Full notes
Full Mix it! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
This experimental version introduces early features and systems that will define Mix It Reloaded: REVOLUTIONS. Expect changes, tweaks, and some chaos along the way.
🧪 New Experimental Enemies
Introduced new enemy behaviors to shake up combat:
Kamikaze Enemy — explodes on contact.
Snake Enemy — fast, slippery, and unpredictable.
Mine Enemy — area denial with a nasty surprise.
♾️ Experimental Infinite Mode
Added an early version of Infinite Mode for endless survival and score chasing.
🎛️ Accessibility & Player Control
Added separate controls for:
Music Volume
Sound Effects Volume
Brightness
Contrast
Introduced a Colorblind Filter to improve visual clarity.
⚡ Gameplay & Feedback Improvements
Added a Beam Charge Indicator for clearer combat feedback.
Enhanced Asteroid behavior to feel more dynamic and responsive.
💾 Save System Enhancements
Improved save stability and consistency across sessions.
🖥️ UI Improvements
General UI polish to improve readability and flow.
🐛 Bug Fixes
Multiple fixes and stability improvements under the hood.
Source
Changelog.gg summarizes and formats this update. How we read updates.
