HomeGamesUpdatesPricingMethodology
Steam News8 November 20232y ago

Weekly fixes - the Player respawn position, tiny invincible state while dodging

Thx so much for playing MISTROGUE :) We've pushed an update / fix to our game last night!

In this update2

Full notes

Full MISTROGUE: Mist and the Living Dungeons update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedSystem and EnemiesAfter the player falls in the dungeon, the restart position is adjusted so that it's less likely to be spawned in the moving tiles (though not 100% eliminated, most of the cases you're safe)
changedSystem and EnemiesThe HP of the boss on the 50th floor of the Endless Hyperspace has been adjusted.
changedSystem and EnemiesConsidering the clear rate of the Feril Ruins and the fact that Assassin Cats have posed a challenge for many players, some enemies encountered in the latter part of the Feril Ruins (Assassin Cats, Bats, Green Priests) have been weakened (reduced damage and attack speed).
fixedSkill RebalancingThe MP cost of "Destroy" has been changed from 10 to 8. A description error has been corrected.
The MP cost of "Destroy"108The MP cost of "Destroy" decreased, nerf

MISTROGUE: Mist and the Living Dungeons changes

changedAfter the player falls in the dungeon, the restart position is adjusted so that it's less likely to be spawned in the moving tiles (though not 100% eliminated, most of the cases you're safe)
changedThe HP of the boss on the 50th floor of the Endless Hyperspace has been adjusted.
changedConsidering the clear rate of the Feril Ruins and the fact that Assassin Cats have posed a challenge for many players, some enemies encountered in the latter part of the Feril Ruins (Assassin Cats, Bats, Green Priests) have been weakened (reduced damage and attack speed).
fixedThe MP cost of "Destroy" has been changed from 10 to 8. A description error has been corrected.

Thx so much for playing MISTROGUE :) We've pushed an update / fix to our game last night!

System and Enemies

  • After the player falls in the dungeon, the restart position is adjusted so that it's less likely to be spawned in the moving tiles (though not 100% eliminated, most of the cases you're safe)

  • When the player dodges, there's a tiny amount of invincible frames so that it's easier to dodge. If you want more "dodge and attack" play style, we'd still recommend using Dark Speed Blade!

  • The HP of the boss on the 50th floor of the Endless Hyperspace has been adjusted.

  • Considering the clear rate of the Feril Ruins and the fact that Assassin Cats have posed a challenge for many players, some enemies encountered in the latter part of the Feril Ruins (Assassin Cats, Bats, Green Priests) have been weakened (reduced damage and attack speed).

Skill Rebalancing

  • The MP cost of "Destroy" has been changed from 10 to 8. A description error has been corrected.

We'll keep bringing these bug fixes in coming days, and we really really appreciate your feedback everyday. See you soon :)

Source

Steam News / 8 November 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.