What changed
0 fixes1 addition4 changes0 removals
- Server
- Gameplay
- Compatibility
- Maps
changedSocial MediaIf you are not following our social media accounts, we'd recommend you do so. There is a lot of information that is shared on them that doesn't warrant a full post on Steam or our website. The @miscreatedgame account will also tweet out when servers are going offline for game updates, so you are not taken by surprise when it happens. Some of the Twitter handles of team members are included below, so you can follow those that may interest you. @entradaint (Company account) @miscreatedgame (Official game account) @lordsnave (Terry Evans - creator and lead developer) @csprance (Chris Sprance - technical director/art lead) @adam_johnson_ (Adam Johnson - technical designer) @miscreatedmarco (Marco Catena - lead level designer) @sihambly (Simon Hambly - lead animator) @plumbjet (Graham Hayward - lead 3d artist) @hendrikpolc (Hendrik Polczynski - senior developer) @matthieu_labrie (Matt Labrie - 3d artist) @miscreatedkks (Serkan - 3d artist) @miscreated_carl (Carl Kent - 3d artist) @miscreated_farz (Farzad Morshed - animator) @miscreated_jen (Jennifer Yaner - Community Manager/PR)
changedDiscord ServerMiscreated has an official Discord server located at discord.gg/miscreated and is probably the best way to interact with the Miscreated community and to get help with the game. Several members of the development team and moderators for the game are in the Discord chat. There are also several pinned messages in the different chat channels with helpful information, so please glance through them when you join.
changedLeaving Early Access (Moving to Beta)Our goal is to have the core of all major game systems in the game during 2018 and when that happens we will leave early access on Steam. That does not mean that those game systems are feature complete, just that the core for each of them is in place and we will continue to enhance them even after we are out of early access. The following is the list of game systems, features, and major issues we will be focused on this year:
changedGame WorldThe current map, Orca Island, is roughly 75% completed now. The level design team will continue to work on filling out the missing areas of the map, but it may not be 100% finished before we leave early access. Even if the map isn't finished before we leave early access it will continue to be worked on after until it is finished. Once the map for Orca Island is done, then the level design team will start working on a new map for the game. The following image is of the new docks area that will be coming to Orca Island soon:
addedRepair KitsWe will be adding support for repair kits before leaving early access, but we may not add them for all weapons during early access. They will definitely be added for melee weapons though since those degrade through use currently (especially when attacking a player's
Miscreated changes
changedIf you are not following our social media accounts, we'd recommend you do so. There is a lot of information that is shared on them that doesn't warrant a full post on Steam or our website. The @miscreatedgame account will also tweet out when servers are going offline for game updates, so you are not taken by surprise when it happens. Some of the Twitter handles of team members are included below, so you can follow those that may interest you. @entradaint (Company account) @miscreatedgame (Official game account) @lordsnave (Terry Evans - creator and lead developer) @csprance (Chris Sprance - technical director/art lead) @adam_johnson_ (Adam Johnson - technical designer) @miscreatedmarco (Marco Catena - lead level designer) @sihambly (Simon Hambly - lead animator) @plumbjet (Graham Hayward - lead 3d artist) @hendrikpolc (Hendrik Polczynski - senior developer) @matthieu_labrie (Matt Labrie - 3d artist) @miscreatedkks (Serkan - 3d artist) @miscreated_carl (Carl Kent - 3d artist) @miscreated_farz (Farzad Morshed - animator) @miscreated_jen (Jennifer Yaner - Community Manager/PR)
changedMiscreated has an official Discord server located at discord.gg/miscreated and is probably the best way to interact with the Miscreated community and to get help with the game. Several members of the development team and moderators for the game are in the Discord chat. There are also several pinned messages in the different chat channels with helpful information, so please glance through them when you join.
changedOur goal is to have the core of all major game systems in the game during 2018 and when that happens we will leave early access on Steam. That does not mean that those game systems are feature complete, just that the core for each of them is in place and we will continue to enhance them even after we are out of early access. The following is the list of game systems, features, and major issues we will be focused on this year:
changedThe current map, Orca Island, is roughly 75% completed now. The level design team will continue to work on filling out the missing areas of the map, but it may not be 100% finished before we leave early access. Even if the map isn't finished before we leave early access it will continue to be worked on after until it is finished. Once the map for Orca Island is done, then the level design team will start working on a new map for the game. The following image is of the new docks area that will be coming to Orca Island soon:
addedWe will be adding support for repair kits before leaving early access, but we may not add them for all weapons during early access. They will definitely be added for melee weapons though since those degrade through use currently (especially when attacking a player's
As we have done in prior years we want to take a few moments to thank all of the fans of Miscreated and to give everyone a status on where we feel the game is currently at overall, and dive into more detail on the major game systems within Miscreated. Moving forward we will release the State of the Game post at the start of each year instead of the end of the year, so this State of the Game is titled 2018 instead of 2017. If you are enjoying playing Miscreated, please leave (or update) your review on Steam at http://steamcommunity.com/app/299740 It's very beneficial to the game.
If you are not following our social media accounts, we'd recommend you do so. There is a lot of information that is shared on them that doesn't warrant a full post on Steam or our website. The @miscreatedgame account will also tweet out when servers are going offline for game updates, so you are not taken by surprise when it happens. Some of the Twitter handles of team members are included below, so you can follow those that may interest you. @entradaint (Company account) @miscreatedgame (Official game account) @lordsnave (Terry Evans - creator and lead developer) @csprance (Chris Sprance - technical director/art lead) @adam_johnson_ (Adam Johnson - technical designer) @miscreatedmarco (Marco Catena - lead level designer) @sihambly (Simon Hambly - lead animator) @plumbjet (Graham Hayward - lead 3d artist) @hendrikpolc (Hendrik Polczynski - senior developer) @matthieu_labrie (Matt Labrie - 3d artist) @miscreatedkks (Serkan - 3d artist) @miscreated_carl (Carl Kent - 3d artist) @miscreated_farz (Farzad Morshed - animator) @miscreated_jen (Jennifer Yaner - Community Manager/PR)
Discord Server
Miscreated has an official Discord server located at discord.gg/miscreated and is probably the best way to interact with the Miscreated community and to get help with the game. Several members of the development team and moderators for the game are in the Discord chat. There are also several pinned messages in the different chat channels with helpful information, so please glance through them when you join.
Leaving Early Access (Moving to Beta)
Our goal is to have the core of all major game systems in the game during 2018 and when that happens we will leave early access on Steam. That does not mean that those game systems are feature complete, just that the core for each of them is in place and we will continue to enhance them even after we are out of early access. The following is the list of game systems, features, and major issues we will be focused on this year:
Game World
The current map, Orca Island, is roughly 75% completed now. The level design team will continue to work on filling out the missing areas of the map, but it may not be 100% finished before we leave early access. Even if the map isn't finished before we leave early access it will continue to be worked on after until it is finished. Once the map for Orca Island is done, then the level design team will start working on a new map for the game. The following image is of the new docks area that will be coming to Orca Island soon:
Repair Kits
We will be adding support for repair kits before leaving early access, but we may not add them for all weapons during early access. They will definitely be added for melee weapons though since those degrade through use currently (especially when attacking a player's