Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Security
- Performance
- Balance
- Store
Miscreated changes
- Cachemap
Game
Updated to latest EasyAnitCheat version
Additional fixes to help reduce chance of a server not accepting incoming connections
If a memory allocation fails for any reason the game will terminate (helps fix a low memory exploit)
Many shader compilation issues fixed
Procedural facial animations support added (mouth, eyes, brows)
Slightly reduced chances of light fog and rain
Environmental effect/detection/protection system in place (testable with Geiger counter integrated in Survivotron) - player is not damaged in this update (soon though!)
Shader cache updated
Items
Geiger counter support added to Survivotron
Added throwable C4 explosive item (detonates after 3 seconds)
Added propane tank trap (two sizes)
Added in 2 meter size versions for many existing traps
Adjusted weight of rugs and pelts
Bear meat is curable on a drying rack
Fixed spelling of khaki items
Puffy jacket items added (many variations)
Fixed raincoat descriptions and protection configurations
Fixed yellow raincoat weight
In-game map updated to match level updates
Lowered weight of propane tank and propane tank traps
Vehicles
Second seat added to the tractor
Updated tractor damage setup
General tractor configuration improvements
Base Building
Added in new metal wall with large shooting window
Added in optimized tow versions for some metal parts that didn't have them (makes towing them easier)
Changed plated parts surface type from metal_thick to metal to make projectile penetration more realistic
Fixed descriptions on roof parts
AI
New spider-like AI added
Mutants will throw rocks on sight sometimes
Mutants will no longer attempt to throw rocks at a target behind them
Improved netsync code for AI
Map
Added new Gas Station building on the north east beach road
Fixed issue where AI would walk into a lake close to the center of the map
Fixed other minor issues reported by testers
Audio
Several general improvements to audio playback
Added attenuation set up for small generator
Added sound effects for human spider mutant
Level audio optimization (possibly improves audio squealing bug - please provide feedback)
New select sound effect for pistols and rifles
Animations
Human spider animation set
Procedural mouth movement when using VoIP, and blinking added - update to relevant face items to accommodate
Chewing animation added while eating
Tractor second seat animations added
Reload animations added for magazine weapons when no magazine is present
Altered magazine set up for above weapons to better deal with magazine display during reloading
Animation support for puffy jackets
First equip animation added when player is already in tactical mode - for AT15, MK18, and M16
Models/Textures
Increased physics proxy height on some hotel floors to help prevent objects dropping through them
Optimized pallet piles for better performance
Updated oil tanker meshes
Added LODs for trap items that were missing them
Slight physics proxy tweak on ShotgunSide trap
Optimized LODs for some base building parts when seen at a far distance
Numerous tweaks/improvements to warehouse model and textures
Feedback thread is located here: https://steamcommunity.com/app/299740/discussions/0/3288067088116167557/
Source
Changelog.gg summarizes and formats this update. How we read updates.
