Full notes
Full Miuratale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Miuratale changes
Welcome to Opal! the home of the Miura
The game now features its second town, including a new enemy, and a continuation of the story.
We delve a little deeper into the game's main story as Keena faces new challenges with her trident and allies.
Combat is proving to be working well in 3D as it offers more challenges. Kiting enemies requires more awareness, the new Eel enemy is a fast nuisance that invades your space and distracts you from the more serious hitters in the engagement, but ignoring them too much will dwindle your health away faster than you might think.
Continued testing is leading a host of important notes for the upcoming bug fix patch. One concerning issue is the lag associated with enemies, something I'm going to need to look into very soon. Opal is a fairly large level but not the densest when it comes to enemy population.
The next update will bring the Kelp Forest level, which introduces the game's dash ability and another enemy to fight. After that we address the game's first 'real' boss and update the crystal palace. Then it will be time to address the bugs and issues found so far, playtest, and release the game's official demo.
Thank you for your patience and support,
-Devdre
Carrionwave
Source
Changelog.gg summarizes and formats this update. How we read updates.
