Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Fixes
- Server
Miscreated changes
- Stormhero
New Inventory UI
Updated theme/look
Now scales correctly based on the the screen resolution
Damage bar is displayed for items that have health
Tooltip updated with a lot more information - damage amounts, bleed chance, resistances, etc.
Scrollable inventory list
Mouse wheel works to scroll inventory and lists - can also scroll while dragging an icon
Tooltips will no longer go offscreen
Context menus and tooltips windows dynamically adjust their size as needed
Environmental Changes
The game is now aware of the area a player is in and evaluates a shelter value (how much protection you receive from the area from weather) The following types of areas are detected: - Insides of houses and bases as well as areas partly inside - Ocean, rivers and seas you can dive into - Sewers, caves, cellars and bunkers - Vehicles The radstorm is deadly when you are not seeking shelter or have protective items equipped or consumed. Radiation areas are detectable with a Geiger counter or noticeable by a slightly blue glow. Stock up on anti-rad pills, anti-rad mushrooms or potassium-iodine pills before entering known radiation areas. You can check item details and differences in your inventory tooltips by hovering over them. Anti-rad pills, anti-rad mushrooms or potassium-iodine pills help against radiation. The environment protection effects scale with the health of the item, this can be checked in the UI Other environmental stats on items include: - Physical (Tornado, Collisions, Fall damage) - Gas Smoke (Gas Grenades and areas) - Blindness (Flashbang) - Fire (Molotov, Fire areas) - Explosions (Grenades, Exploding vehicles) - Feet sharp (Punji traps) - Ray radiations (very little protection against that even with full hazmat gear; only reduced in sheltered areas if the area isn't causing the effect itself) - Additional to the environmental stats which apply to the player in general, body part protection stats exist which are also be output in the UI. - For relevant protective types there is differentiation of what is causing it (e.g. ground based, rain based, gas based) - Future work: Temperature, Acid, Electricity, Wetness/Humidity, Rain, Fire area revamp Changed behaviour of radiation stats: - Additional radiation received after 100% gets converted to damage - Radiation slowly is healed (25% per hour), but only up to 40% of it - Radiation reduces now up to 25% of your max health until cured - While over 85% radiation you start to slowly lose health and can't heal until the radiation is cured first Going underwater in the middle of a radiation storm protects against its negative effects
Game
Many updates to the environmental effects in the game
Environmental effects will now damage and/or kill you - wear appropriate clothing
Tweaked visuals of bullet impact effects to improve visuals at a distance
Fixed apple, repair, and killing brute achievements
Items no longer get dropped in game until the drop is confirmed in the database
Slightly increase speech facial visibility/strength
Shorten radstorm peak, increase warning period
Fix Surviotron display appearing after being kicked from a server
Add time of day ("TOD") into damage log outputs so server admins can see what the in-game time was during events
Scale explosion bleed chance off of received damage, rather than base 50% chance
If a server loses connection to the backend database it will restart the server to prevent player progression loss
Changed underwater state detection for correct drowning/oxygen level processing
Some new hints and additions added to
Source
Changelog.gg summarizes and formats this update. How we read updates.
