to Burning Gundam.
changed【F91】 Spec ・Unit skill “Glide Structure LV3” is adjusted to “LV4” Ranged main weapon: F91 Beam Rifle ・Stagger accumulation due to cumulative damage is enhanced Melee main weapon: F91 Beam Saber ・Increased downward melee attack strength Sub-weapon: V.S.B.R. x2 ・Overheat is shortened as “20.0” → “15.0” Focus firing: ・Stagger accumulation due to cumulative damage is enhanced Sub-weapon: F91 Beam Saber x2 Under the effect of “Mobile Melee Program”: ・Power is increased Sub-weapon: Mega Machine Cannon x2 ・Power is increased as “100” → “110” ・Stagger accumulation due to cumulative damage is enhanced Sub-weapon: V.S.B.R. x2 [Discharge] ・Overheat is shortened as “20.0” → “15.0” ・Stagger accumulation due to cumulative damage is enhanced ・Rigidity time after using weapon is shortened
changed【Gundam G-First】 Spec ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2” ・Unit skill “Immobile Fire System LV1” is adjusted to “LV2” ・Unit skill “Special Arms Equipment Buffer LV3” is adjusted to “LV4” ・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4” ⇒LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV5” ・LV2 Unit HP is enhanced as “27000” → ”29000” ・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3” ・LV2 Unit skill “Forced Injector LV3” is adjusted to “LV4” ・LV2 Unit skill “Damage Control LV1” is adjusted to “LV2” Ranged main weapon: GGF Beam Rifle ・Power is increased as “2400” → “2600” (Upper LVs are also enhanced) ・Ammo amount is increased as “5” → “6” ・Stagger accumulation due to cumulative damage is enhanced Melee main weapon: GGF Beam Saber x2 ・Increased downward melee attack strength Sub-weapon: GGF 60mm Vulcan Gun ・Ammo amount is increased as “60” → “80” ・Range is enhanced as “150m” → “200m” Sub-weapon: Micro Missile ・Power is increased as “350” → “400” (Upper LVs are also enhanced) ・Cool-down time is shortened as “5.0” → “4.0” ・Reload is shortened as “14.0” → ”10.0” Sub-weapon: Linked GGF Beam Rifle ・Cool-down time is shortened as “1.5” → “0.8” ・Focus is shortened as “3.0” → ”2.0” Normal firing: ・Heat rate consumption is reduced as “30%” → “25%” ・Projectile speed is increased ・LV2 Power is increased as “1600” → “1700” Focus firing: ・Heat rate consumption is reduced ・Projectile speed is increased ・LV2 Power is increased
changed【Byarlant Isolde】 Spec ・Unit Skill “Thrust-Based Fire Cooling System LV1” has been given ・Unit Skill “Damage Control LV1” has been given ⇒LV2 Unit Skill “Damage Control LV2” has been given ・Unit skill “Forced Injector LV2” is adjusted to “LV3” ⇒LV2 Unit skill “Forced Injector LV3” is adjusted to “LV4” Ranged main weapon: B. Isolde Mega Particle Cannon Normal firing: ・Power is increased as “500” → “550” (Upper LVs are also enhanced) ・Heat rate consumption is reduced as “10%” → “9%” ・Range is enhanced as “350m” → “400m” (Upper LVs are also enhanced) Focus firing: ・Power is increased ・Stagger accumulation due to cumulative damage is enhanced Sub-weapon: Mega Particle Cannon x2 ・Overheat is shortened as “13.0” → “10.0” ・Weapon switching time is shortened Normal firing: ・Power is increased as “1100” → “1300” (Upper LVs are also enhanced) While releasing limiter: ・Power is increased ・Stagger accumulation due to cumulative damage is enhanced ・ASL (automatic aiming compensation) range is extended
changed【Gundam GP03 Stamen】 Spec ・Unit HP is enhanced as “18000” → ”20000” (Upper LVs are also enhanced) ・Close range Part Slot is increased as “20” → “21” (Upper LVs are also enhanced) ・Mid-range Part Slot is increased as “15” → “16” (Upper LVs are also enhanced) ・Long range Part Slot is increased as “8” → “9” (Upper LVs are also enhanced) ・Unit skill “Forced Injector LV2” is adjusted to “LV3” ⇒LV3 and above Unit skill “Forced Injector LV2” is adjusted to “LV4” Ranged main weapon: Folding Bazooka ・Projectile speed is increased ・Increase explosion range upon impact ・LV2 Power is increased as “2400” → “2550” (Upper LVs are also enhanced) Sub-weapon: Stamen Beam Rifle ・Reload is shortened as “13.0” → ”12.0” ・Projectile speed is increased ・LV2 Power is increased as “1950” → “2050” (Upper LVs are also enhanced) Sub-weapon: Folding Shield ・Shield HP is enhanced as “4500” → “5000” (Upper LVs are also enhanced)
changed【Gaplant TR-5】 Spec ・Unit HP is enhanced as “17000” → ”19000” (Upper LVs are also enhanced) ・Turning is enhanced as “60” → “63” ・Unit skill “Special Back Buffer LV2” is adjusted to “LV3” ⇒LV2 Unit skill “Special Back Buffer LV2” is adjusted to “LV4” ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” ⇒LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV4” ・LV2 Unit skill “Forced Injector LV1” is adjusted to “LV2” Melee main weapon: TR-5 Beam Saber ・Power is increased as “2100” → “2200” (Upper LVs are also enhanced) Sub-weapon: Long Blade Rifle [Rapid] ・Power is increased as “700” → “800” (Upper LVs are also enhanced) ・Ammo amount is increased as “6” → “9” ・Cool-down time is shortened as “1.5” → “1.0” ・Weapon switching time is shortened Sub-weapon: TR-5 H Blade ・Increased downward melee attack strength

MOBILE SUIT GUNDAM BATTLE OPERATION 2 changes

changedNotice of Unit Adjustment Hello, Pilots! This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team. The details of Unit Adjustment made on [JST] 04/30/2026 are listed below. This adjustment will be as same as a unit adjustment on other platform(PS4/PS5) last February. Please refer to the official website of the other platforms below for details on the intent of the adjustment and the results data. https://bo2.ggame.jp/en/info/?p=179219 ■【Application Update file ver.0205】 ■Unit Adjustment ◎In response to those units implementation and the changes on battlefield, we have applied adjustments to Burning Gundam.
changed【F91】 Spec ・Unit skill “Glide Structure LV3” is adjusted to “LV4” Ranged main weapon: F91 Beam Rifle ・Stagger accumulation due to cumulative damage is enhanced Melee main weapon: F91 Beam Saber ・Increased downward melee attack strength Sub-weapon: V.S.B.R. x2 ・Overheat is shortened as “20.0” → “15.0” Focus firing: ・Stagger accumulation due to cumulative damage is enhanced Sub-weapon: F91 Beam Saber x2 Under the effect of “Mobile Melee Program”: ・Power is increased Sub-weapon: Mega Machine Cannon x2 ・Power is increased as “100” → “110” ・Stagger accumulation due to cumulative damage is enhanced Sub-weapon: V.S.B.R. x2 [Discharge] ・Overheat is shortened as “20.0” → “15.0” ・Stagger accumulation due to cumulative damage is enhanced ・Rigidity time after using weapon is shortened
changed【Gundam G-First】 Spec ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2” ・Unit skill “Immobile Fire System LV1” is adjusted to “LV2” ・Unit skill “Special Arms Equipment Buffer LV3” is adjusted to “LV4” ・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4” ⇒LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV5” ・LV2 Unit HP is enhanced as “27000” → ”29000” ・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3” ・LV2 Unit skill “Forced Injector LV3” is adjusted to “LV4” ・LV2 Unit skill “Damage Control LV1” is adjusted to “LV2” Ranged main weapon: GGF Beam Rifle ・Power is increased as “2400” → “2600” (Upper LVs are also enhanced) ・Ammo amount is increased as “5” → “6” ・Stagger accumulation due to cumulative damage is enhanced Melee main weapon: GGF Beam Saber x2 ・Increased downward melee attack strength Sub-weapon: GGF 60mm Vulcan Gun ・Ammo amount is increased as “60” → “80” ・Range is enhanced as “150m” → “200m” Sub-weapon: Micro Missile ・Power is increased as “350” → “400” (Upper LVs are also enhanced) ・Cool-down time is shortened as “5.0” → “4.0” ・Reload is shortened as “14.0” → ”10.0” Sub-weapon: Linked GGF Beam Rifle ・Cool-down time is shortened as “1.5” → “0.8” ・Focus is shortened as “3.0” → ”2.0” Normal firing: ・Heat rate consumption is reduced as “30%” → “25%” ・Projectile speed is increased ・LV2 Power is increased as “1600” → “1700” Focus firing: ・Heat rate consumption is reduced ・Projectile speed is increased ・LV2 Power is increased
changed【Byarlant Isolde】 Spec ・Unit Skill “Thrust-Based Fire Cooling System LV1” has been given ・Unit Skill “Damage Control LV1” has been given ⇒LV2 Unit Skill “Damage Control LV2” has been given ・Unit skill “Forced Injector LV2” is adjusted to “LV3” ⇒LV2 Unit skill “Forced Injector LV3” is adjusted to “LV4” Ranged main weapon: B. Isolde Mega Particle Cannon Normal firing: ・Power is increased as “500” → “550” (Upper LVs are also enhanced) ・Heat rate consumption is reduced as “10%” → “9%” ・Range is enhanced as “350m” → “400m” (Upper LVs are also enhanced) Focus firing: ・Power is increased ・Stagger accumulation due to cumulative damage is enhanced Sub-weapon: Mega Particle Cannon x2 ・Overheat is shortened as “13.0” → “10.0” ・Weapon switching time is shortened Normal firing: ・Power is increased as “1100” → “1300” (Upper LVs are also enhanced) While releasing limiter: ・Power is increased ・Stagger accumulation due to cumulative damage is enhanced ・ASL (automatic aiming compensation) range is extended
changed【Gundam GP03 Stamen】 Spec ・Unit HP is enhanced as “18000” → ”20000” (Upper LVs are also enhanced) ・Close range Part Slot is increased as “20” → “21” (Upper LVs are also enhanced) ・Mid-range Part Slot is increased as “15” → “16” (Upper LVs are also enhanced) ・Long range Part Slot is increased as “8” → “9” (Upper LVs are also enhanced) ・Unit skill “Forced Injector LV2” is adjusted to “LV3” ⇒LV3 and above Unit skill “Forced Injector LV2” is adjusted to “LV4” Ranged main weapon: Folding Bazooka ・Projectile speed is increased ・Increase explosion range upon impact ・LV2 Power is increased as “2400” → “2550” (Upper LVs are also enhanced) Sub-weapon: Stamen Beam Rifle ・Reload is shortened as “13.0” → ”12.0” ・Projectile speed is increased ・LV2 Power is increased as “1950” → “2050” (Upper LVs are also enhanced) Sub-weapon: Folding Shield ・Shield HP is enhanced as “4500” → “5000” (Upper LVs are also enhanced)

Notice of Unit Adjustment Hello, Pilots! This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team. The details of Unit Adjustment made on [JST] 04/30/2026 are listed below. This adjustment will be as same as a unit adjustment on other platform(PS4/PS5) last February. Please refer to the official website of the other platforms below for details on the intent of the adjustment and the results data. https://bo2.ggame.jp/en/info/?p=179219 ■【Application Update file ver.0205】 ■Unit Adjustment ◎In response to those units implementation and the changes on battlefield, we have applied adjustments to Burning Gundam.

【Burning Gundam】

■General type

【F91】 Spec ・Unit skill “Glide Structure LV3” is adjusted to “LV4” Ranged main weapon: F91 Beam Rifle ・Stagger accumulation due to cumulative damage is enhanced Melee main weapon: F91 Beam Saber ・Increased downward melee attack strength Sub-weapon: V.S.B.R. x2 ・Overheat is shortened as “20.0” → “15.0” Focus firing: ・Stagger accumulation due to cumulative damage is enhanced Sub-weapon: F91 Beam Saber x2 Under the effect of “Mobile Melee Program”: ・Power is increased Sub-weapon: Mega Machine Cannon x2 ・Power is increased as “100” → “110” ・Stagger accumulation due to cumulative damage is enhanced Sub-weapon: V.S.B.R. x2 [Discharge] ・Overheat is shortened as “20.0” → “15.0” ・Stagger accumulation due to cumulative damage is enhanced ・Rigidity time after using weapon is shortened

【Gundam G-First】 Spec ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2” ・Unit skill “Immobile Fire System LV1” is adjusted to “LV2” ・Unit skill “Special Arms Equipment Buffer LV3” is adjusted to “LV4” ・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4” ⇒LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV5” ・LV2 Unit HP is enhanced as “27000” → ”29000” ・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3” ・LV2 Unit skill “Forced Injector LV3” is adjusted to “LV4” ・LV2 Unit skill “Damage Control LV1” is adjusted to “LV2” Ranged main weapon: GGF Beam Rifle ・Power is increased as “2400” → “2600” (Upper LVs are also enhanced) ・Ammo amount is increased as “5” → “6” ・Stagger accumulation due to cumulative damage is enhanced Melee main weapon: GGF Beam Saber x2 ・Increased downward melee attack strength Sub-weapon: GGF 60mm Vulcan Gun ・Ammo amount is increased as “60” → “80” ・Range is enhanced as “150m” → “200m” Sub-weapon: Micro Missile ・Power is increased as “350” → “400” (Upper LVs are also enhanced) ・Cool-down time is shortened as “5.0” → “4.0” ・Reload is shortened as “14.0” → ”10.0” Sub-weapon: Linked GGF Beam Rifle ・Cool-down time is shortened as “1.5” → “0.8” ・Focus is shortened as “3.0” → ”2.0” Normal firing: ・Heat rate consumption is reduced as “30%” → “25%” ・Projectile speed is increased ・LV2 Power is increased as “1600” → “1700” Focus firing: ・Heat rate consumption is reduced ・Projectile speed is increased ・LV2 Power is increased

【Byarlant Isolde】 Spec ・Unit Skill “Thrust-Based Fire Cooling System LV1” has been given ・Unit Skill “Damage Control LV1” has been given ⇒LV2 Unit Skill “Damage Control LV2” has been given ・Unit skill “Forced Injector LV2” is adjusted to “LV3” ⇒LV2 Unit skill “Forced Injector LV3” is adjusted to “LV4” Ranged main weapon: B.

Isolde Mega Particle Cannon Normal firing

・Power is increased as “500” → “550” (Upper LVs are also enhanced) ・Heat rate consumption is reduced as “10%” → “9%” ・Range is enhanced as “350m” → “400m” (Upper LVs are also enhanced)

Focus firing

・Power is increased ・Stagger accumulation due to cumulative damage is enhanced Sub-weapon: Mega Particle Cannon x2 ・Overheat is shortened as “13.0” → “10.0” ・Weapon switching time is shortened Normal firing: ・Power is increased as “1100” → “1300” (Upper LVs are also enhanced)

While releasing limiter

・Power is increased ・Stagger accumulation due to cumulative damage is enhanced ・ASL (automatic aiming compensation) range is extended

【Gundam GP03 Stamen】 Spec ・Unit HP is enhanced as “18000” → ”20000” (Upper LVs are also enhanced) ・Close range Part Slot is increased as “20” → “21” (Upper LVs are also enhanced) ・Mid-range Part Slot is increased as “15” → “16” (Upper LVs are also enhanced) ・Long range Part Slot is increased as “8” → “9” (Upper LVs are also enhanced) ・Unit skill “Forced Injector LV2” is adjusted to “LV3” ⇒LV3 and above Unit skill “Forced Injector LV2” is adjusted to “LV4” Ranged main weapon: Folding Bazooka ・Projectile speed is increased ・Increase explosion range upon impact ・LV2 Power is increased as “2400” → “2550” (Upper LVs are also enhanced)

Sub-weapon

Stamen Beam Rifle ・Reload is shortened as “13.0” → ”12.0” ・Projectile speed is increased ・LV2 Power is increased as “1950” → “2050” (Upper LVs are also enhanced)

Sub-weapon

Folding Shield ・Shield HP is enhanced as “4500” → “5000” (Upper LVs are also enhanced)

【Gaplant TR-5】 Spec ・Unit HP is enhanced as “17000” → ”19000” (Upper LVs are also enhanced) ・Turning is enhanced as “60” → “63” ・Unit skill “Special Back Buffer LV2” is adjusted to “LV3” ⇒LV2 Unit skill “Special Back Buffer LV2” is adjusted to “LV4” ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” ⇒LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV4” ・LV2 Unit skill “Forced Injector LV1” is adjusted to “LV2” Melee main weapon: TR-5 Beam Saber ・Power is increased as “2100” → “2200” (Upper LVs are also enhanced) Sub-weapon: Long Blade Rifle [Rapid] ・Power is increased as “700” → “800” (Upper LVs are also enhanced) ・Ammo amount is increased as “6” → “9” ・Cool-down time is shortened as “1.5” → “1.0” ・Weapon switching time is shortened Sub-weapon: TR-5 H Blade ・Increased downward melee attack strength

【Gaplant TR-5 (Transformed)】 Spec ・Unit HP is enhanced as “17000” → ”19000” (Upper LVs are also enhanced) ・Unit skill “Special Back Buffer LV2” is adjusted to “LV3” ⇒LV2 Unit skill “Special Back Buffer LV2” is adjusted to “LV4” ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” ⇒LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV4” Sub-weapon: Long Blade Rifle [Rapid] (Transformed) ・Reload is shortened as “13.0” → ”10.0” ・Stagger accumulation due to cumulative damage is enhanced ・LV2 Power is increased as “525” → “600”

■Raid Type

【Cluster Gundam】 Spec ・Unit skill “Forced Injector LV3” is adjusted to “LV4” Ranged main weapon: C Gundam Beam Rifle ・Reload is shortened as “15.0” → “12.0” ・Stagger accumulation due to cumulative damage is enhanced ・ASL (automatic aiming compensation) range is extended Melee main weapon: C Gundam Beam Saber ・Power is increased as “2900” → “3000” Sub-weapon: C Gundam Head-Mounted Vulcan x2 ・Ammo amount is increased as “40” → “50” Sub-weapon: C Gundam M B Bazooka x2 Normal firing: ・Power is increased as “1600” → “1700” ・Stagger accumulation due to cumulative damage is enhanced Focus firing: ・Power is increased ・Heat rate consumption is reduced Sub-weapon: C Gundam Beam Saber x2 ・Increased downward melee attack strength Sub-weapon: C Gundam Beam Vulcan x2 ・Power is increased as “400” → “500” ・Stagger accumulation due to cumulative damage is enhanced Sub-weapon: Beam Shield [Thrown] ・Reload is shortened as “12.0” → ”10.0” ・Adjusted to able to use during high speed movement Sub-weapon: C Gundam Beam Shield ・Overheat is shortened as “12.0” → “10.0”

【Zeta Plus A1】 Spec ・Close range Part Slot is increased as “20” → “21” (Upper LVs are also enhanced) ・Mid-range Part Slot is increased as “17” → “18” (Upper LVs are also enhanced) ・Long range Part Slot is increased as “7” → “8” (Upper LVs are also enhanced) ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2” ⇒LV3 and above unit skill “Emergency Evasion System LV1” is adjusted to “LV3” ・Unit skill “Wings Special Cushioning LV3” is adjusted to “LV4” ⇒LV3 and above unit skill “Wings Special Cushioning LV3” is adjusted to “LV5” ・LV2 and above unit skill “Forced Injector LV3” is adjusted to “LV4” ・LV2 and above unit skill “Flight Control Program LV3” is adjusted to “LV4” ・LV2 and above unit skill “Pursuit Melee Aux. Program LV1” is adjusted to “LV2” Melee main weapon: Zeta Plus A1 Beam Saber x2 ・Increased sideward melee attack strength ・Weapon switching time is shortened Sub-weapon: Zeta Plus A1 Head-Mounted Vulcan ・Power is increased as “110” → “130” (Upper LVs are also enhanced) ・Range is enhanced as “150m” → “200m” ・Rate of fire is increased Sub-weapon: Beam Cannon x2 ・Rate of fire is increased

【Zeta Plus A1 (Transformed)】 Spec ・Close range Part Slot is increased as “20” → “21” (Upper LVs are also enhanced) ・Mid-range Part Slot is increased as “17” → “18” (Upper LVs are also enhanced) ・Long range Part Slot is increased as “7” → “8” (Upper LVs are also enhanced) ・Unit Skill “Transformed Reinforcement LV1” has been given ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2” ⇒LV3 and above unit skill “Emergency Evasion System LV1” is adjusted to “LV3” ・Unit skill “Wings Special Cushioning LV3” is adjusted to “LV4” ⇒LV3 and above unit skill “Wings Special Cushioning LV3” is adjusted to “LV5”

【Zee Zulu】 Spec ・Close range Part Slot is increased as “22” → “23” (Upper LVs are also enhanced) ・Mid-range Part Slot is increased as “10” → “11” (Upper LVs are also enhanced) ・Long range Part Slot is increased as “8” → “9” (Upper LVs are also enhanced) ・Unit Skill “Power Accelerator LV2” has been given ・Unit Skill “Emergency Evasion System LV1” has been given ⇒LV3 and above unit Skill “Emergency Evasion System LV2” has been given ・Unit Skill “Maneuver Armor LV2” has been given ⇒LV3 Unit Skill “Maneuver Armor LV3” has been given ⇒LV4 Unit Skill “Maneuver Armor LV4” has been given ・Unit skill “Forced Injector LV2” is adjusted to “LV3” ⇒LV4 Unit skill “Forced Injector LV3” is adjusted to “LV4” Ranged main weapon: Zee Zulu Beam Machine Gun [GN] ・Cool-down time is shortened as “1.0” → “0.8” ・Focus is shortened as “2.0” → ”1.5” Normal firing: ・LV2 Power is increased as “577” → “650” (Upper LVs are also enhanced)

Focus firing

・LV2 Power is increased (Upper LVs are also enhanced)

Melee main weapon

Heat Claw & Heat Knife x2 ・Cool-down time is shortened as “2.5” → “2.0” Sub-weapon: Zee Zulu Heat Knife x2 ・Increased downward melee attack strength ・LV2 Power is increased as “2250” → “2350” (Upper LVs are also enhanced)

Sub-weapon

Zee Zulu Beam M.G. Grenade Launcher ・Reload is shortened as “12.0” → ”10.0” ・LV2 Power is increased as “1720” → “1900” (Upper LVs are also enhanced)

【High Boost GM】 Spec ・Unit Skill “High Speed Mobile Shooting LV1” has been given ・LV2 Unit HP is enhanced as “16500” → ”18000” ・LV2 Close range Part Slot is increased as “13” → “14” (Upper LVs are also enhanced) ・LV2 Mid-range Part Slot is increased as “9” → “10” (Upper LVs are also enhanced) ・LV2 Long range Part Slot is increased as “6” → “7” (Upper LVs are also enhanced) ・LV2 Unit skill “Forced Injector LV2” is adjusted to “LV3” Ranged main weapon: Machine Pistol x2 ・Power is increased as “70” → “75” (Upper LVs are also enhanced) ・Rate of fire is increased Melee main weapon: High Boost GM Beam Saber ・Increased downward melee attack strength Sub-weapon: Head-Mounted Vulcan [Late Enhanced] ・Ammo amount is increased as “30” → “40” Sub-weapon: High Boost GM Beam Saber x2 ・Cool-down time is shortened as “3.5” → “3.0”

■Support Type

【Nu Gundam [HWS]】 Spec ・LV1 Unit skill “Psycho-Frame Resonance LV1” is adjusted to “LV2” ・LV2 Unit Skill “Pursuit Ranged Aux. Program LV1” has been given Ranged main weapon: Hyper Mega Rifle Normal firing: ・Heat rate is reduced as “13%” → “11%” ・Projectile speed is increased ・Stagger accumulation due to cumulative damage is enhanced 1st stage focus: ・Heat rate consumption is reduced ・Projectile speed is increased ・Stagger accumulation due to cumulative damage is enhanced 2nd stage focus: ・Heat rate consumption is reduced ・Projectile speed is increased ・Stagger accumulation due to cumulative damage is enhanced Sub-weapon: Shoulder M Launcher x2 [Incendiary] ・Stagger accumulation due to cumulative damage is enhanced ・Extended incendiary effect duration Sub-weapon: Fin Funnel x6 [Discharge] ・Overheat is shortened as “25.0” → “18.0” ・Stagger accumulation due to cumulative damage is enhanced Sub-weapon: Missile x4 ・Reload is shortened as “12.0” → ”10.0” ・Stagger accumulation due to cumulative damage is enhanced Sub-weapon: 2-Barrel Mega Particle Cannon ・Power is increased as “3000” → “3500” (Upper LVs are also enhanced) ・Overheat is shortened as “30.0” → “15.0” ・Focus is shortened as “7.0” → ”4.5”

【Zeta Gundam [HML]】 Spec ・Unit HP is enhanced as “16000” → ”22000” (Upper LVs are also enhanced) ・Unit skill “Immobile Fire System LV1” has been given ・Unit skill “Bio-Sensor Ability Boost LV1” is adjusted to “LV2” ・Unit skill “Forced Injector LV1” is adjusted to “LV2” ⇒LV2 and above unit skill “Forced Injector LV2” is adjusted to “LV3” Ranged main weapon: Hyper Mega Launcher ・Cool-down time is shortened as “7.5” → “6.0” ・Overheat is shortened as “30.0” → “15.0” ・Focus is shortened as “8.0” → ”5.0” ・Weapon switching time is shortened Normal firing: ・Power is increased as “3200” → “3400” (Upper LVs are also enhanced) Sub-weapon: Arm Grenade Launcher ・Power is increased as “400” → “500” (Upper LVs are also enhanced) ・Increase explosion range upon impact ・Weapon switching time is shortened Sub-weapon: H Mega Launcher [Discharge] ・Power is increased as “500” → “600” (Upper LVs are also enhanced) ・Stagger accumulation due to cumulative damage is enhanced

【Zeta Gundam [HML] (Transformed)】 Spec ・Unit HP is enhanced as “16000” → ”22000” (Upper LVs are also enhanced) ・Unit skill “Bio-Sensor Ability Boost LV1” is adjusted to “LV2” Sub-weapon: Hyper Mega Launcher (Transformed) ・Overheat is shortened as “30.0” → “15.0”

【Gabthley Beta】 Spec ・Unit skill “Flight Control Program LV2” is adjusted to “LV3” ・Unit skill “Forced Injector LV2” is adjusted to “LV3” Ranged main weapon: Fedayeen Rifle Mk-II ・Focus is shortened as “1.5” → ”1.0” Normal firing: ・Heat rate is reduced as “80%” → “70%” Focus firing: ・Power is increased ・Heat rate consumption is reduced ・Rigidity time after using weapon is shortened Sub-weapon: Movable Frame Claw ・Cool-down time is shortened as “4.5” → ”3.0” Sub-weapon: Waist M POD x2 ・Power is increased as “600” → “650” ・Stagger accumulation due to cumulative damage is enhanced

【Gabthley Beta (Transformed)】 Sub-weapon: F Rifle Mk-II (Transformed) ・Cool-down time is shortened as “1.5” → “0.8” ・Overheat is shortened as “15.0” → “10.0” Sub-weapon: Waist MP x2 [Incendiary] ・Increased incendiary damage

【Full Armor Gundam】 Spec ・Unit HP is enhanced as “15750” → ”18000” (Upper LVs are also enhanced) ・Close range Part Slot is increased as “4” → “5” (Upper LVs are also enhanced) ・Mid-range Part Slot is increased as “11” → “12” (Upper LVs are also enhanced) ・Long range Part Slot is increased as “17” → “18” (Upper LVs are also enhanced) ・Unit skill “Immobile Fire System LV1” has been given ⇒LV4 and above unit skill “Immobile Fire System LV2” has been given ・LV2 Unit skill “Damage Control LV1” has been given ⇒LV3 and above unit skill “Damage Control LV2” has been given ・LV3 Unit skill “Composite H Mobility Combat System LV1” has been given ⇒LV4 and above unit skill “Composite H Mobility Combat System LV2” has been given Ranged main weapon: Twin Beam Rifle ・Heat rate is reduced as “40%” → “35%” ・Cool-down time is shortened as “3.0” → “2.0” ・Overheat is shortened as “15.0” → “12.0” ・Weapon switching time is shortened ・LV2 Power is increased as “1100” → “1150” (Upper LVs are also enhanced)

Sub-weapon

360mm Cannon ・Weapon switching time is shortened ・LV2 Power is increased as “1650” → “1700” (Upper LVs are also enhanced)

Sub-weapon

Missile Bay ・Projectile speed is increased ・Reduced recoil ・LV2 Power is increased as “550” → “600” (Upper LVs are also enhanced) We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".

Source

Steam News / 30 April 2026

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