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Steam News16 February 20215y ago

Update 2.0

Hello survivors. We are always listening to our community and improving our game. In this patch we take the biggest suggestions from the community and the most recurring errors to fix and added some other things.

Full notes

Full Mission Z update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello survivors.

What changed

2 fixes4 additions9 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
  • Performance
  • Store
addedWe are always listening to our community and improving our game. In this patch we take the biggest suggestions from the community and the most recurring errors to fix and added some other things.
changedWe did this because we noticed that many people were lost in the game, not knowing what to do or where to go, and we don't want that to happen anymore. We noticed that some people didn't even manage to do the first mission, because they didn't notice the distance between the objective that is just below the map or because they didn't press the "O" button to see the objective.
changedIn addition, the game will now show your current mission when you enter and when you finish some other mission, thus making the game much more intuitive.
addedAll missions now have signs indicating where you should go to find your objectives.
changedThe signs will be visible on the mini-map and on the location of the objective.
changedWe did this for the same reason that we explained earlier, some players had a lot of difficulty identifying the missions and locating themselves on the map, we did it to facilitate the gameplay and understanding of the game for some people.

Mission Z changes

addedWe are always listening to our community and improving our game. In this patch we take the biggest suggestions from the community and the most recurring errors to fix and added some other things.
changedWe did this because we noticed that many people were lost in the game, not knowing what to do or where to go, and we don't want that to happen anymore. We noticed that some people didn't even manage to do the first mission, because they didn't notice the distance between the objective that is just below the map or because they didn't press the "O" button to see the objective.
changedIn addition, the game will now show your current mission when you enter and when you finish some other mission, thus making the game much more intuitive.
addedAll missions now have signs indicating where you should go to find your objectives.
changedThe signs will be visible on the mini-map and on the location of the objective.

We are always listening to our community and improving our game. In this patch we take the biggest suggestions from the community and the most recurring errors to fix and added some other things.

See what we've done below:

  • Tutorials

Now before starting the game a tutorial window will be shown, which will teach you the basics about the game.

We did this because we noticed that many people were lost in the game, not knowing what to do or where to go, and we don't want that to happen anymore. We noticed that some people didn't even manage to do the first mission, because they didn't notice the distance between the objective that is just below the map or because they didn't press the "O" button to see the objective.

In addition, the game will now show your current mission when you enter and when you finish some other mission, thus making the game much more intuitive.

  • In-game objective indication signs

All missions now have signs indicating where you should go to find your objectives.

The signs will be visible on the mini-map and on the location of the objective.

We did this for the same reason that we explained earlier, some players had a lot of difficulty identifying the missions and locating themselves on the map, we did it to facilitate the gameplay and understanding of the game for some people.

  • Removal of bugs in the launcher that prevented the game from starting

Some players reported that there was a bug in the launcher that was preventing the game from starting, and that after this bug occurred, even if they restarted the launcher the game was not starting.

We identified this bug and it was fixed, so if you had this problem, you can now start the game normally.

  • General optimizations

Many people were experiencing performance problems in the game, with the game running at low FPS, making it almost impossible to play. So, in order to improve the game for these people we made a general optimization and now the game is much more optimized.

But we still recommend that people who don't have very good videocards or processors make use of the graphic quality in "Low" so that the FPS doesn't have such a significant reduction.

  • Improved artificial intelligence

After seeing that artificial intelligence was facing some problems with player identification, we made some improvements and now Martin's robots are a little smarter.

We know that artificial intelligence is not perfect so far, but we are dedicating a lot to it and soon it will be even better.

But remember, artificial intelligence varies according to the chosen game difficulty.

Be careful not to die too much in?!

  • Removal of minor bugs in the game (texture bugs, invisible walls, etc.)

We were also aware of some bugs in the game, such as the failure to open inventory after opening the store, texture bugs, invisible wall bugs, among others. All the bugs that the community reported us or that we ended up discovering through Mission Z gameplay videos we fixed.

  • Adding two difficulty modes & picture mode

For those who found the difficult mode not so challenging and found it easy to complete the game, we added two new difficulty modes, the Very hard mode and the

Source

Steam News / 16 February 2021

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