In this update3
Full notes
Full Mobile Dungeon update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Maps
Mobile Dungeon changes
New Features
- BannerA new Banner featuring 4 new heroes arrives on 05.08.26 at 02:00 PM CEST.
New Shadow World Areas: Shadowrock Mountain and Plains of Oz’Korr.
- Guild HuntIntroduced a Sentinel skip mechanic that lets players instantly complete a Guild Hunt fight against a Sentinel using Golden Hourglass and automatically claim rewards based on their best damage result from that cycle. Players need to complete at least one manual fight in the current cycle before they can use the skip.
Guild: Added a new Leader Succession feature to prevent guilds from becoming inactive due to an absent leader: If the guild leader hasn't logged in for 10 days, officers (or any member after 2 more days) can claim leadership via a first-come, first-served button. This permanently demotes the former leader to the officer rank.
Please note that this change will also affect existing guilds with inactive leaders. Leadership can be claimed directly after the update in such cases.
Improvements
Guild:
Improved Guild Search by adding a Player Search toggle to the existing search field. Players can now look up someone by name or Player ID and see which guild they belong to, making it easier to find and join a friend's guild directly from the search results.
The cooldown for joining a new guild has been reduced from one day to one minute. The time required to rejoin a guild remains at 24 hours.
A CTA is now displayed next to the Guild building if the player is not a member of a Guild and has no open application.
The number of open applications is now displayed on the “Applications” tab for Guild Leaders and Officers.
Guild Hunt: The “Record” field is now called “Best Result.”
Magic Toilet: The hero preview now also displays status effect descriptions and skill cooldowns in addition to the skill descriptions. It is now also possible to play the Hero animation in the preview.
Hero Skills UI:
The Hero Skill screen available from the player profile now also uses the new skill UI from the Tavern.
The Hero and Enemy info pop-up in fights has been redesigned to display skill information in tabs instead of opening a tooltip.
Fixed Bugs
- Shadow WorldMissing player profile backgrounds for the Shadow World areas Moyo Mangroves and Northrunt have been added.
Guild: After entering the Guild Shop from the Guild, the “Back” button now takes the player back to the Guild.
Guild Hunt: Fleeing from a fight or dying before reaching Phase 2 now appears as an attack in the Guild Hunt log and history. Previously, attacks that dealt 0 damage were not listed, which caused confusion because attempts were still consumed.
Adventure: The dialogue in Stage 15-5 now shows Mirage instead of no character at all.
Heroes:
Voodoo Doll now always removes Taunt upon death.
Taunt now works correctly even if its duration has been changed by Shroom Empress.
Shadowmaw's secondary skill now works correctly.
Void Assassin should no longer disappear after being revived during a fight.
Buzzfreak's primary skill now works correctly.
Hermes' primary skill, Bastet's primary skill, Battle Bot’s primary skill, Davy Jane’s secondary skill, Black Skull Overlord’s ultimate skill and Mirage’s ultimate skill now correctly execute their effect or give their status effect on each hit.
- DungeonRemoved an unused key room in 5-D2.
Combat:
Fixed a bug with bosses during fights. There should now be fewer Fight Verify Fails in Dungeons and Titans.
Fixed a bug with the Elemental Weaver Sentinel. This should reduce Fight Verify Fails against this particular Sentinel.
The Immune fight modifier now also prevents the mentioned debuffs when they are applied via talents or unique perks.
Source
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