Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Performance
- Maps
- Fixes
- Gameplay
- Store
Miscreated changes
- Cachemap
Database Update
We needed to make a major update to our game's database to prevent issues such as some of the item duping methods. As a result of the database update, all characters and items in the database have been deleted. All items in vehicles, crates, and tents have also been deleted - all items in the game. All guides, bases, vehicle locations and anything that is not a character or item is not affected by this change. We strive to not delete any data from the database unless absolutely required, but in this case it was required
Servers
Added some more descriptive hit types that will appear in the damage logs
Game
Fixed client and server crashes related to the laser sight
Shader cache updated to reduce stalls while playing
Fixed issue with thrown items not working correctly when in the far northern or eastern areas of the map
Fixed issue with generators' state not being correctly sent to new clients joining a server
When items are dropped their position and direction is now slightly randomized - helps prevent perfect towers of sticks
Oxygen stat is now correctly synchronized between the server and client
Fixed elevator in Hayward
Fixed the floating scope/invisible weapon issue
Blocked ability to drop current weapon during reload animation
Disable sprinting during a reload animation
Disable attacking while using free look
Pressing 'F' to drop an animal now correctly drops it
Base Building
Traps placed in your base will persist through server restarts
Items
Made reticule dots smaller allowing for precise aiming
Replaced hunting scope crosshair with one allowing for more precise aiming
Hide player's peripheral vision while aiming with the hunting scope
Laser sight beam opacity reduced (less visible)
Football helmets added with many variations - provides some head protection
Green and blue beam laser sights added
Reduced max stick pile size to 10 (was 15)
Landmine particle effect improved
Added craftable bolts for the crossbow
Vehicles
Dune buggy added
Armored trucks added
Fixed physics proxies on the sedans so they are no longer bullet proof
Tweaked and fixed vehicle exit collision checks to prevent glitching into buildings and bases
Vehicle explosion particle effect changed
Map
Removed steam particle effect and steam sound from broken vehicle (was too loud and unsuited)
Removed invalid models that caused the "replace me" balls
Added new diner building
Old broken bus model replaced with a new bus model that looks much better
Replaced some of the other broken models that were still on the map with their updated version
Fixed some issues with sewer pieces not rendering far enough
Ocean sound removed at world origin, so you don't hear it while joining a server
UI
Torpidity stat bar now displays as soon as there is any torpidity (instead of the minimum of 10 before)
Chat window updated with more support for Unicode character sets and reduced tab header sizes
Simplified bullet/blood HUD effects to fix issues with randomly playing the wrong effect
Antialiasing mode SMAA 2TX added
Server browser now correctly orders servers based on the sorted column
AI
Fix for brute getting stuck in narrow spaces
When spawned in mutants will bias towards players within their area
Reduced network bandwidth AI uses by about 95%
Source
Changelog.gg summarizes and formats this update. How we read updates.
