Full notes
Full Mistaken update
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What changed
- Balance
- Gameplay
- UI and audio
Mistaken changes
New Feature: Difficulty Selection Players can now choose from four difficulty levels when starting a new game. Each difficulty impacts damage taken, enemy health, hunger rate, and loot/gold systems:
Easy Player takes 25% less damage
Enemies have 25% less HP
Hunger depletes 50% slower
No gold loss on death
Normal Standard values (baseline experience)
Hard Player takes 50% more damage
Enemies have 50% more HP
Hunger depletes 50% faster
Enemies drop 50% more gold
Player loses 50% more gold on death
Slightly increased chance for higher quality gear
Mistake Player takes 100% more damage
Enemies have 150% more HP
Hunger depletes 100% faster
Enemies drop 100% more gold
All gold is lost on death
Random items from inventory are dropped on death
Moderately increased chance for higher quality gear
Some enemies and bosses can drop unique loot (exclusive to this difficulty)
New Placeable: Target Dummy Added a target dummy item that can be placed in the world
Useful for testing weapons, builds, and calculating damage output
New UI Feature: DPS Counter A real-time DPS counter has been added
Activates during combat and when hitting target dummies
Helps players analyze and optimize their damage
1+ Equipment Slot Players can now equip a second amulet
Provides more flexibility and combinations for stat bonuses and utility effects
Fixed buff duration
Some enemies had their values balanced
Some Origin balancing
Other small adjustment and fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
