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Steam News14 March 20188y ago

Update #57 - 03/14/2018

Game Fixed crash when entering the dirt bike with the lights on (was a client only hotfix released earlier) Tents, campfires, and drying racks can be placed in a clan member's base (in addition to anywhere away from a b

Full notes

Full Miscreated update

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What changed

11 fixes14 additions22 changes1 removal
  • Performance
  • Gameplay
  • Fixes
  • Store
  • Maps
  • Balance
fixedGameFixed crash when entering the dirt bike with the lights on (was a client only hotfix released earlier)
addedGameTents, campfires, and drying racks can be placed in a clan member's base (in addition to anywhere away from a base)
fixedGameFixed a dupe item glitch
changedGameDon't allow attacking while sitting
fixedGameLooting some clothing items from a corpse/crate will no longer cause the underlying player's skin mesh to also show
changedGameSpecial attack key (default T) cannot be used to attack using a melee weapon (use the normal fire/attack key)

Miscreated changes

  • Cachemap
fixedFixed crash when entering the dirt bike with the lights on (was a client only hotfix released earlier)
addedTents, campfires, and drying racks can be placed in a clan member's base (in addition to anywhere away from a base)
fixedFixed a dupe item glitch
changedDon't allow attacking while sitting
fixedLooting some clothing items from a corpse/crate will no longer cause the underlying player's skin mesh to also show

Game

  • Fixed crash when entering the dirt bike with the lights on (was a client only hotfix released earlier)

  • Tents, campfires, and drying racks can be placed in a clan member's base (in addition to anywhere away from a base)

  • A player picking up/harvesting an item won't cancel another player's crafting action

  • If a player drops any item while crafting then their current crafting action is cancelled

  • Fixed a dupe item glitch

  • Don't allow attacking while sitting

  • Don't allow kicking while sitting

  • Looting some clothing items from a corpse/crate will no longer cause the underlying player's skin mesh to also show

  • Fixes for properly hiding underlying layers of clothing

  • Fixes for several physics issues

  • Special attack key (default T) cannot be used to attack using a melee weapon (use the normal fire/attack key)

  • Updated shader cache to reduce stalls while playing

  • Can now kick and punch while holding binoculars

  • Decreased metal base part mass for improved towing experience

Base Building

  • Upgraded tower added

  • If a cable attach position could not be found then the cable isn't displayed - prevents power cables from going clear across the map

  • Adjusted how base lights are created in code to help eliminate invisible parts (where you could still see the action menu)

  • Fixes for missing base building parts on clients

Items

  • Reduced giant gnome spawn chance

  • Craftable sand bag now uses the sandbag model instead of the generic wooden block

  • Fixed spelling casing on server crafted items

  • Adjusted welding mask overlay

  • Ghillie suit variations added

  • Fixed wool gloves green item description

  • Raincoats added (several color variations)

  • Spiked football shoulder pads added (craftable item)

  • C4 trap added

  • Remove tactical speed reduction for fists (when not wielding a weapon)

  • Decreased tactical speed reduction for Bows

  • Updated texture on map item to show latest map additions

AI

  • Player speed now affects AI visual perception - move slow to be less noticeable

  • AI now correctly scale damage when they are hit based on where you hit them at

  • Mutants can now throw rock when they are in tight spaces

  • Easier to lose mutants when trying to hide from them

  • Improved mutant search behavior after losing target

  • Adjusted AI stimulus level from player footsteps

Map

  • Northeast mountain area near Cape Bay, Clyde Hill and Orca Dam is now open

  • Northeast beach area beyond Cape Bay is now open

  • Added new Radar Dish area

  • Added AI exclusions for Orca Dam lake

  • Map signs placed in the world now display your location on the map

  • Other minor fixes and tweaks to various building prefabs and world object placements

  • Fixed hole in bear cave

  • Optimized bear caves and improved lighting for them

  • Fixed cube map in the Orca dam tunnel (improves lighting there)

  • Fixed several spawner positions on abandoned vehicles and Orca Dam

Audio

  • Attempted fix for audio high-pitch squeal bug. Please provide feedback on Discord if you're still experiencing this bug.

Animations

  • Wolf slope animations added

  • Fixed some blendspace issues with the bear and two-headed dog

  • Fixed LODs for rooster when ragdolling

  • Pickaxe - once over of poses to make sure there is no clipping with the camera

  • MK18 Reaper - change fire mode animations added

  • Axe - some general animation fixes

Models/Textures

  • Optimized dam prefab/area

  • Fixed several missing surface type errors

  • Added LODs for cargo pants on ground models

  • Added LODs for hoodie on ground models

  • Increased roof physics proxy on motel to help

Source

Steam News / 14 March 2018

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