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Steam News17 May 20179y ago

Update #49 - 05/17/2017

Torpidity and Unconsciousness System Added See section at end of the patch notes for an overview Servers Whitelisted servers can now remain online up to 24h without restart (a very busy server is still recommended to be

Full notes

Full Miscreated update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes23 additions13 changes1 removal
  • Server
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Performance
addedServersWhitelisted servers can now remain online up to 24h without restart (a very busy server is still recommended to be restarted every 12 hours)
changedGameCampfire will now turn off when wood is removed from it
changedGameBalanced damage amounts and sound radius on almost all weapons
addedGameAdded torpidity handling to consumables and medical items
fixedGameFixed issue with last round not being fired/heard for remote clients
fixedGameFixed for ladders to help prevent players becoming invisible from using them

Miscreated changes

addedWhitelisted servers can now remain online up to 24h without restart (a very busy server is still recommended to be restarted every 12 hours)
changedCampfire will now turn off when wood is removed from it
changedBalanced damage amounts and sound radius on almost all weapons
addedAdded torpidity handling to consumables and medical items
fixedFixed issue with last round not being fired/heard for remote clients

Torpidity and Unconsciousness System Added

See section at end of the patch notes for an overview

Servers

Whitelisted servers can now remain online up to 24h without restart (a very busy server is still recommended to be restarted every 12 hours)

Game

  • Campfire will now turn off when wood is removed from it

  • Campfire won't use up lumber after being extinguished

  • Balanced damage amounts and sound radius on almost all weapons

  • Added torpidity handling to consumables and medical items

  • Fixed issue with last round not being fired/heard for remote clients

  • Fixed for ladders to help prevent players becoming invisible from using them

  • Magazine and ammo piles cannot be unloaded or split while in a weapon

  • Fixed several item spawn locations to reduce floating items when spawned in

  • Fixes for invisible player issue

  • Fixes for "Another player is too close" issues

  • Added ability to loot corpses while swimming

  • Rocks, sticks, and mushrooms can now be found around the world on the ground

  • Adjusted spawn rates of different ammunition types

  • Increased chance for weapon attachments to spawn

  • Fixed performance issue with more detailed logging levels enabled

  • Can now loot all items from a bound or incapacitated player

Crafting

  • Added craftable solar powered generator

  • Added craftable arrow types

  • Crafted sandbags will be dropped on the ground if the player's inventory is full

  • Added wolf pelt rug for base building

  • Added stone hammer, hatchet, and pickaxe

Items

  • Tranquillizer gun and darts added

  • Shotgun bean bag rounds added

  • Sleep, tear, and nerve grenades added

  • Solar panel crafting parts added

  • Added some stone weapons

  • Fix for some consumables not playing emote/sound

  • Eating a rotten apple now causes a negative effect

  • Crossbows and bows always spawn with arrows

  • Added red headlamp

  • Added adrenaline syringe

Vehicles

  • Changed base implementation of the 5-ton truck - better physics, suspension, rolling, tire slipping behaviors - can climb steeper slopes

Map

  • Added expansive sewer system to Hayward Valley

  • Added some extra detail and some expansion east of Hayward Valley

  • Attempt to block Quad bikes from going up the stairs in the hotel building

UI

  • Updated main menu hints with hints related to this update

  • Added status bar rows for stamina and torpidity (bars will be hidden in a future update when not needed to reduce the amount visible)

AI

  • Rocks thrown by AI no longer cause increased damage due to headshots

Audio

  • Rats now play squeaking noises

  • Added some additional checks to hopefully prevent weapon fire sounds from not being distance attenuated

  • Splash sound added when you jump in shallow water

Base Building

  • For normal build rules, plot signs can only be placed on the terrain or on top of rocks (existing plot signs are not affected)

  • Fixed decay timer issue when an item is added/removed/moved in a tent or storage crate

Animations

  • Megalite - altered position so on/off animation matches flashlight and small megalite

  • Unconscious animation set added

  • Tranquilizer gun animation set added

  • Sit exit animation now is triggered correctly

  • Reason for console spam during movement around AI fixed

  • M40A5 FP poses and animations changed to better match TP (for when scope is used)

  • AKM reload polished

  • Wasteland22 fire animation polished as well as refinement of

Source

Steam News / 17 May 2017

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