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Steam News16 December 20169y ago

Update #44 - 12/15/2016

Game Fixed an issue causing the vehicle running state to be out of sync between clients (aka silent vehicles) Removed some log spam from the server that could slow the server process down Keybinds added to activate acce

Full notes

Full Miscreated update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes11 additions16 changes2 removals
  • Fixes
  • Server
  • Gameplay
  • Store
  • Maps
  • UI and audio
fixedGameFixed an issue causing the vehicle running state to be out of sync between clients (aka silent vehicles)
removedGameRemoved some log spam from the server that could slow the server process down
addedGameKeybinds added to activate accessories on weapons
addedItemsExplosive grenade added
addedItemsFlashbang grenade added
addedItemsLaser sight attachment added

Miscreated changes

fixedFixed an issue causing the vehicle running state to be out of sync between clients (aka silent vehicles)
removedRemoved some log spam from the server that could slow the server process down
addedKeybinds added to activate accessories on weapons
addedExplosive grenade added
addedFlashbang grenade added

Game

  • Fixed an issue causing the vehicle running state to be out of sync between clients (aka silent vehicles)

  • Removed some log spam from the server that could slow the server process down

  • Keybinds added to activate accessories on weapons

Items

  • Explosive grenade added

  • Flashbang grenade added

  • Laser sight attachment added

  • Flashlight attachment can only be turned on when attached to a weapon

  • New GPS Map texture - easier to read the coordinates

AI

  • Perception optimisation applied to mutants, deer, wolves - roughly 30% faster

  • Removed glass-like particle effect trigged on AI death

UI

  • Server browser displays list of servers faster

Map

  • Military base item spawns adjusted

  • Military checkpoints added in Northern part of the map

  • Supermarket prefab updated

  • New supermarket added in Hayward Valley

  • Hayward Valley south downtown is now open

  • 2 roof top areas in Hayward Valley are now open

Animations

  • Fixed animations when walking or running with the bow

  • Minor improvements to the character blendspace when not holding a weapon

  • Minor improvements to crouch rotations when not holding a weapon

  • Minor fix to rifle ironsight

  • Changed lowered stance poses so left hand doesn't come off weapons during actions like leaning

  • Sitting - can no longer see through walls during transitions (new sitting and transition animations)

  • Step rotates - standing, and crouching step rotates will no longer cause odd arm movements (with and without weapons)

  • Np weapon movement - fixed blendspaces to help with general movement

  • Np weapon movement - Running and sprinting cross left and cross right will have the feet/legs pointing in the correct direction

  • Np weapon movement - General clean up of the nw animation set

  • Rifle/Pistol movement - Reintroduced more back movement into the base set of animations following the SFP update the previous patch. Now less stiff

  • Rifle sprinting - running into walls and going up/down hill will not longer have goofy leg movements

  • Rifle idles - small alteration to standing ironsight idle to help with idle jitters

  • Rifles - changed weaponposes so weapon doesn't turn 90 degrees when changing between lowered and raised stance during jumping

  • Rifles - changes to lowered weaponposes so that left hand doesn't come off weapons whilst using actions like leaning

  • Bow - fixed issue when moving with bow drawn. Bow now doesn't slip out of hand

  • Bow - fixed position of bow when jumping in raised and drawn stances

  • Throwing - base movement altered whilst in the hold back position to correct some arm issues

  • Grenade and flashbang - animations added

  • Throwing items - Fixed arms when running up and down hills

  • Megaphone - radio squelches replaced by button click

  • Potential fix for the player animation when entering a vehicle

Models

  • MK18 - added lods

  • M16 - lods added

Materials/Textures

  • Many updates and adjustments to textures and materials

Source

Steam News / 16 December 2016

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