HomeGamesUpdatesPricingMethodology
Steam News19 June 20251y ago

Update 0.6.2

Demo Update Fixed rendering issues on screens other than 1920x1080 You can now restart a game from the menu Fixed several collision and bounce bugs Tutorial only appears during the first playthrough New difficulty mode

Full notes

Full Mo The Moai update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes9 additions2 changes1 removal
  • Performance
  • Gameplay
  • Fixes
  • UI and audio
fixedFixed rendering issues on screens other than 1920x1080
addedYou can now restart a game from the menu
fixedFixed several collision and bounce bugs
addedNew difficulty mode “Learning Mode” that doesn’t penalize you when the three days end
addedVSync enabled
fixedGrammar mistakes corrected

Mo The Moai changes

fixedFixed rendering issues on screens other than 1920x1080
addedYou can now restart a game from the menu
fixedFixed several collision and bounce bugs
addedNew difficulty mode “Learning Mode” that doesn’t penalize you when the three days end
addedVSync enabled

Demo Update

  • Fixed rendering issues on screens other than 1920x1080

  • You can now restart a game from the menu

  • Fixed several collision and bounce bugs

  • Tutorial only appears during the first playthrough

  • New difficulty mode “Learning Mode” that doesn’t penalize you when the three days end

  • Time nerfed (time now passes more slowly — the 3-day cycle now lasts 47 minutes total)

  • VSync enabled

  • Grammar mistakes corrected

  • Mo’s dialogues in the main level no longer move with him, making them easier to read

  • The intro cutscene will only play when starting the game if no save file is found

  • New dialogues added when the world is reset

  • New bordered screen mode to allow gameplay recording with webcam space that doesn’t cover important game elements

  • When resetting the world, you are now sent directly to the main level instead of the menu

  • Slight changes to the tutorial

  • Charge will now reactivate automatically when you touch the ground again, if it was active before

  • New option in the controls menu: hold the charge button to activate and release to deactivate

  • You can now fast-forward through NPC dialogues

  • A visual signal has been added to show when the menu cannot be opened

  • Improved transition when entering the tree

  • Landing smoke effect now appears in the correct position

  • New screen brightness option

  • NPCs now wake up earlier

Source

Steam News / 19 June 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.