Environment Two new extreme weather patterns have been added: radiation dust storm and a short-term nuclear winter.
Full notes
Full Miscreated update
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What changed
3 fixes12 additions6 changes3 removals
Gameplay
UI and audio
Maps
Fixes
Performance
Balance
addedEnvironmentTwo new extreme weather patterns have been added: radiation dust storm and a short-term nuclear winter. All fog patterns have been visually enhanced and the tornado pattern has received an initial warning period. For the new weather patterns the negative effects have not been added to the game yet, so players have time to learn the associated warning signs. The effects on player stats and the expansion of the radiation system with item attributes, and related items, will follow in later updates. The strength of the negative effects will depend on the clothing worn and the area the player is in. Areas underground (sewers, cellars, bunkers, caves) will be fully protected. Buildings and bases above ground will protect enough to not die from the effects. The outside is very dangerous during the extreme weather patterns and will require special gear to survive, which will be added alongside the effects. A warning period will give players about 1-2 minutes to move to safety or to equip their protective gear. To support the new weather patterns all environmental protective item attributes have been reworked. The following protective attributes are implemented so far:
addedEnvironmentOnce fully implemented there will be a total 15 different attributes. The protective attributes will be displayed in the inventory UI when the new UI is finished. For now, the protective attributes work as one would intuitively assume for the items.
addedTwo-Wheeled Physics SystemThis update introduces a new two-wheeled physics system that is still considered a work in progress. While we believe it works reasonably well, we expect issues to be found with it, and future improvements will be made. Please send us any feedback on the new system The two-wheeled physics system is only used for the new dirtbike currently, but the bicycle will be moved to it at a later date.
changedGameApple trees now spawn around the map and apples can be picked from them
fixedGameFixed some issues related to being unconscious and bleeding
removedGameCan no longer swim faster while holding down forward and side keys at the same time
Miscreated changes
CCachemap
SStormhero
addedTwo new extreme weather patterns have been added: radiation dust storm and a short-term nuclear winter. All fog patterns have been visually enhanced and the tornado pattern has received an initial warning period. For the new weather patterns the negative effects have not been added to the game yet, so players have time to learn the associated warning signs. The effects on player stats and the expansion of the radiation system with item attributes, and related items, will follow in later updates. The strength of the negative effects will depend on the clothing worn and the area the player is in. Areas underground (sewers, cellars, bunkers, caves) will be fully protected. Buildings and bases above ground will protect enough to not die from the effects. The outside is very dangerous during the extreme weather patterns and will require special gear to survive, which will be added alongside the effects. A warning period will give players about 1-2 minutes to move to safety or to equip their protective gear. To support the new weather patterns all environmental protective item attributes have been reworked. The following protective attributes are implemented so far:
addedOnce fully implemented there will be a total 15 different attributes. The protective attributes will be displayed in the inventory UI when the new UI is finished. For now, the protective attributes work as one would intuitively assume for the items.
addedThis update introduces a new two-wheeled physics system that is still considered a work in progress. While we believe it works reasonably well, we expect issues to be found with it, and future improvements will be made. Please send us any feedback on the new system The two-wheeled physics system is only used for the new dirtbike currently, but the bicycle will be moved to it at a later date.
changedApple trees now spawn around the map and apples can be picked from them
fixedFixed some issues related to being unconscious and bleeding
Environment
Two new extreme weather patterns have been added: radiation dust storm and a short-term nuclear winter. All fog patterns have been visually enhanced and the tornado pattern has received an initial warning period. For the new weather patterns the negative effects have not been added to the game yet, so players have time to learn the associated warning signs. The effects on player stats and the expansion of the radiation system with item attributes, and related items, will follow in later updates. The strength of the negative effects will depend on the clothing worn and the area the player is in. Areas underground (sewers, cellars, bunkers, caves) will be fully protected. Buildings and bases above ground will protect enough to not die from the effects. The outside is very dangerous during the extreme weather patterns and will require special gear to survive, which will be added alongside the effects. A warning period will give players about 1-2 minutes to move to safety or to equip their protective gear. To support the new weather patterns all environmental protective item attributes have been reworked. The following protective attributes are implemented so far:
smoke (gas-grenades)
physical (tornado, fall, collisions)
radiation (irradiated areas)
explosion
feet-sharp (traps)
light (flashbangs)
fire (molotovs)
Once fully implemented there will be a total 15 different attributes. The protective attributes will be displayed in the inventory UI when the new UI is finished. For now, the protective attributes work as one would intuitively assume for the items.
Weather Manager
wm_pattern rcon command change wm_pattern=X (where X is a weather pattern number) instantly plays the weather pattern at its peak and holds it there until another pattern is played or wm_pattern is set back to -1 (random patterns)
Two-Wheeled Physics System
This update introduces a new two-wheeled physics system that is still considered a work in progress. While we believe it works reasonably well, we expect issues to be found with it, and future improvements will be made. Please send us any feedback on the new system The two-wheeled physics system is only used for the new dirtbike currently, but the bicycle will be moved to it at a later date.
Game
Apple trees now spawn around the map and apples can be picked from them
Fixed some issues related to being unconscious and bleeding
Can no longer swim faster while holding down forward and side keys at the same time
Elevator switches can now be toggled correctly
Fixed action menu staying open after walking away for the current target
Added new clothing environment protection system
Fixed issue where the world actions could allow too many items to be harvested at times
Shader cache updated to reduce stalls while playing
Vehicles
SUV added
Dirt bike added
Altered the reversing lights on the quadbike and luggage car
Changed action text to "Flip Vehicle" when a vehicle can be flipped over
Drive belt requirement removed from fishing boat
Driverless vehicles no longer do collision damage
Base Building
Packed up parts spawn in with the same rotation as when they were part of a base - fixes issues with metal parts rotating when packed up