Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Server
- Fixes
- Gameplay
- Balance
- Store
Miscreated changes
- Cachemap
- Officemap
Server
Don't crash on startup if a quoted cfg variable is missing the ending quotation mark
Reduced CPU time required for network updates
Game
Shader cache updated to reduce stalls while playing
Fixed main cause of the invisible player issue
Potential fixes for several more client and server crashes
Added dedicated police item spawn locations
Projectile damage is reduced from penetrating surfaces
Attacking a base doesn't cancel other people trying to pack up parts
AI
Fix for deer not spawning correctly
Can only access an animal's inventory when they are dead
Items
Craftable flashlight attachment that will fit on some rifles
Rope can be used to bind people
Handcuffs added and can be used to bind people
Handcuff keys added
Megaphone added
Flashbang - decreased time to explode down to 3 seconds
Pipebomb - uses correct on ground model
Crafted baseball bats spawn in the world (until they can be crafted again)
Map
AI zones expanded to cover fishing village
Added building exclusion zone to the campground North of Pinecrest
Tweaks to military base
New large office block interior in Hayward Valley
Adjustments and slight additions to woodland areas around Woodhaven
Audio
Fixed issue with two-headed dog sounds when dead
Police siren sound fixed
Increased max number of audio channels for some sounds
Animations
Aim Stabilization system implemented - decreases weapon jitter when moving - Video Link to open in browser https://youtu.be/jzG7W5-Q8YE
Crafted pistol uses correct select animations
Chemlight sounds fixed
Changes to the crouch rifle sprint so the arms look better
UI
Pressing the Escape key from a submenu of the in-game menu now correctly resets the disconnect timer
Added unique icon for the 7.62x39 magazine
Source
Changelog.gg summarizes and formats this update. How we read updates.
