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Steam News13 October 20178y ago

Update #53 - 10/13/17

Floating Base Fix This update introduces the fix for floating bases Some of the bases that initially fall are going to look ugly until the owner fixes them Some bases with plot signs on top of invalid objects (broken ca

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What changed

2 fixes8 additions15 changes5 removals
  • Fixes
  • Server
  • Security
  • Maps
  • Gameplay
  • Performance
changedFloating Base FixThis update introduces the fix for floating bases
changedFloating Base FixWhen the server is loading the bases from the database they will all be verified now
removedFloating Base FixIf the server build rule is 0 (no bases allowed), any bases on the server will be deleted (you could set this if you wanted to remove all bases on your server for some reason as well, then change it back to another value)
changedFloating Base FixIf the server build rule is 1 (normal build rules), any base in an exclusion area (some really old ones have been grandfathered in for a long time) will be deleted from the database.
changedFloating Base FixThis means the exploit of toggling from rule 2 (build anywhere) to 1 (normal build rules) to have bases in cities will NOT work - they will be deleted once the rules is set back to 1
removedFloating Base FixAll traps, except for actual base building traps, have been removed and are now, temporarily, limited to just being able to be placed on the terrain

Miscreated changes

  • Cachemap
changedThis update introduces the fix for floating bases
changedWhen the server is loading the bases from the database they will all be verified now
removedIf the server build rule is 0 (no bases allowed), any bases on the server will be deleted (you could set this if you wanted to remove all bases on your server for some reason as well, then change it back to another value)
changedIf the server build rule is 1 (normal build rules), any base in an exclusion area (some really old ones have been grandfathered in for a long time) will be deleted from the database.
changedThis means the exploit of toggling from rule 2 (build anywhere) to 1 (normal build rules) to have bases in cities will NOT work - they will be deleted once the rules is set back to 1

Floating Base Fix

This update introduces the fix for floating bases

  • Some of the bases that initially fall are going to look ugly until the owner fixes them

  • Some bases with plot signs on top of invalid objects (broken cars, telephone poles, etc) will be deleted (we've sent out several warning to adjust bases as needed)

  • We have done a lot of testing, but expect some issues to still be found. If you find anything amiss, please notify us so we can track down and fix any related issues

  • When the server is loading the bases from the database they will all be verified now

  • If the server build rule is 0 (no bases allowed), any bases on the server will be deleted (you could set this if you wanted to remove all bases on your server for some reason as well, then change it back to another value)

  • If the server build rule is 1 (normal build rules), any base in an exclusion area (some really old ones have been grandfathered in for a long time) will be deleted from the database.

  • This means the exploit of toggling from rule 2 (build anywhere) to 1 (normal build rules) to have bases in cities will NOT work - they will be deleted once the rules is set back to 1

  • All traps, except for actual base building traps, have been removed and are now, temporarily, limited to just being able to be placed on the terrain

  • The traps' terrain limiting is temporary, but was needed for the floating base fix. The restriction will be removed in a future update so you can place them anywhere again

Harvesting Changes

  • Harvesting resources (wood/metal/rock) will now eventually exhaust the supply from the object you're harvesting from

  • Once it's exhausted you will need to move to another object to harvest more (you will be notified when it's exhausted)

  • The object's supply is determined by its size - larger trees allow you to harvest more wood, for example

  • An object's supply will regenerate over time

Servers

  • Uptime and restart times added to the status command

  • Potential fix for stuck database requests after server's internet connection gets dropped for some reason

  • sv_say console messages now appear in the new server messages UI area (instead of chat tab)

Game

  • Updated shader cache to reduce stalls while playing

  • Added action spam prevention (3 times / second)

  • Don't allow a stack to be split unless there is free space in the player's inventory

  • Damage from tornadoes should be working again

  • When dropping an item it will be added to an existing stack on the ground

  • Recoil will no longer autocenter (WIP)

  • Stance changes now use up a little bit of stamina

  • Player character hit reactions added (still WIP)

  • Fixed exploit where a melee weapon would not use up durability on some attacks

  • Dry fire events are now network synchronized

  • For remote players don't offset laser positions as much so the laser dot position appears closer to the weapon

  • Zoom start uses a little bit of stamina

  • Standing up uses a little bit of stamina

  • Changed how oxygen value was being synchronized, so it shouldn't get out of sync between client and server now

  • Fixed exploit of increased speed while spamming stance change

Base Building

  • Added wooden stair parts

  • Added column parts (some with lights)

  • Disabled ability to adjust opacity while placing a part (stock CryEngine shader issue)

  • Added sandbag embrasure parts

  • When starting to place a part, tactical stance is exited if

Source

Steam News / 13 October 2017

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