Full notes
Full Miscreated update
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What changed
- Performance
- Gameplay
- Fixes
- Store
- Maps
- Balance
Miscreated changes
- Cachemap
Game
Fixed crash when entering the dirt bike with the lights on (was a client only hotfix released earlier)
Tents, campfires, and drying racks can be placed in a clan member's base (in addition to anywhere away from a base)
A player picking up/harvesting an item won't cancel another player's crafting action
If a player drops any item while crafting then their current crafting action is cancelled
Fixed a dupe item glitch
Don't allow attacking while sitting
Don't allow kicking while sitting
Looting some clothing items from a corpse/crate will no longer cause the underlying player's skin mesh to also show
Fixes for properly hiding underlying layers of clothing
Fixes for several physics issues
Special attack key (default T) cannot be used to attack using a melee weapon (use the normal fire/attack key)
Updated shader cache to reduce stalls while playing
Can now kick and punch while holding binoculars
Decreased metal base part mass for improved towing experience
Base Building
Upgraded tower added
If a cable attach position could not be found then the cable isn't displayed - prevents power cables from going clear across the map
Adjusted how base lights are created in code to help eliminate invisible parts (where you could still see the action menu)
Fixes for missing base building parts on clients
Items
Reduced giant gnome spawn chance
Craftable sand bag now uses the sandbag model instead of the generic wooden block
Fixed spelling casing on server crafted items
Adjusted welding mask overlay
Ghillie suit variations added
Fixed wool gloves green item description
Raincoats added (several color variations)
Spiked football shoulder pads added (craftable item)
C4 trap added
Remove tactical speed reduction for fists (when not wielding a weapon)
Decreased tactical speed reduction for Bows
Updated texture on map item to show latest map additions
AI
Player speed now affects AI visual perception - move slow to be less noticeable
AI now correctly scale damage when they are hit based on where you hit them at
Mutants can now throw rock when they are in tight spaces
Easier to lose mutants when trying to hide from them
Improved mutant search behavior after losing target
Adjusted AI stimulus level from player footsteps
Map
Northeast mountain area near Cape Bay, Clyde Hill and Orca Dam is now open
Northeast beach area beyond Cape Bay is now open
Added new Radar Dish area
Added AI exclusions for Orca Dam lake
Map signs placed in the world now display your location on the map
Other minor fixes and tweaks to various building prefabs and world object placements
Fixed hole in bear cave
Optimized bear caves and improved lighting for them
Fixed cube map in the Orca dam tunnel (improves lighting there)
Fixed several spawner positions on abandoned vehicles and Orca Dam
Audio
Attempted fix for audio high-pitch squeal bug. Please provide feedback on Discord if you're still experiencing this bug.
Animations
Wolf slope animations added
Fixed some blendspace issues with the bear and two-headed dog
Fixed LODs for rooster when ragdolling
Pickaxe - once over of poses to make sure there is no clipping with the camera
MK18 Reaper - change fire mode animations added
Axe - some general animation fixes
Models/Textures
Optimized dam prefab/area
Fixed several missing surface type errors
Added LODs for cargo pants on ground models
Added LODs for hoodie on ground models
Increased roof physics proxy on motel to help
Source
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