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Steam News5 June 20233y ago

MISTROGUE roadmap & more to come in 2023!

Hey everyone. I'm Hiroki Shimada, the producer and director of MISTROGUE: Mist and the Living Dungeon.

In this update3

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Full MISTROGUE: Mist and the Living Dungeons update

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Hey everyone.

What changed

0 fixes8 additions0 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Events
addedEarly June: Hard mode and other utility featuresFirstly, in the upcoming update in early June, we have added a new difficulty level called "Hard Mode" and made significant balance adjustments to the Normal Mode. This is in response to the feedback we received in the Early Access version, such as "it's too easy" and "the character becomes too strong." While the character becoming increasingly powerful is one of the highlights of MISTROGUE, the players had become stronger than we had expected, making the later stages somewhat lacking in challenge. We have made adjustments to balance-breaking skills and modified the stats of enemies and bosses in the Maze of Mist(3rd Dungeon).
addedEarly June: Hard mode and other utility featuresHard Mode has been designed to satisfy veteran roguelike players and hardcore gamers. Not only is the main character weaker against enemies, but death also results in losing a portion of the possessed items (including equipped equipment) and increased penalties from falling. Considering the loss upon death, it will be challenging to clear the game in a few attempts. It will be necessary to steadily accumulate items in the warehouse, resulting in significantly longer playtime compared to Normal Mode. Hard Mode can be selected from the settings screen on the title or Lootgar .
addedEarly June: Hard mode and other utility featuresAdditionally, we have added camera rotation (Z/X keys for keyboard or L3/R3 for gamepad) and a click aiming setting (changeable from the settings screen) for players using keyboard and mouse. Full-screen mode (already added in May), vibration ON/OFF (changeable from the settings screen), and improvements to the UI interaction in trading and warehouse screens have also been implemented. For more detailed update information, please refer here.
addedEarly July: Endless Hyperspace ( New Dungeon) & Memory's TreasureAnother feedback we received frequently in the Early Access was the "lack of content." Since it was an Early Access version, the content was limited to story completion. However, in the full release, we plan to add endgame content and base-building features. These updates will be implemented from the end of June to July.
addedEarly July: Endless Hyperspace ( New Dungeon) & Memory's TreasureOne of these updates is the new dungeon "Endless Hyperspace," which was also suggested on Discord. In the Endless Hyperspace, players cannot bring any items or money, nor can they take items back with them. While there are events in certain layers, there is no upper limit to the floors, allowing for infinite exploration. When you die, you can record the reached floor, elapsed time, and Steam name on the leaderboard if desired, allowing players to compete in terms of reached floors. There might even be new NPCs appearing.
addedEarly July: Endless Hyperspace ( New Dungeon) & Memory's TreasureIn addition to these, we are planning features such as the "Decompose" function, which allows you to break down equipment to obtain Skill Scrolls and items, and the addition of new skills and SSR equipment (such as SSR daggers and SSR bracelets).

MISTROGUE: Mist and the Living Dungeons changes

addedFirstly, in the upcoming update in early June, we have added a new difficulty level called "Hard Mode" and made significant balance adjustments to the Normal Mode. This is in response to the feedback we received in the Early Access version, such as "it's too easy" and "the character becomes too strong." While the character becoming increasingly powerful is one of the highlights of MISTROGUE, the players had become stronger than we had expected, making the later stages somewhat lacking in challenge. We have made adjustments to balance-breaking skills and modified the stats of enemies and bosses in the Maze of Mist(3rd Dungeon).
addedHard Mode has been designed to satisfy veteran roguelike players and hardcore gamers. Not only is the main character weaker against enemies, but death also results in losing a portion of the possessed items (including equipped equipment) and increased penalties from falling. Considering the loss upon death, it will be challenging to clear the game in a few attempts. It will be necessary to steadily accumulate items in the warehouse, resulting in significantly longer playtime compared to Normal Mode. Hard Mode can be selected from the settings screen on the title or Lootgar .
addedAdditionally, we have added camera rotation (Z/X keys for keyboard or L3/R3 for gamepad) and a click aiming setting (changeable from the settings screen) for players using keyboard and mouse. Full-screen mode (already added in May), vibration ON/OFF (changeable from the settings screen), and improvements to the UI interaction in trading and warehouse screens have also been implemented. For more detailed update information, please refer here.
addedAnother feedback we received frequently in the Early Access was the "lack of content." Since it was an Early Access version, the content was limited to story completion. However, in the full release, we plan to add endgame content and base-building features. These updates will be implemented from the end of June to July.
addedOne of these updates is the new dungeon "Endless Hyperspace," which was also suggested on Discord. In the Endless Hyperspace, players cannot bring any items or money, nor can they take items back with them. While there are events in certain layers, there is no upper limit to the floors, allowing for infinite exploration. When you die, you can record the reached floor, elapsed time, and Steam name on the leaderboard if desired, allowing players to compete in terms of reached floors. There might even be new NPCs appearing.

I'm Hiroki Shimada, the producer and director of MISTROGUE: Mist and the Living Dungeon. The Early Access version, which was released in April, was played by many people, and we received numerous reviews and feedback. Based on that feedback, we have decided on several updates for the official version, and today I would like to share the roadmap for the currently planned updates.

Please note that the roadmap content (especially the number of items and their timing) may change since we are still in development. Please keep that in mind as you read!

Early June: Hard mode and other utility features

Firstly, in the upcoming update in early June, we have added a new difficulty level called "Hard Mode" and made significant balance adjustments to the Normal Mode. This is in response to the feedback we received in the Early Access version, such as "it's too easy" and "the character becomes too strong." While the character becoming increasingly powerful is one of the highlights of MISTROGUE, the players had become stronger than we had expected, making the later stages somewhat lacking in challenge. We have made adjustments to balance-breaking skills and modified the stats of enemies and bosses in the Maze of Mist(3rd Dungeon).

Hard Mode has been designed to satisfy veteran roguelike players and hardcore gamers. Not only is the main character weaker against enemies, but death also results in losing a portion of the possessed items (including equipped equipment) and increased penalties from falling. Considering the loss upon death, it will be challenging to clear the game in a few attempts. It will be necessary to steadily accumulate items in the warehouse, resulting in significantly longer playtime compared to Normal Mode. Hard Mode can be selected from the settings screen on the title or Lootgar .

Additionally, we have added camera rotation (Z/X keys for keyboard or L3/R3 for gamepad) and a click aiming setting (changeable from the settings screen) for players using keyboard and mouse. Full-screen mode (already added in May), vibration ON/OFF (changeable from the settings screen), and improvements to the UI interaction in trading and warehouse screens have also been implemented. For more detailed update information, please refer here.

Early July: Endless Hyperspace ( New Dungeon) & Memory's Treasure

Another feedback we received frequently in the Early Access was the "lack of content." Since it was an Early Access version, the content was limited to story completion. However, in the full release, we plan to add endgame content and base-building features. These updates will be implemented from the end of June to July.

One of these updates is the new dungeon "Endless Hyperspace," which was also suggested on Discord. In the Endless Hyperspace, players cannot bring any items or money, nor can they take items back with them. While there are events in certain layers, there is no upper limit to the floors, allowing for infinite exploration. When you die, you can record the reached floor, elapsed time, and Steam name on the leaderboard if desired, allowing players to compete in terms of reached floors. There might even be new NPCs appearing.

Another addition is the base-building feature called "Memory's Treasure." By collecting special items dropped in the dungeon, Memory's Treasure will appear in Route Gaul, where you can view stories and original illustrations related to MISTROGUE's characters and world.

In addition to these, we are planning features such as the "Decompose" function, which allows you to break down equipment to obtain Skill Scrolls and items, and the addition of new skills and SSR equipment (such as SSR daggers and SSR bracelets).

Official Version

The major updates that have been decided at this point are as mentioned above. However, depending on sales and the feedback received for the June-July updates, updates to the official version may be added. While it has not been confirmed yet, we are also considering publishing the game on console platforms such as Nintendo Switch and PS4. We will provide further information as soon as it is determined!

We greatly appreciate the feedback and reviews on Discord, which serve as valuable references for the direction and content of the updates. We are also eagerly awaiting new item/skill ideas, suggestions on new contents, and so on. So please continue to support MISTROGUE: Mist and the Living Dungeon.

Thank you very much!

Source

Steam News / 5 June 2023

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