Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Gameplay
- Fixes
- Store
- UI and audio
Miscreated changes
Game:
On death players will drop their active weapon/item - fixes crash when looting corpses
Increased maximum number of player corpses that can be on the map at once
Increase the decay time for player corpses
Whistle emoted added (default F11 key)
Players will no longer be visible in game after the vehicle they are in goes out of relevant range
Potential fix to always ensure players are visible in game when they should be
Fixed potential game hang when picking up items from the world
Food and water now is set to 80% for new spawns
World:
Diesel generators only need one battery to work now (was two)
Relevance range for parts inside the diesel generator are set correctly now
Hemlock tress replaced with better looking, more efficient trees
Entrances to Hayward Valley have been adjusted/expanded
More open apartment buildings in Hayward Valley
New clothing store interiors added in Hayward Valley
New Hayward Valley Hotel powered elevator
Open and close feature added for the jail cells in the police station (can't lock another player inside)
Replaced many single sidewalk pieces with larger, combined pieces to improve performance
Fixed an instance where a player could get stuck in a shed
Item spawners and sound reverb areas added to townhouses
AI:
Mutants can now throw rocks at you when you are unable to be melee attacked
Brute mass increased substantially
Mutants will eventually give up and turn around instead of just disappearing
VoIP:
Whisper added - active when player is walking - 7m sound range
VoIP display updated
Fixed push to talk mode speech pick up
UI:
Updated AT-15 icon
Updated jeans icons
Fixes for no icon issue
When picking up a stack of an item the number of items in the stack is displayed in the prompt
Fire mode can be rebound in the UI - some weapons have alternate fire modes
Vehicles:
Fixes related to driver disconnecting when driving a vehicle - inventory, fluids, and damage
Reduced damage caused to large mutants
Items:
Items will now automatically stack when picking them up, crafting, or harvesting
Harvested items are added directly into your inventory
Axes now have 100% chance to harvest wood, Hatchets 75%
Picking up piles of ammo will automatically stack them with existing piles
Tearing an item to rags will automatically stack the generated rag
Increased physics proxy size on several ammo piles so they don't disappear as easily when dropped
Animations:
Fixed racking sound on Renegade 700 rifle - was playing a server-wide sound effect
Sounds:
Bullet "whiz" sounds should play properly now - increased range for whiz sound effect
Brute sounds updated
Fixes so some sounds play at the correct world position for other players - eating, drinking, turning flashlight on/off
Unique sounds added for sedans (was using pick up sounds)
Roosters have sound effects
Models:
Many models updated to perform better - LODs
Textures/Materials:
New and updated terrain textures added
Fixed glass material on baggage car
Source
Changelog.gg summarizes and formats this update. How we read updates.
