HomeGamesUpdatesPricingMethodology
Steam News23 August 20169y ago

Patch #38 - 08/23/2016

Game: On death players will drop their active weapon/item - fixes crash when looting corpses Increased maximum number of player corpses that can be on the map at once Increase the decay time for player corpses Whistle e

Full notes

Full Miscreated update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes12 additions23 changes1 removal
  • Performance
  • Maps
  • Gameplay
  • Fixes
  • Store
  • UI and audio
changedGame:On death players will drop their active weapon/item - fixes crash when looting corpses
changedGame:Increased maximum number of player corpses that can be on the map at once
addedGame:Whistle emoted added (default F11 key)
removedGame:Players will no longer be visible in game after the vehicle they are in goes out of relevant range
fixedGame:Fixed potential game hang when picking up items from the world
addedGame:Food and water now is set to 80% for new spawns

Miscreated changes

changedOn death players will drop their active weapon/item - fixes crash when looting corpses
changedIncreased maximum number of player corpses that can be on the map at once
addedWhistle emoted added (default F11 key)
removedPlayers will no longer be visible in game after the vehicle they are in goes out of relevant range
fixedFixed potential game hang when picking up items from the world

Game:

  • On death players will drop their active weapon/item - fixes crash when looting corpses

  • Increased maximum number of player corpses that can be on the map at once

  • Increase the decay time for player corpses

  • Whistle emoted added (default F11 key)

  • Players will no longer be visible in game after the vehicle they are in goes out of relevant range

  • Potential fix to always ensure players are visible in game when they should be

  • Fixed potential game hang when picking up items from the world

  • Food and water now is set to 80% for new spawns

World:

  • Diesel generators only need one battery to work now (was two)

  • Relevance range for parts inside the diesel generator are set correctly now

  • Hemlock tress replaced with better looking, more efficient trees

  • Entrances to Hayward Valley have been adjusted/expanded

  • More open apartment buildings in Hayward Valley

  • New clothing store interiors added in Hayward Valley

  • New Hayward Valley Hotel powered elevator

  • Open and close feature added for the jail cells in the police station (can't lock another player inside)

  • Replaced many single sidewalk pieces with larger, combined pieces to improve performance

  • Fixed an instance where a player could get stuck in a shed

  • Item spawners and sound reverb areas added to townhouses

AI:

  • Mutants can now throw rocks at you when you are unable to be melee attacked

  • Brute mass increased substantially

  • Mutants will eventually give up and turn around instead of just disappearing

VoIP:

  • Whisper added - active when player is walking - 7m sound range

  • VoIP display updated

  • Fixed push to talk mode speech pick up

UI:

  • Updated AT-15 icon

  • Updated jeans icons

  • Fixes for no icon issue

  • When picking up a stack of an item the number of items in the stack is displayed in the prompt

  • Fire mode can be rebound in the UI - some weapons have alternate fire modes

Vehicles:

  • Fixes related to driver disconnecting when driving a vehicle - inventory, fluids, and damage

  • Reduced damage caused to large mutants

Items:

  • Items will now automatically stack when picking them up, crafting, or harvesting

  • Harvested items are added directly into your inventory

  • Axes now have 100% chance to harvest wood, Hatchets 75%

  • Picking up piles of ammo will automatically stack them with existing piles

  • Tearing an item to rags will automatically stack the generated rag

  • Increased physics proxy size on several ammo piles so they don't disappear as easily when dropped

Animations:

  • Fixed racking sound on Renegade 700 rifle - was playing a server-wide sound effect

Sounds:

  • Bullet "whiz" sounds should play properly now - increased range for whiz sound effect

  • Brute sounds updated

  • Fixes so some sounds play at the correct world position for other players - eating, drinking, turning flashlight on/off

  • Unique sounds added for sedans (was using pick up sounds)

  • Roosters have sound effects

Models:

  • Many models updated to perform better - LODs

Textures/Materials:

  • New and updated terrain textures added

  • Fixed glass material on baggage car

Source

Steam News / 23 August 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.