Full notes
Full Mistaken update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
This hotfix focuses on improving combat flow, fishing, building controls, and a few frustrating edge cases.
Bait is no longer consumed when starting to fish. Instead, bait now has a 50% chance to be consumed when reeling in, regardless of whether a fish is caught or not.
Health and mana potions now use a real-time cooldown of 30 seconds. This means potions can be used multiple times during a level or boss fight, as long as you wait for the cooldown.
The player is now briefly protected from damage when transitioning between levels or entering dungeons, helping prevent accidental damage during loading or movement transitions.
The player is also briefly protected after defeating a boss, reducing the chance of dying before being able to collect dropped loot.
Stored Affliction can now only be consumed up to 99 Whispers of Affliction to prevent accidental deaths. This does not apply to classes that cannot die from Affliction.
Improved boss summoning requirements to make them more intuitive.
Slightly increased the crab drop rate on the Pale Coast.
Improved the building flow. Pressing B on keyboard or Select on controller now toggles building mode on and off.
Doubled the base building reach radius.
Platforms no longer stop the fishing lure.
Improved controller recognition, especially when swapping between keyboard/mouse and controller.
Slightly increased the default message write speed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
