Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Server
- Maps
- Store
Miscreated changes
Game
Increased default file logging level for more information from BugSplat reports
Several potential fixes for various client crashes
If Steam isn't running when the game is started, then a message will now appear instead of the game just silently terminating
Physics timing fix from Crytek integrated
IME support disabled by default (was causing a lot of crashes)
High ASCII characters are no longer allowed in server names
On hold channels (combat logging) are reported as active to Steam until they are fully disconnected
Player kicking issue fixed when a new player tries to join a full server
Damage areas added to non-playable sections of the map
Items
AKM added
30Rnd magazine added for AKM
7.62x39 ammo piles to load AKM magazine
New color variations of the rugged backpack
New color variations of the stowpack backpack
AI
Note: A lot of work has been done in the area of AI movement over the past couple of updates to create a solid framework so the rest of the AI (mutants) can be moved to our new system, which is a lot more efficient than using the default systems in CryEngine. However, there are still some lingering issues that are being worked on that will be fixed in future updates.
Updated wolf regroup and flee behavior
Improved wolf movement blendspaces (smoother movement)
Updated AI movement system to reduce teleporting
Two-headed dogs added
Brute hunting pack added (brute + two-headed dogs)
Vehicles
Sedan particle effects added
Map
New Fishing village added
Area north of Woodhaven has been expanded to the playable space
The West beach area has now been expanded to the playable space
Pine Parks has been adjusted
Sultan cave updated
Woodhaven cave updated
Modern style generators now function correctly
Source
Changelog.gg summarizes and formats this update. How we read updates.
