Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- UI and audio
- Fixes
- Balance
- Performance
Miscreated changes
Torpidity and Unconsciousness System Added
See section at end of the patch notes for an overview
Servers
Whitelisted servers can now remain online up to 24h without restart (a very busy server is still recommended to be restarted every 12 hours)
Game
Campfire will now turn off when wood is removed from it
Campfire won't use up lumber after being extinguished
Balanced damage amounts and sound radius on almost all weapons
Added torpidity handling to consumables and medical items
Fixed issue with last round not being fired/heard for remote clients
Fixed for ladders to help prevent players becoming invisible from using them
Magazine and ammo piles cannot be unloaded or split while in a weapon
Fixed several item spawn locations to reduce floating items when spawned in
Fixes for invisible player issue
Fixes for "Another player is too close" issues
Added ability to loot corpses while swimming
Rocks, sticks, and mushrooms can now be found around the world on the ground
Adjusted spawn rates of different ammunition types
Increased chance for weapon attachments to spawn
Fixed performance issue with more detailed logging levels enabled
Can now loot all items from a bound or incapacitated player
Crafting
Added craftable solar powered generator
Added craftable arrow types
Crafted sandbags will be dropped on the ground if the player's inventory is full
Added wolf pelt rug for base building
Added stone hammer, hatchet, and pickaxe
Items
Tranquillizer gun and darts added
Shotgun bean bag rounds added
Sleep, tear, and nerve grenades added
Solar panel crafting parts added
Added some stone weapons
Fix for some consumables not playing emote/sound
Eating a rotten apple now causes a negative effect
Crossbows and bows always spawn with arrows
Added red headlamp
Added adrenaline syringe
Vehicles
Changed base implementation of the 5-ton truck - better physics, suspension, rolling, tire slipping behaviors - can climb steeper slopes
Map
Added expansive sewer system to Hayward Valley
Added some extra detail and some expansion east of Hayward Valley
Attempt to block Quad bikes from going up the stairs in the hotel building
UI
Updated main menu hints with hints related to this update
Added status bar rows for stamina and torpidity (bars will be hidden in a future update when not needed to reduce the amount visible)
AI
Rocks thrown by AI no longer cause increased damage due to headshots
Audio
Rats now play squeaking noises
Added some additional checks to hopefully prevent weapon fire sounds from not being distance attenuated
Splash sound added when you jump in shallow water
Base Building
For normal build rules, plot signs can only be placed on the terrain or on top of rocks (existing plot signs are not affected)
Fixed decay timer issue when an item is added/removed/moved in a tent or storage crate
Animations
Megalite - altered position so on/off animation matches flashlight and small megalite
Unconscious animation set added
Tranquilizer gun animation set added
Sit exit animation now is triggered correctly
Reason for console spam during movement around AI fixed
M40A5 FP poses and animations changed to better match TP (for when scope is used)
AKM reload polished
Wasteland22 fire animation polished as well as refinement of
Source
Changelog.gg summarizes and formats this update. How we read updates.
