Full notes
Full Mnemocyne complex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- UI and audio
IMPORTANT NEWS
Inconsistencies in the previous version have been corrected
More internal code related to personalization has been added
More secondary minigames have been added (not yet playable)
Buggy codes have been repaired
New mechanics have been added
Existing mechanics have been improved
Added ffmplay.exe as an external tool to bypass limitations
A method to skip acts has been added due to bugs with previous save files, and also because the increasing duration makes starting from scratch more tedious
Required storage increased from 600 megabits to 1187 megabits, and RAM from 4GB to 6GB
Work has begun on resolving the endings
The game manipulates audio and, in some parts, performs actions that any antivirus might misinterpret as malicious; if you have any doubts, you can gut the compiled game and manually review the procedures in the file named: (Data\\Scripts.rvdata2), where the codes are stored
Keywords to skip acts
Act 2 Day 1: omega
Act 2 Night 1: zheta
MISSING THINGS
The lever room for the Day 1 dream sequence still needs to be finished
GENERAL SUMMARY
A sleep day has been added along with the first plot hint.
Steam post imageIf you took the trouble to read this far, thank you.
I was somewhat absent for approximately 3 months due to personal matters, but here is the result.
Source
Changelog.gg summarizes and formats this update. How we read updates.
