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Steam News31 March 20179y ago

Update #48 - 03/31/2017

Servers Fixed bug that was allowing bases to be built anywhere on public (non-whitelisted) servers Server time is also output when using the status command Game Anti-rad pills can now be used when a player's radiation i

Full notes

Full Miscreated update

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What changed

13 fixes15 additions19 changes2 removals
  • Server
  • Gameplay
  • Performance
  • Fixes
  • Store
  • Maps
fixedServersFixed bug that was allowing bases to be built anywhere on public (non-whitelisted) servers
changedServersServer time is also output when using the status command
addedGameAnti-rad pills can now be used when a player's radiation is at 100%
changedGameRadiation zones will now affect all players within a zone
removedGameMolotovs no longer explode if they contact water
changedGameAdjusted algorithm that determines when a player's head is underwater
Chemlight duration15minutes5minutesChemlight duration decreased, nerfChemlight duration decreased from 15 minutes to 5 minutes, radius20m15mChemlight duration decreased from 15 minutes to 5 minutes, radius decreased, nerf

Miscreated changes

fixedFixed bug that was allowing bases to be built anywhere on public (non-whitelisted) servers
changedServer time is also output when using the status command
addedAnti-rad pills can now be used when a player's radiation is at 100%
changedRadiation zones will now affect all players within a zone
removedMolotovs no longer explode if they contact water

Servers

  • Fixed bug that was allowing bases to be built anywhere on public (non-whitelisted) servers

  • Server time is also output when using the status command

Game

  • Anti-rad pills can now be used when a player's radiation is at 100%

  • Radiation zones will now affect all players within a zone

  • Molotovs no longer explode if they contact water

  • Several fixes related to the mouse cursor

  • Adjusted algorithm that determines when a player's head is underwater

  • Improved streetlight glow effect - less pixel flickers and better performance

AI

  • Fixed issue with AI not spawning correctly after being killed

  • Fixed issue with mutant packs being incorrectly spawned as wolf packs from a logic standpoint

Items

  • Increased spawn chance for anti-rad mushrooms

  • Removed rear sights from M16 and Mk18 (getting ready for future scopes)

  • Chemlight duration decreased from 15 minutes to 5 minutes, radius from 20m to 15m

  • Added more colors for the bike helmets

  • New salt shaker item (used in crafting)

Vehicles

  • Fixed minor issue with updating vehicle's wheel positions

Map

  • Updated the road tunnel north of Woodhaven with an updated model, lighting and item spawners

  • Optimized gas station prefabs

  • Optimized domestic garage prefabs

  • Fixed floating jerry can spawn points in domestic garages

  • Player spawn points revamped and cover a larger range of the southern area of the map

  • Wolf spawns adjusted

  • Increased view distance of air ducts on top of the shop-n-save

UI

  • Fixed duffel bag icon to be correct color

  • Toggle keys added for zooming and sprinting forward

Audio

  • Fixed a lot of audio events missing from surface collisions

Crafting

  • Some mixed drink recipes added

  • Wooden toilet added for bases

Animations

  • Male no sleeve vest vertex coloring fixed - clothing will now have same color as when dropped on the ground

  • Optimized on ground model for the recurve bow

  • Added some IK bones for LOD characters, so animations work correctly after bones have been LOD'd

  • Added sound to kick animations

  • Fixes to eating and drinking animations added

  • Tweaks to player's IKs to help with transitions

  • Fixed LOD files for the female's tennis shoes

  • Massively reduced the number of bones needed for AI to optimize animation system for AI, added new LODs

  • New Carlington firing and racking animation

  • M40A5 - fixed double racking sounds when firing looking down the scope

  • New M40A5 firing and racking animation

  • New Hunting Rifle firing and racking animation

Models/Textures/Materials

  • Fixed issue with normal map on female's eyes

  • Improved shipping container material so they can be placed on their sides

  • Made labels on alcohol bottles two-sided so you can see them through the sides

  • Adjusted materials for the supermarket

  • Improved coffee cup materials

  • Added LODs for recurve bow when on the ground

  • Fixed vertex colors for the no sleeve vests

  • Reduced specular value on the sandbags

  • Fixes issues with some of the fire department materials

  • Fixed physics proxies on some house walls - made them thicker

  • Improved physics proxy on the carlift and ramps

  • Fixed proxy on three story house to stop players from jumping through the windows

  • LODs added for duffel bags when on the ground

Source

Steam News / 31 March 2017

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