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Steam News5 July 20197y ago

Feedback = improvements

Thank you all for your feedback, bug reports and play through videos! We are reading and watching all of them, and always taking notes and discussing them in our team.

Full notes

Full Mittelborg: City of Mages update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions11 changes1 removal
  • Balance
  • Gameplay
  • Events
  • UI and audio
  • Maps
fixedThank you all for your feedback, bug reports and play through videos! We are reading and watching all of them, and always taking notes and discussing them in our team. After carefully examining them, we have made critical improvements and many more wait us ahead. Today we have released patch v 1.4 and patch 1.3 was released earlier this week. Main issues that we addressed in the patch 1.4 was balance almost in every part of the game. In patch 1.3 we focused on story mode quests, getting rid of “bad ones” and changing their order to improve the flow of the game. In the next patch we will address the issue with “randomness” of the game and right now we are already testing new tools for players to predict next events! Here is the full changelog: V 1.4
changedChanged the requirements for traits so that open up much earlier.
addedNew tempest events generation system.
removedIn cursed Laboratory artefacts no longer are affected by the curse that causes items to mix into something else.
changedChanged the purple tempest into blue tempest so that it corresponds with other UI elements like barrier and predictions.
changedCrystal Retort UI reworked so that it is visible how much % an item will grant.

Mittelborg: City of Mages changes

fixedThank you all for your feedback, bug reports and play through videos! We are reading and watching all of them, and always taking notes and discussing them in our team. After carefully examining them, we have made critical improvements and many more wait us ahead. Today we have released patch v 1.4 and patch 1.3 was released earlier this week. Main issues that we addressed in the patch 1.4 was balance almost in every part of the game. In patch 1.3 we focused on story mode quests, getting rid of “bad ones” and changing their order to improve the flow of the game. In the next patch we will address the issue with “randomness” of the game and right now we are already testing new tools for players to predict next events! Here is the full changelog: V 1.4
changedChanged the requirements for traits so that open up much earlier.
addedNew tempest events generation system.
removedIn cursed Laboratory artefacts no longer are affected by the curse that causes items to mix into something else.
changedChanged the purple tempest into blue tempest so that it corresponds with other UI elements like barrier and predictions.

Thank you all for your feedback, bug reports and play through videos! We are reading and watching all of them, and always taking notes and discussing them in our team. After carefully examining them, we have made critical improvements and many more wait us ahead. Today we have released patch v 1.4 and patch 1.3 was released earlier this week. Main issues that we addressed in the patch 1.4 was balance almost in every part of the game. In patch 1.3 we focused on story mode quests, getting rid of “bad ones” and changing their order to improve the flow of the game. In the next patch we will address the issue with “randomness” of the game and right now we are already testing new tools for players to predict next events! Here is the full changelog: V 1.4

  • Changed the requirements for traits so that open up much earlier.

  • New tempest events generation system.

  • In cursed Laboratory artefacts no longer are affected by the curse that causes items to mix into something else.

  • Changed the purple tempest into blue tempest so that it corresponds with other UI elements like barrier and predictions.

  • Crystal Retort UI reworked so that it is visible how much % an item will grant.

  • Reworked Hall of Fame UI

  • Added an effects when you acquire mages and eather

  • Resized the text of Magnus diaries pages

  • Added additional information to trait leveling up window

V 1.3

  • Reworked the first appearance of Shenda. Now it will show up instead of first death screen

  • Changed the order of story quests

  • Blocked gameplay hotkeys during writing a bug report

  • Added new tooltips

  • Minor UI improvements

Bug fixes: V 1.4

  • Major issue with some quests finishing before their requirements has been met

  • Issue with crystal retort, causing it to fill up slower than supposed

  • Damage counter in quests showing wrong numbers

V 1.3

  • Map scroll area activating too early, causing screen to scroll when it is not supposed too

  • Exit button is not working until first profile is created

  • Change of alignment showing at the start of the game

Source

Steam News / 5 July 2019

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