HomeGamesUpdatesPricingMethodology
Steam News24 May 20188y ago

Update #59 - 05/24/18

New Inventory UI Updated theme/look Now scales correctly based on the the screen resolution Damage bar is displayed for items that have health Tooltip updated with a lot more information - damage amounts, bleed chance,

Full notes

Full Miscreated update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions13 changes2 removals
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
  • Server
changedNew Inventory UIUpdated theme/look
changedNew Inventory UINow scales correctly based on the the screen resolution
changedNew Inventory UIDamage bar is displayed for items that have health
changedNew Inventory UITooltip updated with a lot more information - damage amounts, bleed chance, resistances, etc.
changedNew Inventory UIScrollable inventory list
changedNew Inventory UIMouse wheel works to scroll inventory and lists - can also scroll while dragging an icon

Miscreated changes

  • Stormhero
changedUpdated theme/look
changedNow scales correctly based on the the screen resolution
changedDamage bar is displayed for items that have health
changedTooltip updated with a lot more information - damage amounts, bleed chance, resistances, etc.
changedScrollable inventory list

New Inventory UI

  • Updated theme/look

  • Now scales correctly based on the the screen resolution

  • Damage bar is displayed for items that have health

  • Tooltip updated with a lot more information - damage amounts, bleed chance, resistances, etc.

  • Scrollable inventory list

  • Mouse wheel works to scroll inventory and lists - can also scroll while dragging an icon

  • Tooltips will no longer go offscreen

  • Context menus and tooltips windows dynamically adjust their size as needed

Environmental Changes

The game is now aware of the area a player is in and evaluates a shelter value (how much protection you receive from the area from weather) The following types of areas are detected: - Insides of houses and bases as well as areas partly inside - Ocean, rivers and seas you can dive into - Sewers, caves, cellars and bunkers - Vehicles The radstorm is deadly when you are not seeking shelter or have protective items equipped or consumed. Radiation areas are detectable with a Geiger counter or noticeable by a slightly blue glow. Stock up on anti-rad pills, anti-rad mushrooms or potassium-iodine pills before entering known radiation areas. You can check item details and differences in your inventory tooltips by hovering over them. Anti-rad pills, anti-rad mushrooms or potassium-iodine pills help against radiation. The environment protection effects scale with the health of the item, this can be checked in the UI Other environmental stats on items include: - Physical (Tornado, Collisions, Fall damage) - Gas Smoke (Gas Grenades and areas) - Blindness (Flashbang) - Fire (Molotov, Fire areas) - Explosions (Grenades, Exploding vehicles) - Feet sharp (Punji traps) - Ray radiations (very little protection against that even with full hazmat gear; only reduced in sheltered areas if the area isn't causing the effect itself) - Additional to the environmental stats which apply to the player in general, body part protection stats exist which are also be output in the UI. - For relevant protective types there is differentiation of what is causing it (e.g. ground based, rain based, gas based) - Future work: Temperature, Acid, Electricity, Wetness/Humidity, Rain, Fire area revamp Changed behaviour of radiation stats: - Additional radiation received after 100% gets converted to damage - Radiation slowly is healed (25% per hour), but only up to 40% of it - Radiation reduces now up to 25% of your max health until cured - While over 85% radiation you start to slowly lose health and can't heal until the radiation is cured first Going underwater in the middle of a radiation storm protects against its negative effects

Game

  • Many updates to the environmental effects in the game

  • Environmental effects will now damage and/or kill you - wear appropriate clothing

  • Tweaked visuals of bullet impact effects to improve visuals at a distance

  • Fixed apple, repair, and killing brute achievements

  • Items no longer get dropped in game until the drop is confirmed in the database

  • Slightly increase speech facial visibility/strength

  • Shorten radstorm peak, increase warning period

  • Fix Surviotron display appearing after being kicked from a server

  • Add time of day ("TOD") into damage log outputs so server admins can see what the in-game time was during events

  • Scale explosion bleed chance off of received damage, rather than base 50% chance

  • If a server loses connection to the backend database it will restart the server to prevent player progression loss

  • Changed underwater state detection for correct drowning/oxygen level processing

  • Some new hints and additions added to

Source

Steam News / 24 May 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.