In this update5
Full notes
Full MISTROGUE: Mist and the Living Dungeons update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
MISTROGUE: Mist and the Living Dungeons changes
Thank you for playing MISTROGUE. In this update, we are mainly fixing issues related to the "Endless Subspace" added in June and adding new specifications. In particular, we have made many updates to the boss on the 50th floor of "Endless Subspace," not only adjusting its status, but also adding new techniques and effects. We apologize to all players who have already defeated the boss on the 50th floor, but we hope that you will go see "that guy" again. We have also added a new traditional Chinese character support.
Additional Elements, Adjustments, and Corrections Related to "Endless Hyperspace"
Added new techniques, direction, and adjusted parameters for the boss on the 50th floor.
The time limit for the boss on the 30th floor has been changed from 5 minutes to 3 minutes.
Added a time limit to the boss on the 40th floor, and changed its appearance and BGM.
Adjusted the level of enemies appearing on the first floor to make the game slightly easier.
The level of enemies on the 51st floor and later floors has been adjusted to make it easier to increase the level of enemies.
Stun resistance has been added to some enemies.
Changed the product lineup of the lupo that appear in the latter half of the game.
The floor design has been changed.
Added floors that cannot be dropped by "removal labyrinth stones" and other items.
New Memory Treasure
One item has been added to the base element "Memory Treasure". This new item is released by collecting three "Memory Fragments" which are rarely dropped by defeated enemies in the dungeon. Once released, an exclusive illustration can be viewed.
Language
Traditional Chinese is now supported.
Game System
Skill Fixing" has been added to the submenu of the equipment inventory. If you have the corresponding skill book, you can select the skill book to be fixed from here.
Japanese names of some items have been changed.
Bug fixes
Fixed an issue where enemies would appear overlapping on top of each other.
Fixed an issue that caused some bosses to slide into walls when performing a dash attack.
Fixed an issue where the game would not stand still when opening equipment inventory while falling.
Source
Changelog.gg summarizes and formats this update. How we read updates.
