What changed
0 fixes1 addition1 change1 removal
changedUpdated UI: - Updated best times menu to procedurally populate all level buttons in a horizontal scrollbar (some are not currently available to play) -- Updated level select menu to single column scrollbox and procedurally generated buttons for each level
removedOptimizations: -- Made some changes to lighting in levels to have less performance draw while still allowing for enough lighting to play and appear to be on a stage. -- Removed the raytracing option from the game. -- optimized some materials and meshes.
addedAdditions: -- Added Levels 11-14 (are not playable through normal play mode, game still resets to main menu after level 10, choose 11=14 through level select screen for now until I decide where to place them in the list of levels based on difficulty)
Misled Madness changes
changedUpdated UI: - Updated best times menu to procedurally populate all level buttons in a horizontal scrollbar (some are not currently available to play) -- Updated level select menu to single column scrollbox and procedurally generated buttons for each level
removedOptimizations: -- Made some changes to lighting in levels to have less performance draw while still allowing for enough lighting to play and appear to be on a stage. -- Removed the raytracing option from the game. -- optimized some materials and meshes.
addedAdditions: -- Added Levels 11-14 (are not playable through normal play mode, game still resets to main menu after level 10, choose 11=14 through level select screen for now until I decide where to place them in the list of levels based on difficulty)
Updated UI: - Updated best times menu to procedurally populate all level buttons in a horizontal scrollbar (some are not currently available to play) -- Updated level select menu to single column scrollbox and procedurally generated buttons for each level
Optimizations: -- Made some changes to lighting in levels to have less performance draw while still allowing for enough lighting to play and appear to be on a stage. -- Removed the raytracing option from the game. -- optimized some materials and meshes.
Additions: -- Added Levels 11-14 (are not playable through normal play mode, game still resets to main menu after level 10, choose 11=14 through level select screen for now until I decide where to place them in the list of levels based on difficulty)
Changes to come: -- More levels -- Rework of wall jump for better height control -- vaulting up the edge of walls (partially implemented - not fully functional) -- ground sliding -- Endurance climb mode