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Steam News30 March 20263mo ago

Low-Res Aesthetics

Hello everyone. I'm currently working on the graphics for the remake of my game. This is a calm and rather focused stage. The main focus is on details, rhythm, and the overall feel of the scene.

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Full Mishaka Ubivaka update

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Repeated intro

Hello everyone.

What changed

0 fixes0 additions4 changes0 removals
  • UI and audio
  • Gameplay
changedThis is a calm and rather focused stage. The main focus is on details, rhythm, and the overall feel of the scene. All graphics are drawn by hand—this allows for better control of form and maintains the integrity of the visual language. This makes it easier to stay connected to what you're creating.
changedThe world is being assembled gradually: pixel by pixel, frame by frame, through movement and light.
changedGradually, all of this is coming together to form a coherent visual language for the game.
changedPixels, light, and movement

Mishaka Ubivaka changes

changedThis is a calm and rather focused stage. The main focus is on details, rhythm, and the overall feel of the scene. All graphics are drawn by hand—this allows for better control of form and maintains the integrity of the visual language. This makes it easier to stay connected to what you're creating.
changedThe world is being assembled gradually: pixel by pixel, frame by frame, through movement and light.
changedGradually, all of this is coming together to form a coherent visual language for the game.
changedPixels, light, and movement

I'm currently working on the graphics for the remake of my game.

This is a calm and rather focused stage. The main focus is on details, rhythm, and the overall feel of the scene. All graphics are drawn by hand—this allows for better control of form and maintains the integrity of the visual language. This makes it easier to stay connected to what you're creating.

The world is being assembled gradually: pixel by pixel, frame by frame, through movement and light.

I chose hand-drawn work because it provides direct contact with the image. This makes it easier to capture the desired mood and not lose the sense of the process at the level of individual elements.

Currently in progress:

  • frame-by-frame animation

  • color and lighting adjustments

  • development of form and silhouettes

The process is unhurried but consistent.

Gradually, all of this is coming together to form a coherent visual language for the game.

The world is being assembled frame by frame

Pixels, light, and movement

Source

Steam News / 30 March 2026

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