In this update6
Full notes
Full Mistpaw Ravine update
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What changed
- Gameplay
- UI and audio
- Events
- Fixes
- Performance
Mistpaw Ravine changes
Custom cat colors are finally here in today's update to the Mistpaw Ravine demo!
Colorful Cats!
You can now individually choose the color of each cat. You can also set the default color for all of your cats or set it to random. Out of all of my games, I don't think I've ever gotten as many requests for a feature as I did for this. It went from being a feature I wasn't sure would make it in time for release to zooming straight to the top of my to-do list!
Handy Cursor Tools
Another highly requested feature: a selection of cursor tools to help you execute certain tasks across many buildings at once. We already had the Crop Deletion Tool, but now we have the Building Delete, Rubble Delete, and Building Priority Tools. They all live happily together in their own new group on the hotbar.
Tutorial Videos!
The tutorial now includes little videos to better illustrate where to find the requested buildings in the hotbar and suggests where and how to place them.
Steam post imagePrettier Grass
I made some updates to how the grass and ground textures are drawn. It's subtle but it makes them look a bit more alive.
Additional Patchnotes
added new buildings
Statue - Increases happiness of cats living in nearby homes.
Decorative Yellow Tree - Decoration.
added hammering environment sounds to active buildsites
adjusted some environment sound volumes
adjusted build costs of many buildings
adjusted worker and building warnings to be more descriptive and suggest solutions
shortened tree grow times
added five new building enchantments
added eight new mystery events
added exact mana count to mana menu button tooltip
added alert for when kittens grow into adults
added alert for when relics are ready to be collected
fixed multiple stockpiles clearing their stocks sometimes confusing each other and not completing
fixed cursor lag on some systems (thank you YellowAfterlife)
improved performance with cat behaviors and building ground sprites
hauling stations now better assist workplaces with transferring their exports to stockpiles
adjusted hauling station worker priorities so they more frequently perform a variety of tasks
That's It For Now
I gotta get back to work, thanks for reading!
Jon
Source
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