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Steam News13 November 20178y ago

Update #54 11/13/17

Metal Base Parts Metal base parts now randomly spawn over time around the game world They are a lot harder to destroy than their wood or plated counterparts They are very heavy and can only be towed back to your base us

Full notes

Full Miscreated update

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What changed

6 fixes6 additions11 changes4 removals
  • Gameplay
  • Balance
  • Fixes
  • Store
  • Performance
  • Compatibility
changedMetal Base PartsMetal base parts now randomly spawn over time around the game world
changedMetal Base PartsOnce a metal part is in your base and you detach it, then you can use the action menu on the part to either place it directly, or you can upgrade an existing wood/plated part of the same size
addedTowingMost vehicles now have the ability to support towing metal parts
addedTowingIn this update towing only works for towing metal base parts - additional uses for towing will be added in future updates
fixedGameFixed issue where characters could be stored in the database having 0 health, so they would always log in as a new spawn
fixedGameFixed overlay issue when unwearing an item that would remove all overlays

Miscreated changes

changedMetal base parts now randomly spawn over time around the game world
changedOnce a metal part is in your base and you detach it, then you can use the action menu on the part to either place it directly, or you can upgrade an existing wood/plated part of the same size
addedMost vehicles now have the ability to support towing metal parts
addedIn this update towing only works for towing metal base parts - additional uses for towing will be added in future updates
fixedFixed issue where characters could be stored in the database having 0 health, so they would always log in as a new spawn

Metal Base Parts

  • Metal base parts now randomly spawn over time around the game world

  • They are a lot harder to destroy than their wood or plated counterparts

  • They are very heavy and can only be towed back to your base using a vehicle that is capable of towing

  • Once a metal part is in your base and you detach it, then you can use the action menu on the part to either place it directly, or you can upgrade an existing wood/plated part of the same size

Towing

  • Most vehicles now have the ability to support towing metal parts

  • In this update towing only works for towing metal base parts - additional uses for towing will be added in future updates

  • A tow capable vehicle must have a Tow Cable item in its inventory in order to tow

  • The action menu will allow you to attach a metal part, or detach a currently attached part

Game

  • Fixed issue where characters could be stored in the database having 0 health, so they would always log in as a new spawn

  • Screen overlays are now hidden for most items in 3p view modes - some will stay by design

  • Fixed overlay issue when unwearing an item that would remove all overlays

  • Increased the number of tents that spawn in the world

  • Removed ability to store items in the quad bikes and the tractors

  • Fixed issue with newly spawned tents being removed after two days unless they were interacted with before then

  • Removed some unneeded network messages when a player is joining a server (slight optimization)

  • Damage log now outputs the 64-bit Steam ID

  • Slight ammo tracers added (only shooter can see them)

  • Fixed damage 10mm rounds did to bases (it wasn't being properly reduced)

  • Expanded hazard area on the caprice prefabs (on fire cars)

  • Only spawn persisted animals when a player is close to them (server optimization)

  • Pigs now drop "ham" meat that can be cooked or cured

  • Roosters now drop "chicken" meat that can be cooked

  • Server crash fix related to weapon zooming

Base Building

  • Parts are more accurately placed in the world, so they won't shift as much while being placed

  • Consolidated base verification code so parts won't fall on a server restart that were fine while the game was running

  • Server no longer verifies all bases on startup, so server restart times are faster

  • Parts that fall in the water are now removed

  • Plot signs and some parts now require a line of sight check to prevent them from being placed inside of solid objects, like rocks

  • To reduce floating sections of bases, base parts can only be placed on the terrain, rocks, or on top of another base part

  • Each base part adds 6 hours (was 12) to the duration the base will stay before being removed

  • Fixed issue with the !base command not working correctly with a newly placed plot sign

  • Fixed issue with newly placed plot signs not updating their decay time correctly until after a server restart

  • Curved walls are no longer craftable (will be added back in at a later date when they work well with our base building system)

  • Plated parts now require Scrap Metal to upgrade to or repair with, metal now uses Sheet Metal to repair

Tents

  • World tent limit increased to 20 tents

  • Tents no longer respawn instantly

Source

Steam News / 13 November 2017

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