In this update2
Full notes
Full MISTROGUE: Mist and the Living Dungeons update
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What changed
- Gameplay
- Balance
- Fixes
MISTROGUE: Mist and the Living Dungeons changes
Thx so much for playing MISTROGUE :) We've pushed an update / fix to our game last night!
System and Enemies
After the player falls in the dungeon, the restart position is adjusted so that it's less likely to be spawned in the moving tiles (though not 100% eliminated, most of the cases you're safe)
When the player dodges, there's a tiny amount of invincible frames so that it's easier to dodge. If you want more "dodge and attack" play style, we'd still recommend using Dark Speed Blade!
The HP of the boss on the 50th floor of the Endless Hyperspace has been adjusted.
Considering the clear rate of the Feril Ruins and the fact that Assassin Cats have posed a challenge for many players, some enemies encountered in the latter part of the Feril Ruins (Assassin Cats, Bats, Green Priests) have been weakened (reduced damage and attack speed).
Skill Rebalancing
The MP cost of "Destroy" has been changed from 10 to 8. A description error has been corrected.
We'll keep bringing these bug fixes in coming days, and we really really appreciate your feedback everyday. See you soon :)
Source
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