Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Fixes
- Gameplay
- Performance
- Balance
- Store
Miscreated changes
Servers
Game servers can now support up to 50 players. i3d will need to determine how and when increased player counts are supported and released - submit a ticket directly to them
Game
Headshots now work correctly - was fixed on Feb. 23rd on all servers
Fixed "ghostshot" issue
Increased surface friction for grass - helps prevent corpses from sliding down hills
Slightly increased mass of smaller mutants, and animals, so they will sink in water
More potential client crashes fixed
Opening your inventory while holding an animal now drops the animal
Fixed pve damage multipliers for special cases: lug wrench, self damage like falling, starving, bleeding etc
Items
Silencers added - works on some pistols and rifles
Added craftable candle players can hold
Cargo shorts added - many varieties
Adjusted all ammo and magazine proxies to be at a minimum 8cm² - helps keep them falling through stuff when dropped
Decreased Megalite radius and intensity - helps prevent shadowing issues
Decreased tarp/camo netting mass 2kg->1kg
Tarps can now stack to 3
Decreased paint can stack size 5->2
Increased paint can mass 0.5->1.0
Fixed some issues with light flares on the headlamp and flashlight at distance
Inreased harvest percent change to 100% for both hammer and pickaxe
Fixed damage and description for "Her Majesty" baseball bat
Map texture updated with all new roads and locations
Increased the size of the small generator
Renamed Reflex Sight to Holo Sight
Diesel jerry can is now visible from further distance
Base Building
Increased light radius for the camping lantern, fixed description
Increased large candle radius slightly, added lens flare
Adjusted light and particle effects on all candles
Increased mass of wood walkstairs 12kg->14kg, build time increased 15s->45s, added four lumber as an additional requirement
Decreased 0x4x4 walkway mass 12kg->6kg
Increased barbed wire construction time 2s->10/20s (2m/4m), decreased mass 2km->0.5kg
Increased pungi build time 10->20s, increased Woodpile requirement to 4, increased mass from 1kg to 5kg
Increased punji poison build time 15->30s, increased Woodpile requirement to 4, increased mass from 1kg to 5kg
Decreased palisades build time 60->45s, decreased mass from 12kg to 8kg
Removed lumber requirement from 0m platforms
Added wooden target base part
Adjusted height of 3m tire stacks
AI
AI have their "give up" radius randomized now to help prevent exploiting the behavior (except wolves, for now)
AI will now engage the player again if they have given up chasing a player and they are subsequently attacked
Map
Minor adjustments to the airfield area - reduce model clipping, terrain painting issues
Few tweaks to gas station prefabs
Fixed numerous clipping/floating issues with gas station objects
UI
DPI awareness disabled - fixes mouse scaling issues in fullscreen mode
Updated m40 magazine icon
Audio
Removed windmill creak sound from the radio towers
Animations:
Fixed some idle animations so footIK is working correctly in crouch
Changed woodpaddle idle set up to match everything else
Eating and drinking animations added
Skin fixes for no sleeve vest around male's right armpit
Lookpose changes for when looking left so player's head turns correctly
Fixed issues so emotes work correctly in lowered stance of when using no weapon
Added M16, AKM, crafted smg lowered stance fire mode change animation, also added in crouch
Adjusted hands up emote so it works better
Skin fixes for male torso/chest, and no sleeve vest
Models/Textures/Materials
Adjusted hair textures to look better
Optimized mesh for Ruger 22 magazine and added LODs
Fixed several
Source
Changelog.gg summarizes and formats this update. How we read updates.
