Full notes
Full Mistral update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
- Gameplay
- Balance
This is the fist step to improve the combat dynamic, please let us know your opinion.
Rework on energy, energy will regenerate in combat. Adjusting energy cost of skills accordingly.
Normal attacks will restore energy on hit.
- Skill rework for all weaponsAdded new skills for all weapons.
Increase attack speed for all weapons. You can now chain normal attack to charge attack much more easier, and chain your skill in your normal attack combo.
Bug fix:
Physics: Jump speed loss when jumping next to a steep slope.
Items: Some item effects were not triggered in coop mode.
Achievements: Some achievements were not obtainable
Source
Changelog.gg summarizes and formats this update. How we read updates.
