Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Server
- Security
- Maps
- Gameplay
- Performance
Miscreated changes
- Cachemap
Floating Base Fix
This update introduces the fix for floating bases
Some of the bases that initially fall are going to look ugly until the owner fixes them
Some bases with plot signs on top of invalid objects (broken cars, telephone poles, etc) will be deleted (we've sent out several warning to adjust bases as needed)
We have done a lot of testing, but expect some issues to still be found. If you find anything amiss, please notify us so we can track down and fix any related issues
When the server is loading the bases from the database they will all be verified now
If the server build rule is 0 (no bases allowed), any bases on the server will be deleted (you could set this if you wanted to remove all bases on your server for some reason as well, then change it back to another value)
If the server build rule is 1 (normal build rules), any base in an exclusion area (some really old ones have been grandfathered in for a long time) will be deleted from the database.
This means the exploit of toggling from rule 2 (build anywhere) to 1 (normal build rules) to have bases in cities will NOT work - they will be deleted once the rules is set back to 1
All traps, except for actual base building traps, have been removed and are now, temporarily, limited to just being able to be placed on the terrain
The traps' terrain limiting is temporary, but was needed for the floating base fix. The restriction will be removed in a future update so you can place them anywhere again
Harvesting Changes
Harvesting resources (wood/metal/rock) will now eventually exhaust the supply from the object you're harvesting from
Once it's exhausted you will need to move to another object to harvest more (you will be notified when it's exhausted)
The object's supply is determined by its size - larger trees allow you to harvest more wood, for example
An object's supply will regenerate over time
Servers
Uptime and restart times added to the status command
Potential fix for stuck database requests after server's internet connection gets dropped for some reason
sv_say console messages now appear in the new server messages UI area (instead of chat tab)
Game
Updated shader cache to reduce stalls while playing
Added action spam prevention (3 times / second)
Don't allow a stack to be split unless there is free space in the player's inventory
Damage from tornadoes should be working again
When dropping an item it will be added to an existing stack on the ground
Recoil will no longer autocenter (WIP)
Stance changes now use up a little bit of stamina
Player character hit reactions added (still WIP)
Fixed exploit where a melee weapon would not use up durability on some attacks
Dry fire events are now network synchronized
For remote players don't offset laser positions as much so the laser dot position appears closer to the weapon
Zoom start uses a little bit of stamina
Standing up uses a little bit of stamina
Changed how oxygen value was being synchronized, so it shouldn't get out of sync between client and server now
Fixed exploit of increased speed while spamming stance change
Base Building
Added wooden stair parts
Added column parts (some with lights)
Disabled ability to adjust opacity while placing a part (stock CryEngine shader issue)
Added sandbag embrasure parts
When starting to place a part, tactical stance is exited if
Source
Changelog.gg summarizes and formats this update. How we read updates.
