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Steam News30 July 202610d ago

Launch Rewards & July 30 Update

Thanks to everyone's overwhelming support and patience — within just 8 hours of our official launch, over 100,000 Gyldhunters have joined us!

Full notes

Full Mistfall Hunter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes0 additions9 changes0 removals
  • Events
  • Store
  • Balance
  • Performance
  • Gameplay
  • UI and audio
changedThanks to everyone's overwhelming support and patience — within just 8 hours of our official launch, over 100,000 Gyldhunters have joined us! As a small token of our gratitude, we're gifting a Gesture: Thumbs Up and 500 Soul Coins . Log in before 2026-09-01 00:00 UTC+0 to claim the rewards via in-game mail. May fortune favor your Gyldhunt!
changedThe build submitted for storefront review has been approved. We're planning an update at 2026-07-30 16:00 UTC+0. After the update, you'll need to update the game client through your app store. Update contents are as follows:
changedClass Balance Adjustments
changedCharged Dash: Energy drain during the shield-raising charge phase has been slightly reduced, and the turning performance of a Tier-1 charged dash has been slightly improved.
changedBasic Attack: Damage of the 1st and 3rd thrust hits has been slightly increased.
changedSpear Barrage: Damage multiplier slightly increased.

Mistfall Hunter changes

changedThanks to everyone's overwhelming support and patience — within just 8 hours of our official launch, over 100,000 Gyldhunters have joined us! As a small token of our gratitude, we're gifting a Gesture: Thumbs Up and 500 Soul Coins . Log in before 2026-09-01 00:00 UTC+0 to claim the rewards via in-game mail. May fortune favor your Gyldhunt!
changedThe build submitted for storefront review has been approved. We're planning an update at 2026-07-30 16:00 UTC+0. After the update, you'll need to update the game client through your app store. Update contents are as follows:
changedClass Balance Adjustments
changedCharged Dash: Energy drain during the shield-raising charge phase has been slightly reduced, and the turning performance of a Tier-1 charged dash has been slightly improved.
changedBasic Attack: Damage of the 1st and 3rd thrust hits has been slightly increased.

Thanks to everyone's overwhelming support and patience — within just 8 hours of our official launch, over 100,000 Gyldhunters have joined us! As a small token of our gratitude, we're gifting a Gesture: Thumbs Up and 500 Soul Coins. Log in before 2026-09-01 00:00 UTC+0 to claim the rewards via in-game mail. May fortune favor your Gyldhunt!

The build submitted for storefront review has been approved. We're planning an update at 2026-07-30 16:00 UTC+0. After the update, you'll need to update the game client through your app store. Update contents are as follows:

Class Balance Adjustments

Withered Knight — Polearm and Shield:

  • Charged DashEnergy drain during the shield-raising charge phase has been slightly reduced, and the turning performance of a Tier-1 charged dash has been slightly improved.
  • Basic AttackDamage of the 1st and 3rd thrust hits has been slightly increased.
  • Spear BarrageDamage multiplier slightly increased.
  • Rainbow PiercerEnergy cost slightly reduced, and cooldown slightly reduced.
  • BlockEnergy cost reduced.

Key Bug Fixes

  • Fixed incorrect key prompts in the Sorcerer's spellcasting tutorial in the beginner guide for certain languages.

  • Fixed a mismatch between the visual effect range and actual damage range of the Sorcerer's Flameblade.

  • Fixed an issue where repeatedly entering and exiting the area around a Soul Tree while summoning an extraction point would incorrectly consume an extra Soul of Return.

  • Fixed an issue where items could not be split via the secondary menu.

  • Fixed an issue where some matches on console platforms could not reconnect after a disconnect.

  • Fixed an occasional impassable-area anomaly in the "General Harald" challenge.

  • Fixed an issue where some keys would occasionally become unresponsive when the guide UI was closed very quickly.

  • Fixed a game crash caused by moving the cursor to specific regions with the stick on the Seasonal Leaderboard screen while using a controller.

  • Fixed an issue where equipment could not be unequipped from the Loadout system while using a controller.

  • Fixed an issue where certain gem slots could not be selected via the D-pad in the Auction House while using a controller.

  • Fixed an incorrect popup shown when exiting the game on the Xbox PC platform.

  • Fixed an occasional display anomaly on the deck screen on PS5 — the issue can be resolved by restarting the game.

  • Fixed an issue where the public Training Room settings could not be opened while using a controller.

  • Fixed missing audio for the Execution Animation: Execute - Voidflame Requiem.

  • Fixed an incorrect description for the Sorcerer talent Chant Guard. The correct description reads: Increases Chanting Speed for Stardust spells. When chanting Stardust spells, the first attack received will not interrupt chanting (Stardust Torrent's casting phase also benefits from this effect). This effect has a cooldown.

Today we've received a huge amount of bug reports and suggestions from all of you, and our team is working through them one by one. Please give us a little more time — we'll roll out the next optimization update as soon as possible! You're also warmly welcome to join our various communities to catch the latest news firsthand!

Source

Steam News / 30 July 2026

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