Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Store
- Performance
- Compatibility
Miscreated changes
Metal Base Parts
Metal base parts now randomly spawn over time around the game world
They are a lot harder to destroy than their wood or plated counterparts
They are very heavy and can only be towed back to your base using a vehicle that is capable of towing
Once a metal part is in your base and you detach it, then you can use the action menu on the part to either place it directly, or you can upgrade an existing wood/plated part of the same size
Towing
Most vehicles now have the ability to support towing metal parts
In this update towing only works for towing metal base parts - additional uses for towing will be added in future updates
A tow capable vehicle must have a Tow Cable item in its inventory in order to tow
The action menu will allow you to attach a metal part, or detach a currently attached part
Game
Fixed issue where characters could be stored in the database having 0 health, so they would always log in as a new spawn
Screen overlays are now hidden for most items in 3p view modes - some will stay by design
Fixed overlay issue when unwearing an item that would remove all overlays
Increased the number of tents that spawn in the world
Removed ability to store items in the quad bikes and the tractors
Fixed issue with newly spawned tents being removed after two days unless they were interacted with before then
Removed some unneeded network messages when a player is joining a server (slight optimization)
Damage log now outputs the 64-bit Steam ID
Slight ammo tracers added (only shooter can see them)
Fixed damage 10mm rounds did to bases (it wasn't being properly reduced)
Expanded hazard area on the caprice prefabs (on fire cars)
Only spawn persisted animals when a player is close to them (server optimization)
Pigs now drop "ham" meat that can be cooked or cured
Roosters now drop "chicken" meat that can be cooked
Server crash fix related to weapon zooming
Base Building
Parts are more accurately placed in the world, so they won't shift as much while being placed
Consolidated base verification code so parts won't fall on a server restart that were fine while the game was running
Server no longer verifies all bases on startup, so server restart times are faster
Parts that fall in the water are now removed
Plot signs and some parts now require a line of sight check to prevent them from being placed inside of solid objects, like rocks
To reduce floating sections of bases, base parts can only be placed on the terrain, rocks, or on top of another base part
Each base part adds 6 hours (was 12) to the duration the base will stay before being removed
Fixed issue with the !base command not working correctly with a newly placed plot sign
Fixed issue with newly placed plot signs not updating their decay time correctly until after a server restart
Curved walls are no longer craftable (will be added back in at a later date when they work well with our base building system)
Plated parts now require Scrap Metal to upgrade to or repair with, metal now uses Sheet Metal to repair
Tents
World tent limit increased to 20 tents
Tents no longer respawn instantly
Source
Changelog.gg summarizes and formats this update. How we read updates.
