Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Performance
- Fixes
- Gameplay
- Balance
- Store
Miscreated changes
- Cachemap
Servers
The ability has been added to the servers to automatically schedule restarts. Refer to the end of these patchnotes for all the details.
Game
Shader cache updated to reduce stalls while playing
Removed unneeded database updates when loading a server's stored state
Optimized database updates from the servers (about half as many needed now)
Several adjustments to help prevent duping of items
Fixed issue where database left many items orphaned (caused database bloat)
Fixed issue where combat logging could remove all items from the player
Removed over 1GB of stock CryEngine assets from the install
Several more potential fixes for client and server crashes
Adjusted physics proxy for player to closer match the player model
More information displayed for the "Item cannot be carried" message
Reduced max camera angles vertically to prevent looking inside of your own body
Can't jump when crouched or sitting
Fixed one issue that was causing players to get kicked while playing
Ladders fixed so you can't get on them at the bottom from behind (prevents using them through walls)
Potential fix for cursor bug on high DPI displays
Optimized vehicle inventory items to reduce server network thread CPU usage
Optimized player corpse inventory items to reduce server network thread CPU usage
While in a vehicle a player can access their own inventory, so they can eat/drink/reload/etc.
Added sanity checks to help prevent 0 count ammo piles when splitting
Added additional checks to help prevent primary weapons and backpacks being stored inside of player's items
Aiming fixes for shooting weapons (accuracy and speed)
Players killed inside of a vehicle are now lootable
Added ability to push small vehicles, like the boat, so it can be pushed into the water
Items
Headlamp added (can be turned on/off via context menu in the UI)
Fixed barbed wire not being able to be packed up
Fixed gnomes not being able to be packed up
Made balaclavas rippable to rags
Made no sleeve vests rippable to rags
Lug wrench can no longer repair base walls
Rifle flashlight attachment light changed to match small megalite
Increased .45 ACP stack size to 30
Glowing material added to flashlights when they're on
Some camping related baseparts
Move gun spawn that was stuck on a shelf
Widened physics proxy opening on privacy fence so players can go through the gaps
Another variation of camping tents spawn in the world
Fixed a shelf that players could get stuck behind
Base Building
Some new camping related parts are now spawning
Map
Expanded West region of Hayward and the river leading to Hayward: Now you can drive a boat up to Hayward
More of the northern river from Brightmoor: includes a bit more of the road towards the dam and a swamp area across the river
The building in Hayward with the missing door that everyone falls into should be fixed
Added rain occluders to cabins, so it doesn't rain inside of them
Police department floor modified to help prevent items falling through it when dropped
Junk/Lumberyard South of Brightmoor updated
Audio
Fixed throwing sounds for grenade and flashbang
Added sounds to birds
UI
More hints added to main menu
Partial fix for some mouse scaling issues with high DPI monitors (doesn't fix it for everyone yet)
Animations
Rifles hands up emotes fix. Left hand no longer goes to incorrect position
New base movement animation set added for raised
Source
Changelog.gg summarizes and formats this update. How we read updates.
