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Steam News25 January 20179y ago

Update #45 - 01/24/2017

Servers The ability has been added to the servers to automatically schedule restarts. Refer to the end of these patchnotes for all the details.

Full notes

Full Miscreated update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes11 additions19 changes4 removals
  • Server
  • Performance
  • Fixes
  • Gameplay
  • Balance
  • Store
addedServersThe ability has been added to the servers to automatically schedule restarts. Refer to the end of these patchnotes for all the details.
changedGameShader cache updated to reduce stalls while playing
removedGameRemoved unneeded database updates when loading a server's stored state
changedGameOptimized database updates from the servers (about half as many needed now)
fixedGameFixed issue where database left many items orphaned (caused database bloat)
fixedGameFixed issue where combat logging could remove all items from the player

Miscreated changes

  • Cachemap
addedThe ability has been added to the servers to automatically schedule restarts. Refer to the end of these patchnotes for all the details.
changedShader cache updated to reduce stalls while playing
removedRemoved unneeded database updates when loading a server's stored state
changedOptimized database updates from the servers (about half as many needed now)
fixedFixed issue where database left many items orphaned (caused database bloat)

Servers

  • The ability has been added to the servers to automatically schedule restarts. Refer to the end of these patchnotes for all the details.

Game

  • Shader cache updated to reduce stalls while playing

  • Removed unneeded database updates when loading a server's stored state

  • Optimized database updates from the servers (about half as many needed now)

  • Several adjustments to help prevent duping of items

  • Fixed issue where database left many items orphaned (caused database bloat)

  • Fixed issue where combat logging could remove all items from the player

  • Removed over 1GB of stock CryEngine assets from the install

  • Several more potential fixes for client and server crashes

  • Adjusted physics proxy for player to closer match the player model

  • More information displayed for the "Item cannot be carried" message

  • Reduced max camera angles vertically to prevent looking inside of your own body

  • Can't jump when crouched or sitting

  • Fixed one issue that was causing players to get kicked while playing

  • Ladders fixed so you can't get on them at the bottom from behind (prevents using them through walls)

  • Potential fix for cursor bug on high DPI displays

  • Optimized vehicle inventory items to reduce server network thread CPU usage

  • Optimized player corpse inventory items to reduce server network thread CPU usage

  • While in a vehicle a player can access their own inventory, so they can eat/drink/reload/etc.

  • Added sanity checks to help prevent 0 count ammo piles when splitting

  • Added additional checks to help prevent primary weapons and backpacks being stored inside of player's items

  • Aiming fixes for shooting weapons (accuracy and speed)

  • Players killed inside of a vehicle are now lootable

  • Added ability to push small vehicles, like the boat, so it can be pushed into the water

Items

  • Headlamp added (can be turned on/off via context menu in the UI)

  • Fixed barbed wire not being able to be packed up

  • Fixed gnomes not being able to be packed up

  • Made balaclavas rippable to rags

  • Made no sleeve vests rippable to rags

  • Lug wrench can no longer repair base walls

  • Rifle flashlight attachment light changed to match small megalite

  • Increased .45 ACP stack size to 30

  • Glowing material added to flashlights when they're on

  • Some camping related baseparts

  • Move gun spawn that was stuck on a shelf

  • Widened physics proxy opening on privacy fence so players can go through the gaps

  • Another variation of camping tents spawn in the world

  • Fixed a shelf that players could get stuck behind

Base Building

  • Some new camping related parts are now spawning

Map

  • Expanded West region of Hayward and the river leading to Hayward: Now you can drive a boat up to Hayward

  • More of the northern river from Brightmoor: includes a bit more of the road towards the dam and a swamp area across the river

  • The building in Hayward with the missing door that everyone falls into should be fixed

  • Added rain occluders to cabins, so it doesn't rain inside of them

  • Police department floor modified to help prevent items falling through it when dropped

  • Junk/Lumberyard South of Brightmoor updated

Audio

  • Fixed throwing sounds for grenade and flashbang

  • Added sounds to birds

UI

  • More hints added to main menu

  • Partial fix for some mouse scaling issues with high DPI monitors (doesn't fix it for everyone yet)

Animations

  • Rifles hands up emotes fix. Left hand no longer goes to incorrect position

  • New base movement animation set added for raised

Source

Steam News / 25 January 2017

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